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By Stefano
Prequel and the Tables:
Being
my last tournament of the year, I was eager to score some more ranking points.
It was also the first 2250 points tournament ever. Lots of “first” and “last”,
so I did my best to get an all-round vampire counts army on its feet. Five new
ghoul models (new edition) did make it to the final list.
The tables:
The
tables were foreseen with just enough scenery to make it different from a “flat
surface” game, but not enough to give big advantages to one or another player.
And that’s the way I like it!
The draw of battles:
Looking at the armies, there were again lots of deamons, vampires
and dark elves wandering around, but also surprisingly a lot of empire and orcs
and goblins. After the duels were announced, I found out it would be my first
encounter with the new deamons …
Round 1:
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Stefano's Opponent: Nico Hermans.
Army:
Deamons.
About the opponent: Nico is definitely an experienced player who
knows the rules by hart, and I surely had an interesting game, but to my
opinion Nico lacks a bit of diplomacy. (vampire counts might be boring to
play against, but saying this over and over again is not adding to the fun )
About the battle: I was facing a Khorne bloodthirster, Knorne battle
standard bearer on juggernaut, two tzeench wizards, three units of pink
horrors, two units of flesh hounds, some flamers and several units of
furies. This might prove a nut too touch to crack with my infantry army.
I placed my skeleton and ghoul infantry with all vampires in the centre to
try to get to his horrors. I countered the flesh hounds on the flank with
the Varghulf and a unit of dire wolves on my left and the black knights plus
zombies on my right flank.
The deamons started with full speed ahead towards me, firing blast after
blast towards my battle line. I countered this tactic by moving my flanks
even further to the table edge in an attempt to flank his flanking units,
together with a multitude of invocation of Nehek to grow my infantry. The
next round, the flamers, horror units and wizards again opened their
blasting organ, but due to dice roll luck most blasts went away without much
harm. I had to stop the flesh hounds, for I knew they are very nasty, so I
kept them at bay by creating a trap on my right flank with the black knights
and the zombies. On my left I had nothing but the dire wolves. In an attempt
to keep the hounds pinned for at least one more round, I raced the wolves
into their flank. Much to both our surprise, the wolves ripped apart one
hound, and kept on feasting for three combats long before falling to pray
themselves. Hail to the Wolf Gods, for it kept the animals out of the
central combats!
In the meantime, the banshee took a wound from the flamers, which wasn’t
enough to bring down their threat. To protect their flanks, I woke some old
dead into a small unit of zombies, which actually won a combat from charging
furies, sending them back to the chaos warp. My bats together with the
second unit of dire wolves took care of another unit of furies, tipping the
balance slightly to my side.
But the most interesting combats were still to come! The bloodthirster
decided it was time to bring down the dead, so he charged the leftmost
skeleton unit in the front with as support a unit of furies in the flank.
Having no other option, I challenged the behemoth with my tiny skeleton
captain, seeing him die … six times. The furies added their contribution to
the combat result, but in the end there were still some skeletons standing,
together with my third vampire. In my turn all fallen bone soldiers were
resurrected (including my captain), together with some extra. The
bloodthirster and furies repeated their carnage, only to find a Varghulf
entering the fray in the rear of the furies. I even managed to win the
combat, seeing the end of the furies and two wounds on the bloodthirster.
Alas, all skeletons and the vampire were send to their doom in the last
round of combat.
The other interesting combat occurred after quite some hesitation from my
side. Hoping to score some points or at least pin down the enemies right
flank, I charged the fleshounds including the battle standard bearer on
juggernaut with my wight king containing black knights (for the punch) and
the zombies (for outnumbering and ranks). Although I took the lives of one
and a half flesh hounds, the deamons proved to be very efficient in creating
pulp out of bones and rotten flesh. Two combat rounds later, there was
nothing left of my undead flank. The combat kept the deamons out of my
infantry flanks and it gave me the points of half a unit of flesh hounds,
but at a high cost.
The last feat of arms was mine, for the combined forces of my general,
battle standard bearer and skeletons with spear smashed a unit of ten
horrors off their feet in one swift round of combat. All characters on both
sides were still living, so it boiled down to table quarters, captured
banners and destroyed units, resulting in a minor loss for me.
