Home • Wolves & Hired Swords • Warhammer Fantasy • Warhammer 40,000 • Other Sites • Guestbook • Contact

Club Championship...

 
 

Conflict 8th Ed.
War of the Beard 2009
Beleg van Haarlem 2009
Full Tilt VII
Old Worlde 2008
Brussels Troll Slayers 2008
The Green Knight 2008
Knights of Bayard 2008
War of the Beard 2008
Conflict 7th Ed.
Black Crusade
Full Tilt VI
Drakenrijders 2007 Ed.
Goes 2007
The Green Knight 2007
Brotherhood of Bayard 5th Ed.
G-Day 2007
The Last Chaos Incursion
Club Championship...
Ladder Competition...
War of the Beard 2007
Conflict 6th Ed.
April Wolves Day
Full Tilt V
Drakenrijders 2006 Ed.
Club Championship...
Goes 2006 Ed.
Knights of Bayard 4th Ed.
G-Day 2006
Grand Tournament Benelux
Stopping the Undead
Conflict 5th Ed.
Siege of Mac Donaldus Castle
Drakenrijders
Return of the Last Crusade
Goes 2005 Ed.
The War of the Falco-Lands
Knights of Bayard 3rd Ed.
G-Day 2005
Clash at the Cross
May Day
Conflict 4th Ed.
Don't mess with Soft Drinks
Full Tilt III
La Vallée du Genou Blessé
Pursuit of the Undead
Ride against evil tides

 
 

Up
Wozz'up Bigmouth's Whaaagh!

 

By Kaïo

...of the Green Knights 2006-2007

Prequel:

When I enlisted myself with the Green Knights at the end of 2006 I was immediately asked to participate in the Club Championship of 2006-2007. Normally one starts in the second group and needs to work oneself up to the Major League on a years basis. As an exception and because a redraw of another player and because I am a Ranking player, I could start immediately in the Major League if I wanted to. Of course I accepted.

The draw of battles:

The club championship doesn't work with the Swiss-system but is in fact a league where all players have to face each other. However: for all battles the same list must be used. As in my league there were already 2 Empire players and no points for painting were awarded, I opted to play with my 'newly acquired' Orcs & Goblins army under the leadership of Wozz'Up Bigmouth. At the left you can find a link to the army list for Wozz'Up Bigmouth's Whaagh!...

1st Battle: 'ummies in ol' iron dress'z

Date: 18/01/2007.
Opponent: Raf De Backer.
Army: Bretonnia.
About the opponent: Raf is an experienced Warhammer player. No doubt there. He carefully thinks of all possible scenario's before he makes his moves. In fact it's very interesting because he thinks up loud, so you might get an idea or two extra of your own move. A fine opponent nevertheless… and exceptionally lucky with his dice.
About the battle: I could hold of the charge for two rounds by manoeuvring my troops wisely. As I wanted to get my charges in using Whaaagh I didn't get enough extra movement to reach my opponent. As a result Raf got his charges in and needless to say that he beat the hell out of me... Only the Savage Orc Boar Boyz were able to score some points but only after the damsel in the unit had found a refuge. I lost with a massacre...
Most valuable unit(s):

  • The Savage Orc Boar Boyz for getting rid of a unit Knights of the Realm...

Back to Top

2nd Battle: Stuntiez? Me hatez them... and them hatez me... Grrrrrr!

