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By Iano, Kaio and
Stefano
Prequel:
(By Iano)
Oh yeah, my fellow Money Wolves Stefano and
Kaïo, were finally able to convince me to participate in a ranking tournament.
So on Sunday 11th of February 2007 I would head direction Leopoldsburg for the
Full Tilt Tournament of 'De Witte Ridder'. As I hadn't participated in a ranking
tournament before I didn't know what to expect. Luckily I was supported by my
Wolf Brothers.
So after a taking the night shift it
went from Brussels to Leopoldsburg without a single minute of sleep. After
gathering my approved army list and admiring the playing tables, I sat down in a
corner waiting for my brothers-in-arms.
I hadn't been able to test my army of
Chaos Undivided so I could only make the best of it and hope that I didn't fall
asleep.
The tables:
(By Iano)
As mentioned I was really impressed of the tables present.
Not only were they composed according a certain theme but it was also clear that
tactics was certainly an important aspect when playing on them.
The draw of battles:
(By Iano)
Knowing the scenario's to be played, I was rather confident
that everything would run smoothly... until I saw my first opponent had entered
a Beast of Chaos army...
Round 1: Capture...
For round one a 'Capture'- scenario was played. Objective of the
game was to hold 3 objective markers by having the biggest combined unit
strength within 6" of the markers. Each marker counts for 200 victory points
whereas table quarters are not accounted for.
Iano's Opponent:
Thomas Grooten.
Army:
Beasts of Chaos.
About the opponent:
It was fun playing my first battle against Thomas. I found this very
important because it could change my point of view about tournaments and the
rest of the day… Thomas thought me some tricks to use my beast herds in the
future.
About the battle:
The battle begun very good for me. I captured two of the three objectives
quite fast due to my fast moving troops. But then, my mage failed to cast a
quite important spell and to add injury to insult was struck by a rather
painful miscast. From that point on everything went downhill. (I Think that
I was on the slope of the hill, because every time my chariots came back to
my side of the table, right trough my own troops, ouch!!!!) So a massacre it
was. I had not a single objective captured and more than half of my units
were gone. Nice start…
Most valuable unit(s):
I
was a bit mad at my minions so I can’t really say that I had a valuable unit
at that time. |
Kaïo's Opponent:
Dave De Crop.
Army: Empire.
About the opponent:
I know Dave from the Green Knights. He is a good Empire player and a fine
bloke to game with. I really enjoyed this game although his last round
tactics made me loose the game heavily. I think he must have enjoyed it also
because he asked to play again soon on the club.
About the battle:
A civil war. It's a chance to get to know your army from the opposite site
but if I can avoid to play one I will. With two markers close to each other
I decided to go for it. The game started pretty good for me when I
sniped the Arch Lector of my opponent with my great canon in the first turn.
Dave however did exactly the same with mine. At the other side my
flagellants got in hand to hand with a unit White Wolves and they stayed
that way for almost the entire game. I counted on the helblaster volley gun
on the
opposite
side to misfire but it didn't. That resulted in quite some casualties on my
side but still my men remained near
the markers. Dave brought in his troops only in the last turns and
eventually took the three markers. A lost with
a crushing victory although I didn't
have bad thoughts about my game...
Most valuable unit(s):
- Great Canon for sniping the Arch Lector.
- Flagellants for keeping up a unit of White Wolves
for almost the entire game.
- Pistoliers for finishing of the enemy pistoliers.
|
Stefano's Opponent:
Bart Saes.
Army: Dark
Elves.
About the opponent:
Truly a very nice adversary ! See also my “aftermath”.
About the battle:
We had to start with the “capture”-scenario, resulting in one objective very
close to his deployment zone on his right flank, and two objectives in the
middle of the battlefield. Bart deployed his shooting units (4 bolt
throwers and 2 units of repeater crossbow shooters) on top of and around the
hill on the right flank close to the objective, together with the support of
two cold one chariots, a unit cold one knights and the general on Pegasus.
On the left flank, he positioned his fast cavalry and another two heroes on
Pegasus. I positioned my big infantry units in the centre, with the fast
units on both flanks and the banshees and ghouls in reserve.
