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By Kaio and
Stefano
Prequel:
(By Kaïo)
Two years ago I'd played this tournament also but this
year I didn't want to miss it for anything. Not only because it was Stefano's
club organizing it but also because of the size of the tournament and the rather
unusual points value of the tournament: 1750 points.
The tables:
(By Kaïo)
As always the tables had enough terrain to create tactical
(dis-)avantages. They were certainly large enough but the cloth underground was
a little negative point.
The draw of battles:
(By Kaïo)
Knowing the scenario's to be played and having seen the
other participants I was hoping not to face a top ranking player for the first
round. To my relief I heard I had to face Seppe Cannaerts. Yes, fun garanteed...
(By Stefano)
For this tournament I fine-tuned my army around terror and ethereals. During
the club tournament of March, it proved successful for I won the tournament. I
was hoping to repeat this winning tactics, until I found myself playing against
Patrick Cannaerts with his vampire counts army. Bye bye terror-effect, but
hello fun !
Round 1: Capture...
For round one a 'Capture'- scenario was played. Objective of the
game was to hold 3 objective markers by having the biggest combined unit
strength within 6" of the markers. Each marker counts for 200 victory points
whereas table quarters are not accounted for.
Kaïo's Opponent:
Seppe Cannaerts (De Witte Ridder).
Army: Skaven.
About the
opponent: I have faced Seppe once before... on the 4th Conflict. OK, the
youngster has gotten 2 years older but still has the same game approach:
having fun is the most important thing. And yes, we both enjoyed ourselves.
Seppe, I play you anytime. You certainly have the spirit of a true Fantasy
player...
About the battle:
I wanted to get the Steam Tank into the heat of battle as soon as possible.
His larger blocks wouldn't have that much problems in taking terror tests
but his smaller skirmishing units would certainly have problems succeeding
their tests. My canons sniped two of the
ratling
guns and the 5 knights did what they had too: attract the jezzail fire. A
small sacrifice! At my left flank the doomfire ring made Seppe take several
panic tests of which he was soon to fail some. My infantry blocks kept
advancing and in doing so captured two of the three objectives. The Steam
Tank kept two units from doing anything else but the unit of my general
didn't succeed in taking the last objective. A draw was a fair result of a
game that was all about fun...
Most valuable unit(s):
- Steam Tank for holding of two large units of Clan
Rats.
- The units of Spearmen and Swordsmen that cleared
the left flank and the center.
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Stefano's Opponent:
Patrick Cannaerts (De Witte Ridder).
Army: Vampire
Counts.
About the opponent:
I hadn’t played against Patrick before, but I knew his reputation of
fairness and fun. And every inch of it came true ! Patrick, revenge anytime
!
About the battle:
It promised to be a quick battle, for vampire counts skip all
shooting and most of the psychology, especially when playing each other, but
this wasn’t true at all. Loads of tactical moves were required from both
sides to get or keep the upper hand. From the start, my biggest worries
were how to tackle Patrick’s black coach, take out his general and keep mine
alive. So I provoked the black coach with a unit of dire wolves in the
centre to take the coach in the flank in a subsequent turn, but that turned
out to be a mistake for every wound the coach causes, it gets an extra wound
itself. On my right flank, my dire wolves, black knights and spirithost
tried to simultaneously charge a unit of skeletons, but Patrick countered
well by smashing my flanking dire wolves with his vampire thrall, and after
that taking out the black knights champion. Even with a charge of my
formerly necromancer chasing bats in the rear of the skeleton unit didn’t
bring enough wounds to disturb Patrick. On the left flank, my ghouls and
zombies faced his black knights and eventually the black coach, and were
butchered to the man (so to speak …). Lucky for me, my wraith and his
skeletal retinue kept the flank until the end of the battle. In the centre,
nothing really happened, for both generals wanted to stay out of combat. So
finally, I was faced with a solid loss, for he had one marker more than me,
and killed a few units more.
Some memorable events : my irresistible “curse of years” took the live of
only one (!!!) grave guard out of 25 models, and I made a very big mistake
with my black knights not to charge his trhall and instead charge his
skeletons.
Most valuable unit(s):
-
My entire army did equally well (or wrong)
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Round 2: Pitched Battle...
