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By Iano
On the 9th of
September 2006 the Money Wolves orgaized their first Mass Battle in cooperation
with the Knigths of Bayard. Hopefully we can make this a yearly tradition...
First let us look at
the rules:
We had agreed that a
Good and an Evil Side would be organised with equal points and that anyone could
join in. Playing for the good side (see left picture left to right): Laurent
with 1000 points High Elves, Kaj a.k.a. The Chosen of Sigmar with 2000 points
Empire, Stefaan with 500 points Wood Elves and Bram with 2000 points Lizardmen.
For the evil side appeared (see right picture left to right): Thomas with 1000
points Beastmen, Wim with 500 points Tomb Kings, Jurgen with 2000 points Dark
Elves and Pieter with 2000 points Orcs & Goblins.
 
Each alliance was
allowed to choose a special character upto 500 points bringing each sides total
upto 6000 points. This character was too lead the alliance and function as
Marshal. The good side choose Valten II, Chosen of Sigmar whereas Shadowblade
was to lead the evil side.
The
scenario was based on the Plain of Battle-scenario from the Albion campaign.
With some minor modifications this became:
So far so good. This
was the part that anyone knew.
Everyone was very
surpirzed on entering the room and when they saw a large white cloth hanging in
the middle of the table. Each side was obliged to deploy blindly.
After everyone had
deployed and all other formalities such as rolling for spells were done, the
massacre could begin. The dark alliance had the first turn...
Turn 1:
As everyone was still in their
deployment zone the charge sequence of the movement phase was uneventful. The magic phase proofed to be more fun. Pieter succeeded in requesting his god Gork
to place his foot on the Knights of the White Wolf. As the ectoplastic foot
disappeared, 4 White Wolves had found their doom. Kaj replied with an
irresistably casted master of stone on Jurgen's Assassin Giant. As his
infiltration and hiding techniques weren't exactly what they should be, the
giant got a couple of accurately aimed rocks on his head. The giant tottered,
wobbled and eventually crashed down. One giant down, one to go.
Also Bram had an irresistable surpise.
The Comet of Cassandora was about to land on the table...
Pieter tried to hit
something with his Rock Lobber but using his own words "Helaas pindakaas!"(free
translation: "regrettably peanut butter") missed...
Turn 2:
  
The distances were
becoming shorter so the first charges were a fact. The Dark Riders charged the
Saurus Cold One riders and the Centigors, whom were under the influence of
spirituous beverages and became frenzy, had to charge the Saurus Warriors. At
the other edge of the table a Beast Herd appeared, clearly determined to turn
the Dryads in front of them into toothpicks.
In the magic phase
the poor remaining White Wolf, that had slipped from between the toes of Gork
the previous round, was zapped into oblivion... The foot of Gork was
irresistably casted.
Suddenly an evil
glance appeared in Pieter's eyes. He aimed both his Spear Chukka's on Bram's
Stegadon that wasstanding on almost the other edge of the table. Despite the
modifiers he succeeded in hiiting with one bolt and caused 3 wounds, much too
the joy of the evil side.
In close combat in
was not so joly to see the Dark Riders being butchered completely, consequently
being overran allowing the Saurus Cold One riders to charge in the Tomb
King chariots.
The second turn
started well for the good side. The meteor struck down hitting a chariot and a
beast herd. A lot of charges were declared. The Silver Helms saw their chance
for glory and attacked a unit Night Goblins. Much to Laurent's regrets the unit
was hiding fanatics which wiped the Silver Helms of the table before they could
even could stick something on their lances.
A little further
Pieter had positioned his Snotlings in such a way that if Kaj charged his Inner
Circle Knights on them, it would trigger the release of the 3 fanatics in the
unit behind the snotlings. 2 of them flew through the knights holding Valten,
who was suddenly feeling very lonely because the unit was completely wiped away.
Bram casted the Comet
again irresistably and continued his trend. He decided to shoot the bolt thrower
on the Stegadon. Due to the extra modifiers he needed a 7+. Bram took up a dice
an threw a six, threw again and another six appeared. His bolt had hit his
target. Now he had to roll to wound. Due to the rank piercing Bram still
continued on his good stroke of luck and threw another 3 sixes. Huray for
Bram...
In close combat the saurus cold one riders
crushed tomb king chariots with ease ( ashes to ashes, dust to dust). The centigors
on the other end stood firm against the
saurus warriors.
 
