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By Stefano
Prequel:
Last
tournament of the year, hence last chance to improve on the “Ranking der
Nederlanden”. Last year in Roermond, I ended 33th
out of 36 contestants, let’s hope I do better this year ! I fine-tuned my undead
army around my newly converted strigoï regeneration model, just to see how good
he might be. I playtested it against Bart Goris’s Bretonnian warhost, to find
out my army did remarkably well. So far, so good …
The tables:
As
usual in Roermond, the playing tables were a bit narrower then standard, which
makes flanking a bit more tricky. I mostly rely on flank attacks to break the
enemy, so I had to take all opportunities to disrupt the enemy’s army line. The
battlefields were sprinkled here and there with scenery, enough to use
tactically, but not enough to dominate the battles. And that’s the way I like
it !
The draw of battles:
All
battles were according to the pitched battle scenario. My first opponent turned
out to be female and in possession of a Bretonnian force. Recalling my play
test, I was confident I could beat her horde of knights. But then again, no
battles are equal …
Round 1:
Opponent:
Vera Saes.
Army:
Bretonnians.
About
the opponent:
It’s always nice to play a battle against a woman in this men-dominated
game, and on top of that Vera’s a fun player as well!
About
the battle:
Vera deployed an army with 4 blocks of knights with the usual yeomen and
peasant bowmen, respectively in the centre and on the flanks. I figured I
could handle the knights with my infantry, meanwhile manoeuvring my own
knights into a flanking position. During my second turn, I gambled on
getting the vanhell’s dance macabre coming through, smashing my strigoï
general with accompanying skeletons head-on into the knights containing her
general. Alas, even with only one damsel en two scrolls, she managed to
block my movement spells twice, leaving my general in a nice position to be
charged by two bretonnian knightly units, and so she did.
My
general survived the bashing, but wasn’t even able to make a dent into a
single knight. As a result of combat, my general vanished in smoke, leaving
me with crumble tests for the remainder of the battle. I tried to make the
best of it, and despite the clever manoeuvres of Vera, I even managed to
take down one hero, an entire unit of knights of the realm, and the peasant
bowmen. Unsurprisingly, it all ended for me with a massacre loss … but
after a fun battle!
Most valuable unit(s):
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Banshees,
for killing enough knights before the crumble tests took them down.
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Ghouls and bats, for disposing the non-knightly units.
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Round 2:
Opponent:
Seppe Canaerts (De Witte Ridder).
Army:
Skaven.
About
the opponent:
Seppe is fun to play against, there were no rules-discussions, and whether
things went right or wrong for him, he kept smiling and joking. Keep that
up!
About
the battle:
I was facing again a skaven army with three spellcasters packed with magic
missiles, combined with the apparently necessary load of shooting devices.
To complete the picture apart from the clanrats, there was a unit of plague
monks and those pesky skaven wielding a ball on chain with warpstone in it.
If there is something an undead army is quite afraid of, it’s loads of
magical ranged attacks …
Fortunately for me, there was a big piece of masonry in the centre of the
battlefield, forcing my opponent to split his vast army into to pieces. I
approached one side with most of my units, leaving my skirmishers and a
block of zombies to stall the other side. I tried to get the upper hand in
the former area, but again all my movement spells felt short, leaving my
black knights ready to be charged in the flank. No wonder they didn’t
survive such an attack … On the other hand, I managed to get rid of most of
the ratling guns by a single dire wolf attack (first one too short to shoot,
second one missed his fear test) and disposing a warplock engineer on the
charge. On the other side, my zombies magically flew to pieces, being
invoked in the same way in the following turn, keeping my general and
wizards out of harm’s way. On the far right, I kept the frenzied plague
monks busy by feeding them my bats and ghouls in such a way they regularly
had to pursue off the table, never able to get into the thick of the fight.