Date: 1/02/2007.
Opponent: David Hillewaert.
Army: Dwarfs.
About the opponent: David is not a Dwarf player, he is a Dwarf. Meaning that he is a jolly chap that really knows to have fun while having a game. We had a blast while our armies were bashing it out. There is one thing about David: his dice rolls are either good or bad, there is nothing in between. If I were you, I'd paint my Dwarfs in a black and white livery...
About the battle: Well, at an early stage David started targeting my Black Orcs, the Savage Boar Boyz and the two units of Night Goblins. He then used a rune of challenge to lure my Boar Boyz into battle with his Thane and Hammerers but they couldn't make the charge... In return the Savage Orc Boar Boyz charged the Hammerers while the other Boar Boyz charged a unit of Warriors. The Savage Boss was able to kill the Gate Keeper in a challenge but his companions fell to the first striking Thane. The other Boar Boyz had softened the Warriors enough and a round later they broke. This gave a unit of Night Goblins the chance of charging them in turn 4  while the Boar Boyz rallied. The 'Nighties' broke and ran down the Warriors with the Rune Smith and ended next to a Bolt Thrower which could not shoot next turn due to too many loss of crew. In turn 5 I didn't charge in the Boar Boyz again but only turned the Night Goblins to face the Bolt Thrower and behind that: the Flank of the Hammerers. A seriously reduced unit of Black Orcs killed of some Quarellers and overran to get cover from any further shooting. In turn 6 I charged in the Boar Boyz on the Hammerers while the Night Goblins charged the Bolt Thrower. The single crew man was killed and the Night Goblins were able overrun into the flank of the Hammerers. The Champion of the Boar Boyz issued a challenge which he had to accept with his Thane (no more Gate Keeper remember!)  and was slain. The other Boar Boyz did their job while the Night Goblins just brought their numbers because of their missed nets. The Stubborn Dwarfs held. In David's last turn he failed a charge in the flank of the Boar Boyz with his second unit of Warriors. Me saving 2 out of the 3 attacks of the Thane (-1 strength because of correctly tossed nets this time) on my Boar Boss won me the battle and forced a test on the Stubborn Hammerers... which they failed. The Night Goblins pursued them and won me the match. Solid Victory!
Most valuable unit(s):

  • A unit of 25 Night Goblins of 209 points led by a level 2 shaman which captured 2 banners (200 pts) and killed a unit of Warriors (205 pts), a unit of Hammerers (327 pts), a bolt thrower (50 pts), a Rune Smith (±110 pts) and a Thane-General (147 pts + 100 pts). Talking about refunding their value...

Back to Top

3rd Battle: 'ummies wif 'eavy black powter gunz

Date: 15/02/2007.
Opponent: Bram De Zutter.
Army: Empire.
About the opponent: I still remember when I met Bram the first time. It was in Tip Top several years ago where he was giving a course on painting. If only I had then attended... We crossed paths several times on tournaments and in fact I used him as contact person when I wanted to join the Green Knights. Bram is real tactician which probably explains his choice for an Empire army. A real nice guy whom I really enjoy playing.
About the battle: Bram had deployed his cavalry to threaten my right flank whereas the infantry took the centre. I opposed his knights with my Savage Orcs bringing along their little surprise and both units Wolf Riders. In the centre I used the usual deployment of two units Night Goblins flanking the Black Orcs. In my first round I charged the frenzy Boar Boyz into a unit of Knights and a unit Wolf Riders into the Pistoliers who failed to hit anything with their stand-and-shoot. In close combat I only knocked of one knight with 13 strength 5 and 8 strength 8 attacks. I still won the battle but the knights stood firm and I got a flank charge of the other knights. The Pistoliers beat the charging wolf riders and pursued them of the table. There went my plan... I had still one little trick up my sleeve and used the Pipes of Doom to cause panic on the 2 units of knights and the Pistoliers. Both units knights only just scored an 8 on their panic test and Bram had to wipe some sweat of his head. Damn! Bram succeeded in repeatingly casting his Wall of Fire which slowed down my advance with the Black Orcs. I knew the Sword of Fate was in play (I've been observant for my opponents) but if I succeeded in getting my general into close combat it would be almost impossible for Bram to use it on him. Due to the Wall of Fire they never got away. Bram's Helblaster shot my Boar Boyz into little pieces of green flesh over two rounds while on the other side the knights managed to keep out of range of my two fanatics... When they finally charged in on my Nights Goblins and my Black Orcs the battle was lost for me. The Spiteful Shield made a hit on the captain but failed to wound and the Ward Save that I got with the Amulet of Protectyness only saved one of the two wounds... Books closed although the knights with Captain had to test for panic once more. They succeeded... I suffered a serious massacre but had a fun game... Also I got some insight on how better to use my list because I am way too careful with my combat monsters: the Black Orcs.
Most valuable unit(s):

  • Eh? Where there any?

