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Conflict 7th Ed.

 
 

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By Kaio and Stefano

Prequel:

(By Kaïo)

Already the third tournament I frequented this year, I wanted to surprise every player I know by not bringing along my usual Empire but High Elves. As my own models haven’t seen any paint yet, I had the opportunity to use the army of a Knights of Bayard collegue, Tony Cornelis.

The tables:

(By Kaïo)

As on previous Conflict tournaments the tables were certainly wide enough but I was a little disappointed in the fact that on most tables the centre seemed very open. But nevertheless some of the scenery would prove a tactical challenge…

The draw of battles:

(By Kaïo)

I wondered wether I would get an adversary I played before and who would expect my Empire. The surprise was mutual as Arvid De Coster was my first opponent and mentioned disappointed that he didn’t like to play a civil war. No worries… :o)

Round 1: Pitched Battle

Kaïo's Opponent: Arvid ‘Mini-Me’ De Coster.
Army: Empire.
About the opponent: I’ve played Arvid before and he really focusses on his shooting. I can really appreciate him as an opponent because sometimes he comes up with tricks or combo’s that I can use for my own benefit later.
About the battle: I was facing 3 unitsof handgunners with hochland marksmen. Furthermore 2 great canons, 3 small units of knights, some flagellants and some swordsmen completed the picture. Arvid tried to kill my warmachine crews but luckily for me the dice didn’t want to coöperate. On the right flank I had held back my Dragon Princes somewhat longer whereas my infantry took care of the left flank with Silver Helms and my Battle Standard Bearer in support. Arvid succeeded in destroying my Swordmasters but in return my Silver Helms easily took the flank of them and ‘returned the favour’. On the right my Dragon Princes got charged but with remarkable high throws for my armour saves I was able to keep my ground. Even a charge of flagellants in my flank didn’t make them move and eventually the Dragon Princes even began to win combat (WS2 T3 flagellants are an easy target forget a Prince with 2 attacks striking first). Eventually I won with a solid victory after what I found a fine battle.
M
ost valuable unit(s):

  • Dragon Princes for holding a flank forever…

  • Silver Helms with Battle Standard Bearer for bringing down the swordsmen unit with general and mage.

 

 

Opponent: Patrick Pynaerts (De Witte Ridder)
Army: Ogre Kingdoms
About the opponent: I met Patrick first on G-day in 2007 during the first battle of the tournament. In a nice battle he scored a solid victory, so my intentions were to have a nice battle again, but this time to be on the winning side …
About the battle: When Patrick saw my army and the scenery (a big river flowing from the left to the right edge in the middle of the gaming table, with only one fordable place on my right flank), he wasn’t the most happy man around. He deployed his ogre units evenly across his deployment zone, and all his gnoblars ready to cross the fordable spot. I deployed my non-scouting units ready to rush to that spot in an attempt to keep the ogres on the other side of the river, and all scouting units inside the river apart from the chameleon skinks who took position 12” away from the closest gnoblar unit.
The ogres went first, and I immediately suffered from the butcher magic, resulting in two skink units on the run (of which one left the table), and another one halved. Positive thing: one butcher took a wound ! The lead belchers took aim at my chameleon skinks, taking down half the unit. Thanks to my cold bloodedness most of the panic tests were passed. Having lost quite some poisonous warriors, I felt all would boil down to how well I could keep the ogres away from the ford. Therefore, I positioned the terradons and cold one cavalry closer. The swarms and the remaining skinks went for the great weapon ogres on the left, while the salamander pack with my general and skink priest advanced through the centre to threaten the butchers and their retinue. Magic went unfruitful, and shooting caused only a few wounds
Patrick kept rushing one unit of gnoblars over the ford, with his bruiser and retinue close behind, and another through the water to protect the flank of the first gnoblar unit. The butchers tried to do the same tricks as the turn before, but due to some unfortunate throws I could stop all of them this time. I countered with my saurus cavalry charging in on the first gnoblar unit, butchering 14 gnoblars on the charge, but even after this onslaught they kept their nerves: a whopping snake-eyes on the breaktest ! Furthermore, my terradons charged a unit of two leadbelchers, but much to our surprise both ogres misfired with enough hits to blow the entire ogre unit to pieces. Much to my worries, the terradons landed just 1” short of the bruiser with accompanying unit. Shooting went unnoticed apart from the death of two gnoblars in the second unit. In Patrick’s turn, the unit containing the bruiser charged the terradons who fled voluntarily but were caught on the run. The butchers performed poorly again, and the remaining gnoblars were further butchered by the saurus cavalry. Meanwhile the swarms got stuck into the great weapon ogres, and after three rounds of combat the big ones were poisonously devoured by the little ones. This left Patrick’s right flank undefended, but the swarms were too slow to be part of another combat for the rest of the game, so they stayed put to occupy a table quarter. The salamanders finally were able to launch their flames, taking a wound from a butcher and two from his body guard. The saurus cavalry charged the next unit of gnoblars who fled, taking the bruiser and his guard with them by the ensuing panic test. The ogre units in the centre tried to charge my skinks, but they wisely fled.
In the final act, my general charged the second unit of leadbelchers, who voluntarily fled, taking the second butcher with retinue with them on the run, never to rally again. On the other side, the saurus cavalry didn’t reach the rallied bruiser with bodyguard, so they were charged themselves. The ensuing carnage saw the end of three saurus cavalry models, together with two ogres. After another round of combat, the Ogre general found all was lost, and fled off the table. In the centre, the last butcher got stuck in a fight with my returning general, together with my charging salamanders. With the aid of my priest (who managed to get rerolls for all the 1’s my general threw) all ogres were dispatched. Much to my (and Patrick’s) surprise, no ogre was left on the field. After headcount of my army, we settled for a crushing victory in my favor.
Most valuable unit(s):