Speaking about the latter, I managed to break an overwhelming skaven unit by
chargin g
it myself with only 10 skeletons left including my strigoï general with a
little help from my former female units. The banshees managed to kill more
then half the unit, and my general took out another big part. My first big
success this tournament, yeah ! However, the loss of my black knights made
the battle end in a draw.
Most
valuable unit(s):
-
My banshees and general in the crucial central fight.
-
My ghouls and bats for keeping the rest of my army out of the frenzied
monks charge range.
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Round 3:
Opponent:
Tom Degendt (Tin Soldiers of Antwerp).
Army:
Ogre Kingdoms.
About
the opponent:
Tom is really a warm and friendly person, even in battle. He didn’t even
complain when I was called for personal family matters, taking away quite
some battle time.
About
the battle:
I faced a single ogre battle line for the entire deployment zone. I tried
to tear that line apart with magical blasts and bats positioned in the rear,
only to find out my movement spells were once again blocked every single
time. Fortunately for me, this time it was the unit containing the wight
lord that received the incoming charges from a slave giant and a unit
ogres. Both contributing to the funny side of the game as well as my
dismay, the giant opted to jump up and down, crushing 10 skeletons under his
massive feet. Together with the ogre impact hits and fist fighting, and
despite the wound my wight inflicted on one of them, my unit completely
vanished. In response, I charged the giant with some ghouls and my general
with skeletons, seeing him flee off the table after battle. Due to some
twist in my mind, I restrained the skeleton unit with general, only to find
myself flanked in the next round. After combat, the only survivors were a
wizard and the general, making him touch the ogre foe. In the subsequent
round, my general caused four wounds, winning the combat, falling one inch
short to capture them (I always fall one inch short in crucial
phases !!!), giving them the opportunity to rally just in time.
On
the other side of the battlefield I managed to get rid of one unit and a
half of ogres by combining a banshee’s howl with a black knights charge.
Alas, his general stood fast and didn’t want to die. I also managed to
bring the single Rhinox rider in a nice position to get him flanked, but the
behemoth swung half his attacks against the flanking wolves so I could not
claim a flank- and outnumbering bonus. As a result, I had to accept the
fact that Tom won the battle by a solid victory.
Most valuable unit(s):
-
Combination of banshees and black knights for disposing several ogres.
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Strigoï general with retinue to get rid of a slave Giant.
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Aftermath:
About
the opponents, I was delighted. Not only did I play my first tournament battle
against a female opponent, she and the other two fellows turned out to be fun to
play against. All battles were sprinkled with laughter and positive emotions,
leaving me with a happy feeling although I didn’t fare well battlewise. All
three, I hope to encounter you soon during a tournament in 2007!
Then
about my gaming, I lost my first game by taking a gamble too early in the
battle. It was my own damn mistake, and Vera was right to rip my army apart by
starting with my general. Secondly, against the skaven army I could have made a
bigger difference if only I thought twice in bringing in the cavalry on the
wrong place at the wrong time. On the other hand, I did have some luck in the
skaven’s magic and shooting phase, wounding and killing some of their own
troopers and heroes. Finally, I played tactically very well on one side of the
field, but gambled again on the other side, seeing the same result as in battle
one. In the end, I had no choice but to see very little tournament pounts on my
account.
Regarding
my score, I did most of the failing myself, so I cannot complain. Another
battle in another place would have given me a massacre in the first battle, but
it was neither the time nor the place for it. I ended up with 19 points out of
75 for gaming, and thank god 24 out of 25 for painting and army presentation.
These points granted me a 27th place out of 30 contestants, which is
actually very close to my score last year. And to make it very close to
“History repeating”, the judges declared my army as “best painted tournament
army”. Together with the remembrance of three nice opponents and ditto battles,
I left Roermond with a smile on my face…
So,
let’s get ready for the 2007 tournaments, hopefully seeing in action for the
first time a fully painted 1500 points lizardmen army. So let’s dig up my
brushes, paint, a knife and some green stuff…
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