Back to Top

4th Battle: Even mo of them 'ummies wif big gunz

Date: 15/03/2007.
Opponent: Dave D Crop.
Army: Empire.
About the opponent: A second encounter with Dave in a little bit more than a month. He's a really nice player to play against. The battles advance good, are not boring or annoying and we both had a good time again playing. At least: that's my opinion but I think Dave shares this...
About the battle: Facing 2 great canons and a hellblaster is never fun to do and as Dave had the first turn things didn't get any better. That would have him two rounds of shooting before my fast cavalry could get rid of the guns. Luckily one of his great canons blew up in the first turn but that still wasn't nearly enough to stop him from blasting me to oblivion. My Savage Orc Boar Boyz had a charge on his large unit of knights killing two of them but lost too many themselves. In total they had to test two turns on a 4+ not to break combat, something they did nicely. Eventually they were killed to the man. A round later the knights fled for a flank charge of Night Goblins and failed to rally in a subsequent turn, sending them of the table. Another unit of Night Goblins was able to kill a unit of huntsmen, a detachment of free company and a helblaster to see it finally be stopped by a unit of Swordsmen. At the other side of the table the Black Orcs and Boar Boyz were shot away. Only my general escaped the bloodbath and in the end took a bloody revenge on a unit of pistoliers killing 4 of them and reclaiming a banner. Nevertheless I lost with a solid victory after a very close game... Too bad my Black Orcs had failed two panic tests, it could have made all the difference.
Most valuable unit(s):

  • Two units of Night Goblins: netters really rock.

  • My general for killing a unit of pistoliers and in doing so, recapturing a banner.

Back to Top

5th Battle: Liz'men with dartz

Date: 31/05/2007.
Opponent: David Vermeersch.
Army: Lizardmen.
About the opponent: David is a cunning but fien player to face. I really enjoyed the game and I hope you did so too.
About the battle: It's been a while so no story. David won solid.
Most valuable unit(s): ?

Back to Top

6th Battle: Smellie Chaoz Dudes...

Date: 7/06/2007.
Opponent: Jens Casier.
Army: Chaos (Nurgle).
About the opponent: A nice player who always has a smile on his face. Unlucky for him I made a final smart choice and got me a draw. Enough to stay in the league.
About the battle: Here also. It's been a while. Next time I will be taking notes.
Most valuable unit(s):

  • Night Goblins if I remember well.

Back to Top

7th Battle: Bush Sissiez wif leavez on them...

Date: 21/06/2007.
Opponent: Laurens Degryse.
Army: Wood Elves.
About the opponent: Laurens is a fine opponent. Just like me he doesn't bother about that one or two milimeter, wants the game to run smoothly and have fun while playing.
About the battle: A gun-line of archers was awaiting me. Luckily for me I was able to get most of it saved the first two rounds and surprise his general with the Whaagh Banner of the Savage Boar Boyz. His wild riders were too busy avoiding the fanatic releasing Night Goblins so the Savages were able to take down a unit of archers also. The Black Orcs were able to 'Whaagh!' themselves close enough to the Way Watchers to be able to charge and destroy them. As they overran they were charged by Dryads and Wardancers. They held their own for one round (Break test on a 3+) but didn't hold long enough for the Boar Boyz to rescue them. After that all started to go wrong with the Dryads killing the Boar Boyz, the Wardancers anihilating the Night Goblins with Shaman, the Wild Riders getting rid of the Savage Boar Boyz and the archers shooting up the remaining Night Goblins. It was a nice game however although I lost with a massacre.
Most valuable unit(s):

  • Savage Orc Boar Boyz.

Back to Top


Argentum Non Habemus, Aurum Sed Valemus

Vote for us at:

 
This website is completely unofficial and in no way endorsed by Games Workshop Limited.
For more information read our Disclaimer.
Site can be best viewed using Old English Text MT and Lucida Calligraphy Font
Nedstat Basic - Free web site statistics