Most
valuable unit(s):
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The skeleton captain for dying more then twelve times to keep his
skeleton brothers alive! (so to speak)
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The unit of dire wolves who kept the flesh hounds busy the entire game
(even taking down three of them)
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Round 2:
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Stefano's
Opponent: Maarten Peeters (Conectr)
Army:
High Elves
About
the opponent: It was time for revenge, for Maarten defeated me horribly
efficiently during this years War of the Beard. Besides, we both drove in
the same car to the battle, having fun from the moment we left, so fun was
guaranteed!
About
the battle: I again saw a star dragon with general, accompanied by two units
of dragon princes, silverhelms and archers, completed with three bolt
throwers, a chariot, a hero on eagle and one level 1 mage.
I learned my lesson well, so I had to deploy and move in such a way that the
dragon would not get the chance of ending in my general’s butt. The scenery
(in the shape of a large rocky mining entrance acting as impassible terrain)
proved quite helpful to protect the left flank of my infantry, so I deployed
the skeleton infantry together with the zombies in one straight battle line,
with the ghouls and ethereals in reserve just in case.
The outer right flank was covered by one unit of dire wolves, just to annoy
any fast moving cavalry. All other fast units were positioned on my left
flank in an attempt to break through and wheel into the high elves rear by
pivoting around the central mining entrance. This deployment was countered
by all but one fast elven units in front of my infantry, leaving only one
unit of silver helms on my left flank. The archers and bolt throwers were
dispersed across the deployment line.
The high elves had the honor of going first, forcing me to remove some fast
models due to an overdose of incoming wood. His flanking cavalry went full
speed, while the central units advanced towards my infantry. My answer came
in skeletons growing in numbers and an attack from my wolves and banshee on
the hero on eagle. Alas, his stand and shoot combined with the “strike
first” rule saw the end of the wolves, and the attempt to ethereally sing
that hero to eternal damnation went unfruitful as well. As a result, I had
to live with a flying shooting hero in my rear … luckily it was not the one
with the dragon …
I started to smell the scent of victory for some small combats went my way :
the right flank wolves managed to pin down a unit of silver helms for the
remainder of the battle, while on the left the black knights managed to
break the charging silver helms in the second round of combat. The last
surviving bat (boy those elves can shoot!) took care of one bolt thrower
thanks to his multi-charge with the Varghulf. The black knights then gained
me the absolute dictatorship on this flank by charging straight through the
unit of bowmen. My plan was working, for my Varghulf was ready to threaten
the rear of the elves battle line.
But then things started to go the other way. In an attempt to block my
growing army, the high elf magician casted “drain magic”, and the spell
actually came through due to snake eyes from my side in the dispelling
phase. Apparently my general did not pay enough attention in class during
the subject “how to dispel pointy-eared spells” … Being forced to throw two
dice in order to have a chance of getting my invocations through, my general
himself added insult to injury by again throwing a snake eyes. Two dice
rolls and a consult on the miscast table made it clear he forget
instantaneously all about invocations of nehek … no more growing skeleton
numbers …
And yes, this was the moment the high elves were waiting for. One unit of
dragon princes and the chariot declared a frontal charge into the skeleton
unit with general and battle standard bearer, with the general on dragon in
the flank, and the hero on eagle in the rear. Too bad for them, the chariot
changed his mind totally overcome by fear … Another dragon prince unit
charged the front of the other unit of skeletons. The number of wounds on
skeletons were enormous, but thanks to the Drakenhof banner I saved more
than half of them due to regeneration. Although my general and battle
standard bearer took care of three dragon princes, I lost the combat. The
other skeleton unit survived, but would not last long for they discovered
their flaming attacks due to the banner of Hell fire could not make a single
dent into dragon armor, no matter what. In the next round, I saved my
general by charging the hero on eagle in the flank, giving me back some
ranks and the outnumbering. The elves lost the fight (all dragon princes
were slain in combat), and the dragon plus eagle carried away both
characters. Alas, they went too far to be captured, and both rallied in the
last elves round. In my last round, I threw in all I had left to grab some
more points : the last unit of Dragon princes were ripped apart by the
incoming Varghulf (four dead princes out of five attacks!), the remaining
skeletons with spear took care of the chariot (after a well aimed scream of
the banshee), and the hero on eagle was finally eaten by the charging
ghouls.
End score : solid victory and a nice revenge. Maarten, next time we
start even!
Most
valuable unit(s):
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The combination of drakenhof banner and the eternal hatred attacks from
my general for destroying a unit of dragon princes and causing two
ridden characters to flee.
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Black knights and Varghulf for clearing the left flank and appearing in
the rear
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Round 3:
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Stefano's Opponent: Kaj Geenen (Knights of Bayard, Green Knights,
MoneyWolves)
Army:
Empire.