The overall battle unfolded itself as follows : The elves kept the hill and
pin cushioned all my units that dare to approach the hill and the
objective. In the centre, my infantry took possession of both objectives
and kept it until the end. Apart from these quite static strategies, the
elves attempted to destroy most of my faster units with the characters on
Pegasus and the dark riders, but I either defeated them in combat or
screamed them to damnation with the banshees. I managed to raise a new unit
of zombies next to one of his crossbow units, and they eventually won the
battle, only to overrun straight into a cold one chariot where they almost
saw their own end. My biggest losses came from the cold one knights unit,
decapitating half a unit of skeletons together with one of my necromancers.
Fortunately, one of my banshees withered down their numbers with a well
placed scream, otherwise the entire unit would have been defeated. And last
but not least, my other banshe e
managed to kill the Pegasus of the general and even wounding the latter,
before she was shot down herself by the magical arrows of the elves
general. After 5 turns and counting the losses and objectives, we came to a
draw in my favor.
Most valuable unit(s):
-
Banshees for taking down half the general and the entire dark Pegasus he
was riding, plus some cold one knights.
-
Combination of skeletons and ghouls for being on the winning side
against the dark riders and a beast master on Pegasus.
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Round 2: Pitched Battle...
Iano's Opponent:
Sjoerd Vermue.
Army:
Chaos Undivided.
About the opponent:
Sjoerd is the Dutch version of... me. He came to enjoy himself and if he won
a few battles, well so be it. Sjoerd is very social and likes to make fun.
He never complai ned
even when I forgot to do my magic or unruly tests…
About the battle:
The battle was a nice one. It went even for both sides
and neither one could gain the upper hand. Luckily that I had captured quite
a few standards and that in the end a few table quarters were mine. The
battle ended in a draw in my favor. My luck was beginning to turn.
Most valuable unit(s):
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Kaïo's Opponent:
Klaas Harm.
Army:
Lizardmen.
About the opponent:
To be honest, it looked as if Klaas wasn't in the mood for gaming anymore.
Nevertheless he was a kind guy and was very correct while playing. The game
went smoothly from both sides and that's how it should be.
About the battle:
I was facing a large block of Saurus Warriors, several blocks of Kroxigors
and a Stegadon as hard hitting enemies. The unit of Terradons didn't worry
me too much but when in the third round I failed to declare a charge they
kept me going for the rest of the game. My Mortar had a real nice time
shooting at the Sauri and hit on target a couple of times. The fact that
this block of 24 was largely reduced to far below half strength was mainly
thanks to them. My great canon was also able to kill 3 Kroxigors with its se cond
shot after which it was butchered in the next turn by the terradons. My
flagellants were butchered to the man by the
Stegadon. After having run off a unit of Kroxigors, some skinks and the unit
of Sauri (D6 wounds on the champion in a challenge became 6 wounds which
largely compensated the flank attack of the former fleeing Kroxi's) my Arch
Lector and his swordsmen were butchered to the man by those Kroxigors and
his Oldblood-general. A draw was the result.
Most valuable unit(s):
- Mortar for winning half the points of the Saurus
Warrior unit.
- Arch Lector and his bodyguard of Swordsmen.
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Stefano's Opponent: Rick Smeets.
Army: Wood
Elves.
About the opponent:
Nice patient lad, for he stayed calm even after I asked him for the third
time about a particular wood elves army rule, and still making jokes
afterwards!
About the battle:
Unfortunately for me, this pitched scenario was to be played on a table with
a long river, lots of rocks and ditto woods. There was only one approach
possible to the elves, and that was straight in the middle with space for
about two infantry regiments to pass at the time. I saw half his army being
forest spirits, and the other half he kept in reserve, so my banshees were
useless and quickly dispatched in a magical way. I tried to get at least
one flank cleared of elves, but failed on both sides. On my left flank, the
wardancers kept my wolves and bats busy, while on my right flank the dryads
and the elves on eagles swiftly ended the lives (so to speak) of the
combined strength of wolves, bats, ghouls and zombies. In the centre, my
black knights thundered into his treeman in an attempt to make some
splinters, but after the first round of slashing, the behemoth suffered only
one wound. No need to say my knights ended up smashed in the ground in the
subsequent combat turn.
In the magic phase, I managed blast away a tree kin model, and that is about
it. All other spells didn’t succeed, were dispelled or ended in a miscast
(twice !).
