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By The Chosen of Sigmar and
Stefano
Prequel:
(by The Chosen of Sigmar)
As this was a tournament
on a Sunday (so I didn't have to work) and I had enjaoyed myself last year I had
enlisted me for the tournament of Goes again. As I was rather late I was placed
as a reserve but I decided to make the trip anuway... and lucky me: one of the
players didn't show up! As always the first thing we did upon arriving was chat
a bit with the other players about the past tournaments and try to get a glimp
on what they would be playing.
You can find the story about the armylist I used
here.
The tables:
(by The Chosen of Sigmar)
Just like last year these
hadn't too much cover in the center of the field but rather in the deployment
zones which is always an advantage for shooting heavy of fast-and-hard hitting
armies. I didn't know what to think but this could work for or against me...
The draw of battles:
I didn't know what to
expect when I heard the name of my first adversary but as I approached the table
I saw...
Round 1:
The Chosen of Sigmar's Opponent: Pascal
Sampers.
Army: Vampire
Counts.
About the opponent:
I had never seen him on a tournament before and he was rather new to his own
army. However he was a correct and understanding guy to play against who
eventually ended third the tournament. I wouldn't mind a rematch.
About the battle:
I was able to charge in turn 1 with my Elector Count on Griffon into a small
unit of skeletons. A perfect shot on his Black Coach was ward saved in the
first round. I had place my captain on Pegasus so he could charge the next
turn in a flank of one of the other units but hadn't placed him out of the
range of the Black Coach. I fled the charge but made it possible for the
coach to overrun into my Elector Count, causing him to panic... As from that
turn on I had only hope that my infantry would hold but when my unit holding
the Griffon Banner ran also and caused panic on all other units, things
seemed hopeless. As I didn't rally any of the units anymore and had but one
unit in the game by turn 5 which was liable to be charged by 3 or 4 units
anyway, I conseded the game...
Most valuable unit(s):
- The only unit that really stood firm in combat where my newly painted
Gryphon Legion. They scored some victory points by killing a small unit
of bats and helding of a unit of zombies for a turn of two.
- The huntsmen for destroying an outnumbering unit of Ghouls.
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Stefano’s
Opponent: Niek Vogels.
Army:
Ogre kingdoms.
About
the opponent: Niek is a veteran dutch tournament player, so he knows the
rules, as well as a few nasty tricks …
About
the battle: I was facing a unit of Rhinox Riders, two butchers, a tyrant,
several units of Ogres and a bunch of gnoblars. I deployed most of my army
in the middle, so I could pull out some flank attacks if charged.
I planned to tackle the rhinox-attack by charging my zombies in their flank
with a vanhel’s-spell. Unfortunately for me, one Butcher used the Hellheart,
meaning this magic turn all my spell rolls with double scores were both
irresistible and miscast (on the ogre miscast table). I didn’t want to
loose my general from turn one, so I didn’t get my spells to work. In the
next turn, the Rhinox-unit smashed into the graveguards with my wight lord
and necromancer general. After attacks and combat result, only my general
and wight lord were still standing, both with one wound. Auch !!!
All other units in the neighborhood were also charged, so I couldn’t flank
them soon. Nevertheless, I charged my black knights in both his Ironguts
units, and with some aid from my banshee, both his units were killed in the
end. Further, his general stayed beating my unit of skeleton spearmen, only
to find himself fleeing in turn 4 after inflicting only one wound on my
unprotected necromancer, and failing his breaktest.
Alas, the behemoth Ogre ran too far (and rallied the next turn),
but my pursuing skeletons ended in the flank of the Rhinoxes. I also tried to dispatch his butchers, but the beastly guys kept on
surviving. In the end, my general and wight lord were taken out of action
by combat result, and my army started to crumble. In the end, no dead man
(and woman) was still standing … If only I could have charged the Rhinox-unit
in turn one …
Most
valuable unit(s):
-
Combo of black knights, banshee and fell bats for dispatching two units
of Ironguts .
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Round 2:
The Chosen of Sigmar's Opponent: Arjan
De Volder.
Army: Dark
Elves.
About the opponent:
A real fun guy to play against. He came to amuse himself and maybe get a
nice score but that didn't keep him from having a laugh.
About the battle:
This capture scenario had to be mine. Using my fast moving troops to engage
the enemy and my infantery to go for the objective. All went rather well as
I was able to resist his 8 levels of magic without having too much testing.
The helblaster shot 5 turns and didn't misfire ones. The casualties he did
weren't that much though... And then that last round of Dark Elves Magic
which made my unit spearmen in the flank of the Black Guard panic and run
off so the Black Guard could beat the swordsmen in front of them and get a
hold of the objective. Minor Victory for my opponent... Damn I was close!
Most valuable unit(s):
- Pistoliers for getting rid of crossbow archers and reaper bolt thrower.
- Gryphon Legion for killing a noble in chariot.
Note for my opponent: you can't cast Black Horror in close combat so you
owe me a rematch! ;-) |
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Stefano’s Opponent: Brian Lys.
Army:
Chaos army of Tzeench.
About
the opponent: Brian is fun to play against, even though things were
sometimes going tough for him.