  • Saurus cavalry with battle standard bearer for taking down two units of gnoblars, three ogres and the bruiser

  • Bad dice rolls on the psychology tests the ogres had to take

Round 2: Capture

Kaïo's Opponent: Bjorn Verpoorte.
Army: Lizardmen.
About the opponent: Second Olde World player today. Playing Bjorn is always a challenge. He is a real tactician and regularly takes home prices on tournaments. It happens that we have a discussion about a rule or a move but we always seem to get a suitable solution. Anyway: I never step aside for a nice challenge…
About the battle: Overviewing the Bjorns army I saw no mages in it. This could of course be to my advantage. At an early stage Bjorn rolled up my left flank whereas I did the same with his left flank. This mostly to Bjorn missing almost every save he had to make. In the center my Swordmasters were trying to lure some kroxigors into charging them which they eventually did. They were of course cut down but in the pursuit my Swordmasters exposed their flank to the saurus warriors which just seemed to reach them. The battle ended with Bjorn holding the two objectives near the center and me the one on my right. That one objective more gave Bjorn the advantage as it came to splitting the points for the draw (13-12).

Most valuable unit(s):

  • Mage for killing most of the Saurus block and the general with his magic.

  • White Lions just for holding the objective.

 

 

Opponent: Karel Missine.
Army: Wood Elves.
About the opponent: Apart from some discussions about the rules, I had a nice game. (in his club, they have some different interpretations of the rules)
About the battle: After applying the appropriate procedure to determine the three “capture-objectives”, it turned out they all were located in the centre of the battle field.
I was facing an army with a lot of shooting and fast moving units. The former were deployed in the centre, the latter on his right flank. On his left flank he positioned a single hero and his woody units like treekin and dryads. I countered this deployment with my salamanders against the treefolk, some skirmishers and the terradons against the cavalry, and the rest in the centre to go for his shooter units. Finally, some scouting models appeared in the forest right in the middle of my deployment zone.
The battle itself can be summarized in two parts. The first part was mainly me loosing a large quantity of models due to his shooting and fast cavalry attacks. For Karel feared the poisoned attacks, my skinks were target practice for his bowmen (the skirmishing -1 penalty negated by their no penalty for shooting over half range). The fast cavalry got rid of my terradons in two combat rounds, but not without loosing some horsemen as well. I used the nearby skinks in an attempt to keep the cavalry away from the centre for one more turn, and that actually worked. In the meantime, his scouts were killing another unit of skinks, but were eventually butchered by my poisonous and outnumbering swarms. The only other points I scored was the death of his hero on his own who was poisonously shot down on the charge.
In the second part of the battle the tide changed. I managed to charge the treekin with the remainders of my saurus cavalry including the battle standard bearer, and after a lot of hacking, they were swept away (what else to expect from a hero with 7 strength 5 attacks on his own …). However, the hero was the only survivor after a next round of bowfire, and even lost a wound. Nearby, the dryads overran a unit of skinks with javelins, but were drawn in combat with the salamander unit containing my priest and general. After two rounds of combat, the dryads with the branch wraith were slaughtered to the man (so to speak), to the price of a wound on both the general and the priest. Furthermore, I threw the swarms against the most nearby cavalry, and it took them two rounds to get rid of my little critters. Hopefully time enough to keep them away from the centre, for these swarms cost a fortune !
But the hero of the day was yet to take some more toll, for the battle standard bearer on cold one charged head-on on the nearest unit of bowmen, stealing enough lives to make them run and captured (including his mage), just to bump into the next unit, who underwent the same treatment. Due to this action, Karel only had one unit left with enough unit strength to capture an objective. First, he swept away a unit of skinks on one of the objectives, but in the end I managed to get enough kills to take all his units below unit strength 5. With my last movement, I made sure the last full skink unit stepped on top of an objective, which after body count gave me a minor victory.
Most valuable unit(s):