Kaïo's Opponent:
Thomas Lodewijckx.
Army:
Lizardmen.
About the
opponent: Son of another player who asked me to be gentle? Yeah right. Blood
on my hands, that's what I wanted. No, seriously. Thomas was a nice bloke
and was fun to play against. Only 15 and as I had already faced Seppe I can
truly say that a nice generation of pleasant Fantasy Players is on it's
way...
About the battle:
Two flanks with Cold One Riders, a unit of Terradons, a center with 3
Salamanders and lots of skinks were the catch of the day. The Scar Veteran
in the center was probably a 'Jaguar'-adept but I didn't care. What I did
care about is that my Steam Tank refused to function three turns out of six.
Luckily my flagellants (helped once by the swordsmen) tore the center of the
Lizardmen apart after a lucky 'Frenzy' charge on the salamanders. And then
they kept on rolling... On unit of pis toliers
was very successful in killing some Cold One Riders but on the other flank
the Terradons and the other Cold Ones got rid of a unit pistoliers and my
knights. These Lizards charged in on the unit Spearmen with my general which
held their own against the odds. The Warrior Priest succeeded in killing 2
terradons and 6 Cold One Riders using his Hammer of Judgement and Soulfire
over 3 rounds of combat and magic. I scored a Solid Victory. Sorry, Thomas.
Most valuable unit(s):
- Flagellants for wiping out the center of the
Lizardmen...
- My General while singing 'If I had a hammer (of
Judgement)'...
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Stefano's Opponent:
Maarten Vanwesemael (Conect’r)
Army: Dark
Elves.
About the opponent:
I didn’t know Maarten in person, but it turned out I already knew him as
“Druchi” on the Conectr website. I had a nice time playing him, and
although we had some differences about the rules, we settled them with a
judge, a dice roll and a smile. I hope I see him around again soon!
About the battle:
Maarten deployed an army mainly consisting out of shooting units in
the centre, and fast units as centre support and on my left flank. The
executioners were the only rank-and-file unit, and worried me most for their
killing blow rule. His army contained one level 1 mage, so as long as I
could prevent miscasts, I had the advantage of directing my troops the right
way in the magic phase, and have them hit first in combat.
On the left flank, Maarten managed to inflict a rear charge on my skeletons
with hand weapon including one necromancer. By the time my banshee came at
aid, there were no troopers left. Due to two miscasts in the same magic
turn, I wasn’t able to reraise enough models to save the unit.
Nevertheless, in the centre everything went according to plan. My flyers
managed to keep his repeater bolt throwers several turns from shooting,
keeping my black knights and rank-and-file troopers out of harm. His
executioners including the general went full-speed to get in combat as soon
as possible, but his support chariots managed to fail their stupidity test
several times in a row. This made my life easier of course, for I could
tackle these units one at a time. After sacrificing a unit of dire wolves,
I moved my spirit hosts in the front, and the other skeleton unit (including
general and wraith) in the flank. His general fell by the combination of
talon of death and great weapon attacks from the wraith, but the most
exciting and stressy moment of the entire battle took place when the only
executioner that still could strike back, scored a killing blow on my
general. “Dead meat” he thought, but alas for Maarten, my general pulled
the “Gem of Blood” out of his sleeve. We both watched the D6 rolling on the
table : on all numbers but a 1, the wound was rebounded on the executioner
himself. Lucky for me, it wasn’t a 1! The executioners didn’t score
snake-eyes on their break test, ran and were caught.
In the mean time, my banshee scored another big moment : with a whopping
score of 2x6 on her scream, she reduced the dark elf cold one knights to a
single model. Being in combat with a fully ranked zombie unit, this last
survivor failed his break test, and ran never to rally again. In the
centre, the cold one chariots finally found their mark, together with his hero on dark pegasus,
and decimated half a unit of skeletons before the wraith and some remaining
dire wolves respectively took out the chariot and dark pegasus. Finally,
the spirit hosts and the remaining bats managed to get rid of his repeater
crossbow unit (including mage) by a combined front-rear-attack.
Final score : a solid victory for me. Due to Maarten’s tactic with the dark
riders in the rear of my skeletons, and due to two miscasts in the same
magical phase, it wasn’t a massacre.