About
the battle: Brian deployed four spellcasters (three on disc and one on
deamonic mount), a hell canon, a chariot, a unit marauders and a unit of
chaos warriors. With only 29 models on the other side of the table, I was
outnumbering him more then three times. This would come in handy for the
“capture”-scenario we were about to play ! In turn one, I was immediately bombarded by loads of spells, but
somehow I only lost three bats. In return, I moved full pace towards the
objective. The second turn, he again pulled the magical card, but again
only few of my troopers were lost. I again rushed forward, consolidating a
nice position around the objective, only to find my grave guard with general
and wight lord charged by the three disc-riding characters, and my skeletons
on the right charged by the chariot and character on daemonic mount. I
managed to survive the first round of combat, and charged the hell canon and
marauders with the bats and black knights respectively. The bats lost the
game, but the black knights nicely broke and overran the wild men. And even
more, my wight lord blew one character off his disk with a killing blow. My
banshee’s attempt to “enchant” his general failed, for all her “hits” were
on the disc instead of the character. Since discs are immune to psychology,
it didn’ do any harm.
By this time, all grave guards fell, leaving my general and wight lord on
their own. Lucky for me, I maneuvered a skeleton unit into the flank of the
two remaining disc riders, seeing both of them running away after combat.
His lord didn’t rally anymore, so that was that.
The biggest surprise was brought by the hell canon, blasting away one and a half skeleton unit with his Ichor Spew (teardrop template), although Brian
didn’t like the repeated curse of years on his chaos warriors either.
After turn 4, time was up. Killing two characters (including his general)
and consolidating the objective without big losses granted me a solid
victory.
Most valuable unit(s):
-
Wight lord for his killing blow on a hero on disc.
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The skeletons for flank charging his general, resulting in him running
off the table.
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Round 3:
The Chosen of Sigmar's Opponent:
Giel Put.
Army:
Lizardmen.
About the opponent: Giel told me he plays every army except for Elves. He was a nice bloke to
play against. Unlucky for him his dice didn't always do what he wanted. He
kept on being a good sport and find the humour in things; Giel, better luck
next time. Hope to play you again someday...
About the battle: Again I used my fast movers as being the first wave
of combat. My great Canon blasted away the Stegadon on the other site of the
table. The Elector Count on Griffon got rid of a unit of kroxigors while his
lieutenant on Pegasus did the same being it over more rounds. A wave of
poisoned arrows had killed all my knights of the Griffon except for the
first knight. I charged him into the swarms the next turn and he stayed
there for the rest of the game, each time taking 1 too 3 wounds... The helblaster was able too blast 2 units of terradons away. In the final
round he charged his general and salamanders in my regiment of spearmen
which luckily held their ground. In my last round I threw in the remains of
my swordsmen in the flank and my elector count on griffon in the rear...
The combat result caused both lizard-units to flee after which they were
overrun...
Most valuable unit(s):
- Helbaster for destroying two units of terradons.
- My brave first knight for keeping those annoying swarms busy for the
whole battle.
- The great canon for killing the stegadon in round 1.
- The Elector Count for destroying a unit of Kroxigors and being the
judge in a multi-unit combat...
- The Captain on Pegasus for dealing with the other unit of Kroxigors.
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Stefano’s Opponent: Pieter Matthijs.
Army:
Orcs and goblins.
About
the opponent: I hope to encounter Pieter soon again, for our battle
consisted entirely of fun and joy. Thanks Pieter, for giving me the nicest
battle ever in my entire tournament history !
About
the battle: Pieter drew up a “standard” Orcs and Goblin army, with loads of
night goblins, orcs, chariots, spear chuckaz and wolf riders. To my
surprise, he brought along three shamans.
I again deployed again my infantry in the middle, and the knights and bats
on the flanks. I suspected some fanatics (in fact, I knew he had fanatics,
for he told me before the tournament began ... ;o) ), so I only slowly
approached in the centre. I triggered the fanatics, which after their
release partly ran through my and his units, and this for several turns. So
most of the time, the central units on both sides just stood and waited,
hoping the fanatics would go away some time. It was quite funny to find
ourselves asking the other one if he was going to move in the centre, only
to find a smile and a simple “nope, not today !” …
On the flanks, I dispatched the spearchucka’z, giving me two units in his
hinterland. His chariots reached my infantry one at the time, and they
didn’t do enough damage so they ran. His giant charged my zombies, and both
units were busy with each other for the remainder of the battle. In fact,
it’s quite hilarious seeing a giant smashing only one zombie to pulp every
combat, having to take a break test himself.
In the end (when all fanatics left the centre, swirling their way back and
forth his and my line), I dared to charge his night goblins with my skeleton
units, finding myself in the situation of pursuing the little green fellaz.
Hurray for invocation of nehek, winning one combat and causing fear !
We had so much fun, we only got to the 4th round. I considered
it a draw, but after headcount it was a minor victory for me (even close to
a solid …)
Most
valuable unit(s):
-
The threesome of necromancers, for pulling out the necessary spells when
needed.
-
The entire army, for causing enough fear and winning enough combats.
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Aftermath:
19th place for Stefano and 22th for the
Chosen of Sigmar. If only the Chosen of Sigmar hadn't paniced in the last round
of game two. That made a difference of more then 1200 points changing the minor
loss into a solid victory. Unlucky dice rolling... Until the next tournament...
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