About
the opponent: My encounters with Kaj are countless, and now in 2008 the gods
granted us two tournament battles against each other. One thing is for sure
: no matter the outcome, we will have a great time loaded with suspense,
tactical movements and attempts to pulverize the other’s army!
About
the battle: I was facing a varied but balanced army, and I was hoping to use
the scenery to my advance again : one building in the mid-left, another in
the mid-right, and some woods on my left flank. My skeleton units with
characters together with the ghouls faced the greatswords, swordsmen,
bowmen, war altar and artillery. On my left, the black knights, some wolves,
the bats and the Varghulf took position against a two rank unit of knights
and flagellants. On my right, the zombies and the other wolves were facing
another two rank unit of knights and a unit of pistoleers. I kept the
ethereals in reserve.
The plan was to take position with my infantry between the two buildings,
hereby securing thier flanks. Secondly, the zombies and wolves on my right
needed to hold off the cavalry long enough to keep them out of my rear, and
thirdly my left flank was send out to break through that empire flank to
appear in the rear of the central empire infantry.
On the right flank, the wolves charged the flanks of the knights, keeping
them busy for two rounds of combat. The zombies did about the same when
charged frontally, but that bought me enough time to keep the knights out of
my rear. The pistoleers were kept busy with my ethereals, but managed to
circumvent them without loosing their nerves by terror.
On my left, the empire knights missed their charge on my black knights by a
mere inch, leaving the door open for me to countercharge with the black
knights in the front and the Varghulf in the flank. Several blows hit home,
but I must have offended a god one way or another, for all were saved but
one. In return, the black knights were nearly butchered to the man (so to
speak). The wight king survived another round, but disappeared after combat
result the very next round. The Varghulf however survived a bit longer
thanks to his regeneration ability, and even succeeded in reducing the
numbers of flagellants that were thrown in his flank. Alas, after two more
turns of combat, the behemoth was ripped apart. I did not count on this to
happen so fast, so I was not able to send a vampire his way to keep him
repairing. So, now I had to keep two flanks busy just to keep the empire
cavalry out of my rear, with no units available for my bats were quickly
taken out of action by a supreme defense of Kaj’s militia.
In the meantime in the centre, I found out my ghouls were attached to huge
magnets, for all bullets were aimed at this unfortunate unit. Before they
even got halfway across the battle field, they were reduced to flesh with
holes. So all hopes were now on my characters and the skeletons to keep the
greatswords and war altar at bay. The latter smashed into the unit with my
general and battle standard bearer, and I accepted the issued challenge with
my general. I knew this meant a lot of stats would change from owner (his
arch lector on war altar nearly ever leaves home without the van horstmann’s
speculum), but I figured my ward and regeneration saves would probably keep
me alive. I focused all my remaining attacks on the war altar, for if this
thing would “die”, his arch lector wouldn’t be immune to psychology anymore.
I succeeded in taking a wound off the altar every single combat round, but
the bloody thing was still standing at the end of the game with one single
wound left. Even the banshee howls were not able to penetrate the arch
lector’s defences. In return, the ward and regeneration saves only left one
wound to repair in my magic phase. In the very last round, the greatswords
and left flank cavalry reached the second unit of skeletons, which survived
one round of combat, but failed to stay alive for the very last round. End
conclusion : Kaj defeated me utterly!!! If I have to point towards one event
of very importance apart from Kajs splendid tactics, it were the incredible
armour saves of the empire knights at the receiving end of the black knights
and Varghulf charge.
Most
valuable unit(s):
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Aftermath by Stefano :
It
turned out this tournament was the “tournament of revenges” : in former
tournaments, I lost from Maarten but got my chance for payback time. In return,
I won from Kaj at one of the former Full Tilt tournaments, and he got back this
time. I fought and lost against Nico several years ago during the Brassman-tournament,
alas I could not turn tides against him this time. Next time surely!
In
the end, I settled for the 26th place, just enough to achieve one
point better in the ranking than last year. Being able to overclass my results
of 2007 made me leave in a good mood.
Alas,
this did not last long, for on the way home, heavy snowfall caused a lot of
traffic jam on the highways. When we finally got through the worst part, we were
struck by a car. It’s driver lost control of the steering wheel due to the
slippery state of the road. Fortunately nobody got wounded, but still I would
like to express my sympathy to Bart Goris, our “taxi driver” who’s car was
severely damaged by this accident.
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