Once my skeleton infantry got in close combat I managed to get some points
after all, for my Wight lord battle standard bearer killed a treekin model
and his battle standard bearer, and my Strigoï general did another 3 wounds
on the treeman. I even felt lucky when the treeman missed three subsequent
rolls to hit on one of my necromancers !
But
in the final rounds, Rick finished me off. I had nothing left to protect
the flanks of my skeleton blocks, so I got charged in the flanks by a
combined force of a great eagle, the wardancers and the dryads. In the last
round of combat, the last standing unit of skeletons including a wizard and
my general were destroyed for Rick managed to score a combat result
difference exactly equal to the number of wounds available in the unit.
Final verdict : massacre loss.
Most valuable unit(s):
-
The Strigoï vampire for killing half a treeman.
-
The Wight lord battle standard bearer for slicing the opponent’s battle
standard bearer.
One
question to
Rick
: what is the magic item that made you ignore your miscast in turn 1? I
cannot find it within the wood elves magic items list … |
Round 3:Assassinate...
In the Assassinate-scenario both players have to write down
before the battle which character they are going to kill. If they succeed they
will get double victory points for this character.
Iano's Opponent:
Yves Lanckriet.
Army:
Vampire Counts.
About the opponent:
Yves explained me that he was playing for only a year and that he liked
playing tournaments.
I don’t know if it was the fatigue or the fact that it was the last battle,
but Yves seemed to be very closed, nervous and unsure. Albeit it was fun
after all and Yves wasn’t the type of guy that complained (in fact he didn’t
say much).
About the battle:
It was a quick battle. I moved all my troops forward as quickly as possible.
I had already learned that maneuvering my troops, so that a maximum of them
could charge at same time, was more valuable than charge directly into his
units. Because of the scenario I had chosen his necromancer as target. I
thought that since it wasn’t a powerful character, it would be easy to kill.
I managed to kill all but one unit on the battlefield. The only one that
stayed “alive” was Yves’ banshee. The reason for this was that Yves had
placed her in a terrain feature that was painted almost exactly as his
banshee. Therefore we’d both forgotten about her( luckily for me). The game
ended in a crushing victory for me.
Most valuable unit(s):
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Kaïo's Opponent:
Alexander Kösters.
Army: Empire.
About the opponent:
I've seen Alexander before on previous tournaments but never had the
pleasure of playing him. And I mean pleasure. Alexander appeared to be a
warm personality with a nice sense of humor too. As all Empire players by
the way ;-). As he also shot some pictures of my recently re-finished Luthor
Huss model, this guy can't do anything wrong for me.
About the battle:
A hard fought draw where I had real difficulties with an Elector Count on
Griffon playing in my back yard. As my pistoleers started to target him and
his mount he decided it was time to search other environments. Eventually
they did kill the Griffon. Alexander won most of his victory points in the
first 4 rounds but I managed to get a draw in the end by sending of his big
unit of Knights containing
2 warrior priests (of which one was my target). Special note: Alexander has
trained his artillery crews in aiming over and in between enemy units rather
than on them. One exception: the shot that butchered my knights.
Most valuable unit(s):
- The pistoleers for killing that annoying Griffon
and 2 knights...
- The combination of Arch Lector, his bodyguard of
Swordsmen, the Free Company detachment and the unit Greatswords for
getting rid of the large unit of knights with two warrior priests in the
final round.
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Stefano's Opponent:
Stijn Aerts.
Army:
Lizardmen.
About the opponent:
Also member of the Conect’r club, I know him for quite some years. When I
found out he was my opponent for the last battle of the day, I knew I would
end it with a smile, no matter the outcome of the game.
About the battle:
I wanted to go for the “all or nothing”-approach, so I selected his saurus
oldblood on cold one.