Most valuable unit(s):
-
Banshee,
for howling 5 (!) cold one knights to oblivion in one single scream.
-
General’s Gem of Blood, for rebounding a killing blow back on the
executioner
causing it.
-
Combination of all fast units, for sweeping away most of the shooting
units (including his mage)
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Round 3: Assassinate...
In the Assassinate-scenario both players have to write down
before the battle which character they are going to kill. If they succeed they
will get double victory points for this character.
Kaïo's Opponent:
Dieter Geboers (De Witte Ridder).
Army: High
Elves.
About the opponent:
Sorry, to say this but I didn't have any fun of this battle. It's not
because I was butchered to the man but because I thought I was listening to
my old history teacher: the monotone voice which you play with makes a game boooooooooring. Tip: You're young, try to enjoy yourself...
About the battle:
A steamtank that doesn't do a thing the first two turns and a misfiring
Canon makes an magic and speedy arrmy as High Elves win the game before you
can do a thing. I tried to minimize the casualties but it was of no use. I
was massacred to the last man...
Most valuable unit(s):
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Stefano's Opponent:
Jef Verhaert (De Witte Ridder)
Army:
Dwarfs (the drunken kind if I may believe Jef …)
About the opponent:
The same situation as in round one occurred : no previous battle, but a hell
of a reputation on fairness and fun, again proven correct ! We even stopped
the battle half way to go for a hamburger and a beer ! Jef, a rematch any
time !
About the battle:
First of all, looking at Jef’s army I decided to go for his general. Apart
from lots of shooting, Jef had three ranked regiments. One would probably
contain the general, so I had to go for that unit. Fortunately for me, Jef
didn’t have much luck with his dice when it came to hitting and wounding in
his first two rounds, so after sacrificing my bats in a screen in front of
the bigger units, I was marching full speed ahead. On my left flank, I
managed to get rid of a bolt thrower with my wolves, who then saw the chance
to pass behind the dwarf army battle line. My black knights were less
fortunate, for most of them fell to the one bolt that actually hit target.
However, in a desperate attempt, the surviving knight champion took a wound
in a challenge with his general. On the right flank, my ghouls, spirit
hosts and zombies tried to stop a unit of warriors including his battle
standard bearer, but the shorties managed to wipe them all out. Fortunately
for me, my necromancer irresistibly casted curse of years on them, taking
the unit below half strength. In the centre, things went equally wrong, for
the unit with wraith was charged by his unit iron breakers. Although
hitting with strength 5, the wraith didn’t manage to make enough kills to
keep himself and his skeletal retinue alive, even after several invocations
of Nehek by both necromancers (which in turn I safely hid behind a building
in the centre of the battlefield to keep them out of shooting arc and close
combat) Finally, my other skeletal was more then halved by all missiles Jef
could lay hands on, bringing them down to 25% of the initial strength.
However, they managed together with the wolves in the back to chase down his
quarellers. Both units bumped into the entrenched canon with engineer, and
were kept busy for the rest of the game. I didn’t pay enough attention to
his moves, so as a final act, Jef took down my non-general wizard, and
announced this was his target to assassinate. Verdict : crushing loss. I
think I have to revise my tactics when it comes to attacking dwarfs with
vampire counts…
Most valuable unit(s):
-
Black knight champion for taking a wound from the dwarf general.
-
Necromancer general for his irresistible curse of years in the last
round, resulting in half the victory points of a big warrior unit.
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Aftermath by Stefano :
I
composed my army around outnumbering, terror-causing and the magical upper hand,
but against my first and last opponent, both strong points turned out to be
ineffective (hence my results). My second battle proved that this composition
actually can make a difference against low toughness armies that are not immune
to psychology. I think in future tournaments with < 2000 pts, I will try a
similar approach.
Furthermore, a big Thanks to the organisers, everything went smoothly, from
gaming, judging up to catering. ‘Till next year!
Aftermath by Kaïo:
3 battles versus youngsters. Overall I had enjoyed myself
and I wasn't going to let anything ruin that. My ranking wasn't marvelous but
hey, those things happen and better luck next time. I want to thank Conect'R for
another great tournament and you can rest assured: next year I'll participate
again...
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