  • Saurus standard bearer on cold one for defeating three treekin, 20 bowmen and a mage.

  • Skinks, swarms and terradons to keep the cavalry busy for more then four turns

Round 3: ...

Kaïo's Opponent: Karel Missine
Army: Wood Elves.
About the opponent: I had encountered Karel once before and then we played a draw. Karel is a nice player and I wouldn’t mind facing him again but with better luck on my dice rolls.
About the battle: I was facing a hard shooting army backed up by forest spirits. At an early stage I declared a charge with my White Lions on his altered hero who fled letting charge the Way watchers in the forest. A poor overrun roll made miss me the Mage just in front of me. But that was not all. A volley of strength 3 arrows on my Dragon Princes made me fail 4 armour saves of my 2+. My Silver Helms went the same way. At that moment I already knew that I wasn’t in for a treat. When on top of that my White Lions fled in panic I knew all was lost. I managed to take some wounds of his hero’s but as it came to the points count I suffered a massacre. Bad dice rolls had certainly had their part in this defeat but Karel was certainly the better of me.
Most valuable unit(s):

  • White Lions for at least killing something :o(

 

 

Opponent: Nick van de Molen
Army: Skaven
About the opponent: Nick was fun to play, alas his companion not …
About the battle: I was facing thirty (30!!!) jezzails, four ratling guns, a warplightning canon and three tuned warlock engineers, bound together with four units of clanrats and one single swarm. The scenario asked to get as much of your own units into the other’s deployment zone, so I went for the plan to screen my saurus cavalry and salamanders with most of my skinks to prevent them from being shot down too early, but even this tactic didn’t work: the saurus cavalry was shot and blasted down in turn 1, only leaving my saurus battle standard bearer with a single wound. I tried to advance quickly with my skinks in an attempt to bring down some enemies, but I only scored few poisonous hits, and even those were mostly absorbed by armor saves. The salamanders however scored a nice volley on one jezzail unit, who turned tail and ran, only to rally e few inches from the table edge. I also managed to get rid of the warplightning canon, together with a wound on two warlock engineers each (one by a frontal terradon assault, one by himself by rolling a 1 on a warpstone token). The single vermin swarm was decapitated by a unit of skinks with javelins. Some brave skinks with blowpipe reduced another jezzail team below half wounds, but that was all I managed to do. The rest of the game merely boiled down to being shot to pieces or blasted by magic. In the end, no lizardman was standing, and Niek had most of his units in my deployment zone. I feared a massacre, but the few casualties I inflicted made the difference: crushing loss.
Note: Niek, you threw a few 1’s to hit with your jezzail teams, but I cannot recall you working out these hits on your own teams …
Most valuable unit(s):

  • Salamanders and unit of skinks with blowpipe for each reducing a unit of jezzails below half strenght

  • Skinks with javelin for taking down a swarm and a warplightning canon

Aftermath by Stefano :

The tournament started well with two wins, but the combination of shooting and magic proved too much for my lizardmen to overcome. Nevertheless, I had fun with all three opponents (apart from the companion of Niek), and I hope I will encounter them soon again ! (Hopefully without Nieks scoring skaven ;o)

Until my last battle I was still hoping for a podium spot, but after the near-massacre I was quite pleased with my 18th place. But most of the joy came from the fellow players electing my army as best painted army of the tournament. The best reward I could get from two years of converting and painting … thanks!!!

The last word goes to the tournament organizers. Thanks for a well-organized joyful day, hope to be there again next year!

Aftermath by Kaïo:

My first Ranking Tournament with High Elves gave me not the satisfaction I had hoped for. The first two battles went rather good but the annihilation I suffered in the third gave it a bad after taste. Well, better luck next time as I hope to be playing the High Elves again later this year on another event.

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