Stijn then fielded lots of skirmishers, including skinks, swarms and
salamanders, together with a stegadon, a unit of kroxigors and a unit of
saurus cold one riders. I figured my wolves, bats and ghouls could cope
with the skinks, while my infantry blocks and the banshees should try to
overcome the rest of the army. Great was the surprise and fun to find out
Stijn brought along a bunch of überskinks. They managed to shoot poisoned
arrows as if it were a machinegun-unit, and even in combat and after failing
their fear tests, they rolled quite some 6’s. In total, two units of skinks
were responsible for taking out two units of wolves, two units of bats, half
a unit of zombies and a unit of ghouls. It didn’t start the way I planned …
In the centre, things didn’t start prosperous as well, for the swarm took
out one of my necromancers, and the salamanders machinegunned half a unit of
skeletons, but then things turned my way. The skeletons with battle
standard got rid of the swarms (thanks to the new swarm-rule if they loose
the combat), and my strigoï general shish-kebab’ed the stegadon in only one
round of combat. In the mean time, the kroxigors were held up behind the
combat with his überskinks, whereas his cold one riders didn’t come in time
because they failed a stupidity test. And to really finish the lizardmen
off, one of my banshees charged the skink priest, who fled off the table,
and the other banshee screamed in one go the total of five cold one knights
into damnation, leaving him all by himself with a unit of skeletons and a
Strigoï count in his flank. He held it out for two rounds of combat and
even inflicted a wound on my general, but in the end he lost the fight. The
only green things left on the board were the kroxigors and one unit of
überskinks with a chief in it, the latter being way to far behind a hill to
be threatened. With a brave flank charge, the kroxigors managed to squash
my battle standard bearer and nearly the entire u nit
of skeletons, but with the combined strength of another banshee howl and
dire wolves in their rear, they didn’t see the end of the battle alive.
Final verdict : crushing victory in my favor. Due to the extremely
effective salamanders, skinks and kroxigors, Stijn avoided a massacre.
Most valuable unit(s):
-
Banshees, for taking down five saurus cold one riders, a skink priest, a
salamander and two kroxigor models.
-
Strigoï vampire count for slicing a stegadon and the saurus old blood.
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Aftermath by Stefano :
On
arrival in Leopoldsburg, I realised my army case with infantry models was still
at home. I drove all the way back home to get them, hurried back and was able
to still play the first battle albeit with some delay. Thanks Bart Goris for
letting me borrow your car! Thanks to Bart Saes for patiently waiting for your
opponent, playing only 5 rounds instead of the regular 6 and still not press
charges against me for being late! Also thanks to the tournament organizers for
granting us a little more time for our first battle!!!
This being said, let’s talk about the battles. If I look from a distance, I
notice that if my banshees cannot do their job, I’m doomed. But if they can,
then my opponent is! However, there is more to it than banshees alone. In all
battles, the scenery had a large impact on the battles. In the first, the hill
on one flank made it easy for my opponent to secure one objective and nail down
all my approaching units. Hence a draw. Without breaking down
Rick’s tactical skills, the terrain in the second battle left me no choice but to choose for
the straight forward approach, and in the third a large chunk of rocks protected
the flank of my skeleton units for being charged by cold ones.
Anyway, I met three jolly good adversaries, who I definitely want to encounter
again in one of the following tournaments! And Rick, still thanks for the beer,
it helped drowning the defeat ;o)
Finally my score. Apart from the battle points, I got 18 painting points and 5
presentation points, granting me a 45th place. Not bad on 108
contestants! And the fact that all armies were painted, and only 4 were awarded
more painting points did boost my ego … Let’s hope I can take part of this event
again in 2008!
Aftermath by Kaïo:
2 Civil Wars on one tournament: what are the odds. On top
of that I had to start against a fellow club member of The Green Knight but as I
represent three clubs those odds are better than facing another Empire army
twice ;-).
Nevertheless I had fun in playing all of my battles.
Although having lost only once I only finished 75th on 108 participants. Hmmm, I
still believe I could have done better. I apparently keep making tactical errors
in each battle which often costs me a unit and too much turns to straighten
them. Well, better luck next time. My day will come!
Aftermath by Iano :
Well
honestly, I’ve enjoyed playing the tournament. Before I was a little skeptic
about tournaments. I thought that it was all about winning and although I think
that everyone wants to win, this day has showed me that first of all everyone
wants to have a good time.
I did
anyway. Although retuning home was quite painful. Having not slept the last 36
hours made it hard to drive all the way back to Dendermonde. I was a very happy
man when I arrived home safely but also because I finished 54th. Not
bad for my first tournament. I’ve enjoyed my battles and learned quite a lot
tactical-wise and about my army.
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