Turn 3 :
More and more evil units were in Charge
range and that clearly could be seen. Shadowblade emerged from within a unit of
Free Companies, the Hydra got stuck in a unit of 'tin' Greatswords, a unit Night
Goblins and the joly green giant decided to squash Valten and a unit of Chaos
hounds brazed themselves to reinforce the Centigors. A Wolf chariot raced into
the flank of the Flagellants.
The shooting phase was a little too
much for the Stegadon as it was hit again by a bolt of the spear chukka and got
pinned to the ground.
In man-to-man the
Centigors got crushed and the Free Companies got on the run for Shadowblade. The
kroxigors charged by the Beast Herd quickly made sish kebab of the wargor,
Brayce the Nice, which was in this unit. The Wolf chariot only did one
plus one impact hits on the flagellants which only suffered one would from the
whole combat. The 4 attacks in return made enough wounds to make the chariot
turn tail but the flagellants outran the wolves and destroyed it completely...
THE combat of this
turn had to be the one between Valten, the Night Goblins and the Giant. It was
soon over when Pieter yelled and bawled at Valten, which stubbornly held his
ground. Again 'Helaas Pindakaas'!
Following Valten's
example the keepers of the Good started the counter offensif. The flagellants
hurled themselves into the Night Gobbo's, a unit of Silver Helms charged a Dark
Elf Chariot and the Wood Elf Noble, Duvel Geranium, showed hise 'Scary Face'
making the ambushing Beast Herd leave the battle field.
The bad weather made
magic and shooting unsuccesfull.
The kroxigors
continued crushing the beast herd and as they pursued they encountered a juicy
unit of Bestigors. The Saurus Cold One Riders, who were just cruising between
the enemy lines, came anlong a tomb swarm. Another one for the collection...
And finally Valten
and the flagellants: Valten crushed the kneecaps of the Giant and with his
remaining attacks and those of the flagellants the Night Goblins were restored
to Gobbo-Jelly...
Turn 4 :
As a consequence of
the everlasting rains and storm shooting and magic scored 0.0 on the Richer
Scale.
This leaves only
close combat. This consists of a unit Skinks charged by a unit Dark Elf Spearmen.
One can assume that the Skinks run away allowing the spearmen to rn into the
Cold One Riders. One of the remaining 'whirling loonies' (fanatics) smashes 5
High Elf spearmen into Elven mince. Shadowblade slips the throat of 3
greatswords and is able to avoid each counter attack. The bestigors really stand
upto the kroxigors ending this combat in a draw.
The good side starts
this turn with another comet landing. This time Bram had paced it a little more
tactical ans no less than 6 units were hit...
The High Elf spearmen
take revenge by charging the Night Goblins. The dryads charge the Snotling Pump
Wagon and the Wood Elf wardancers see their chance for glory by attacking
Shadowblade...
In the following
combat phase Shadowblade grinds the wardancers to a pile of Elven meat but he
has to subcome to the Greatswords ans makes a run for it.
Although the Cold One
Riders have killed 3 elves they still have to make a break test... which they
succeed.
Turn 5 :
Guided by the hand of
Mork one of the fanatics breaks every bone in the body of the late Wood Elf
Noble, Duvel Geranium.
The hydra mangles
itself in the battle between the Dryads and the pump wagon but can not really
make a difference. The dark elf chariot charges the remaining flagellants but
fails to completely annihilate them. The Tomb Kings' finest have entered the
fray between Saurus Cold Ones and the Dark Elf Spearmen and by doing this the
battle ends a draw. Eventually the Bestigors get rid of the last Kroxigors.
Except for a couple
of repositionings the ensemble Kaj-Bram-Laurent-Stefaan declares no charges.
They are however able
to get rid of Shadowblade by casting master of stone on him. On top of that the
ring of fury takes the lives of two Executioners.
Once more nor the
Cold One Riders nor the Elf Spearmen can take the upperhand, opposed to the Dark
Elf Hydra which really breaks the tree-spirit of the Dryads which break and flee
in return.
Turn 6 :
Although on the side
of Jurgen, Pieter, Thomas en
Wim there isn't much standing anymore they keep on going. This is very
much shown in their determination to turn the tide. As example they make Valten
feel the Dark Hand of Death. Valten falls to the ground but his Iron resolve
brings him back on his feet. Not a very smart thing to do because as he gets up
he positions himself so he can charge the executioners in the next round. In close combat
the Dark Elf Spearmen can make the Saurus cold one riders break from combat and
flee.
The image of fleeing Saurus Riders
is inacceptable, even for a Kroxigor so the remaining kroxigors declare a charge
on the unit responsible for this loss. De spearmen declare to flee but 'helaas
pindakaas' not far enough. As a result of the charge of the Emperial Battle
Standard Bearer, Nate Pamper, on the gobbo chariot (the so called 'Golvo') the
later has to do everything in hos power to keep it from fallin apart. He
succeeds but het still has to flee. In the mean while Valten takes 5
executioners out of action and the Bestigors can't hold it any longer and flee
from the combat.
Turn 7 :
Both sides feel the
end is near and as much charges must be declared as possible. For the dark side
this is the chariot charging the greatswords and the Hydra trying to finish his
work by attacking the rallied Dryands. Luckily he succeeds this time an not a
moving tree remains. Regretably for the Dark Elf chariot this is the same as it
chooses to flee to escape from the greatswords.
Due to the proximity
of the Hydra the Emperial High-Wizard, Freaky Hotpants, doesn't feel save
anymore and makes a run for it. The High Elf swordmasters and the Empire Battle
Standard Bearer on the other hand charge the Corsairs. As these were already
seriously decimated they don't have much to oppose to this charge en run. The
Gryphon Legion finally decides to enter the fray and charge the noble in his
chariot. The ensuing combat ends in a draw.
The end:
This concluded the mass battle. We decided not to count the points as of the
evil side almost nothing had remained on te table. But everybody was satisfied
and we had a blast... Especially the remarks of certain individuals will be
reminded for a long time.
Models of the match were without saying Valten, who refused to die, and
Pieter's fanatics which more dan did their job...
Hopefully we can make this concept into a yearly tradition. For next year a
new edition has already been planned. I sincerely hope to see the same people
again and hopefully some new faces too.
Finally I wan't to thank a couple of people. First the
players:- Wim, Pieter, Jurgen, Kaj, Bram, Thomas, Stefaan en Laurent. And then
last but not least the whole Tiptop-team for providing the tables, the lunch and
accomodation.
Until next year!
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