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Old Worlde 2008

 
 

Conflict 8th Ed.
War of the Beard 2009
Beleg van Haarlem 2009
Full Tilt VII
Old Worlde 2008
Brussels Troll Slayers 2008
The Green Knight 2008
Knights of Bayard 2008
War of the Beard 2008
Conflict 7th Ed.
Black Crusade
Full Tilt VI
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Goes 2007
The Green Knight 2007
Brotherhood of Bayard 5th Ed.
G-Day 2007
The Last Chaos Incursion
Club Championship...
Ladder Competition...
War of the Beard 2007
Conflict 6th Ed.
April Wolves Day
Full Tilt V
Drakenrijders 2006 Ed.
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Knights of Bayard 4th Ed.
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Stopping the Undead
Conflict 5th Ed.
Siege of Mac Donaldus Castle
Drakenrijders
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Goes 2005 Ed.
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Conflict 4th Ed.
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Full Tilt III
La Vallée du Genou Blessé
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By Stefano

Prequel and the Tables:

Being my last tournament of the year, I was eager to score some more ranking points. It was also the first 2250 points tournament ever. Lots of “first” and “last”, so I did my best to get an all-round vampire counts army on its feet. Five new ghoul models (new edition) did make it to the final list.

The tables:

The tables were foreseen with just enough scenery to make it different from a “flat surface” game, but not enough to give big advantages to one or another player. And that’s the way I like it!

The draw of battles:

Looking at the armies, there were again lots of deamons, vampires and dark elves wandering around, but also surprisingly a lot of empire and orcs and goblins. After the duels were announced, I found out it would be my first encounter with the new deamons …

Round 1:

Stefano's Opponent: Nico Hermans.
Army: Deamons.
About the opponent: Nico is definitely an experienced player who knows the rules by hart, and I surely had an interesting game, but to my opinion Nico lacks a bit of diplomacy. (vampire counts might be boring to play against, but saying this over and over again is not adding to the fun )
About the battle: I was facing a Khorne bloodthirster, Knorne battle standard bearer on juggernaut, two tzeench wizards, three units of pink horrors, two units of flesh hounds, some flamers and several units of furies. This might prove a nut too touch to crack with my infantry army.
I placed my skeleton and ghoul infantry with all vampires in the centre to try to get to his horrors. I countered the flesh hounds on the flank with the Varghulf and a unit of dire wolves on my left and the black knights plus zombies on my right flank.
The deamons started with full speed ahead towards me, firing blast after blast towards my battle line. I countered this tactic by moving my flanks even further to the table edge in an attempt to flank his flanking units, together with a multitude of invocation of Nehek to grow my infantry. The next round, the flamers, horror units and wizards again opened their blasting organ, but due to dice roll luck most blasts went away without much harm. I had to stop the flesh hounds, for I knew they are very nasty, so I kept them at bay by creating a trap on my right flank with the black knights and the zombies. On my left I had nothing but the dire wolves. In an attempt to keep the hounds pinned for at least one more round, I raced the wolves into their flank. Much to both our surprise, the wolves ripped apart one hound, and kept on feasting for three combats long before falling to pray themselves. Hail to the Wolf Gods, for it kept the animals out of the central combats!
In the meantime, the banshee took a wound from the flamers, which wasn’t enough to bring down their threat. To protect their flanks, I woke some old dead into a small unit of zombies, which actually won a combat from charging furies, sending them back to the chaos warp. My bats together with the second unit of dire wolves took care of another unit of furies, tipping the balance slightly to my side.
But the most interesting combats were still to come! The bloodthirster decided it was time to bring down the dead, so he charged the leftmost skeleton unit in the front with as support a unit of furies in the flank. Having no other option, I challenged the behemoth with my tiny skeleton captain, seeing him die … six times. The furies added their contribution to the combat result, but in the end there were still some skeletons standing, together with my third vampire. In my turn all fallen bone soldiers were resurrected (including my captain), together with some extra. The bloodthirster and furies repeated their carnage, only to find a Varghulf entering the fray in the rear of the furies. I even managed to win the combat, seeing the end of the furies and two wounds on the bloodthirster. Alas, all skeletons and the vampire were send to their doom in the last round of combat.
The other interesting combat occurred after quite some hesitation from my side. Hoping to score some points or at least pin down the enemies right flank, I charged the fleshounds including the battle standard bearer on juggernaut with my wight king containing black knights (for the punch) and the zombies (for outnumbering and ranks). Although I took the lives of one and a half flesh hounds, the deamons proved to be very efficient in creating pulp out of bones and rotten flesh. Two combat rounds later, there was nothing left of my undead flank. The combat kept the deamons out of my infantry flanks and it gave me the points of half a unit of flesh hounds, but at a high cost.
The last feat of arms was mine, for the combined forces of my general, battle standard bearer and skeletons with spear smashed a unit of ten horrors off their feet in one swift round of combat. All characters on both sides were still living, so it boiled down to table quarters, captured banners and destroyed units, resulting in a minor loss for me.
Most valuable unit(s):

  • The skeleton captain for dying more then twelve times to keep his skeleton brothers alive! (so to speak)

  • The unit of dire wolves who kept the flesh hounds busy the entire game (even taking down three of them)

Round 2:

Stefano's Opponent: Maarten Peeters (Conectr)
Army: High Elves
About the opponent: It was time for revenge, for Maarten defeated me horribly efficiently during this years War of the Beard. Besides, we both drove in the same car to the battle, having fun from the moment we left, so fun was guaranteed!
About the battle: I again saw a star dragon with general, accompanied by two units of dragon princes, silverhelms and archers, completed with three bolt throwers, a chariot, a hero on eagle and one level 1 mage.
I learned my lesson well, so I had to deploy and move in such a way that the dragon would not get the chance of ending in my general’s butt. The scenery (in the shape of a large rocky mining entrance acting as impassible terrain) proved quite helpful to protect the left flank of my infantry, so I deployed the skeleton infantry together with the zombies in one straight battle line, with the ghouls and ethereals in reserve just in case.
The outer right flank was covered by one unit of dire wolves, just to annoy any fast moving cavalry. All other fast units were positioned on my left flank in an attempt to break through and wheel into the high elves rear by pivoting around the central mining entrance. This deployment was countered by all but one fast elven units in front of my infantry, leaving only one unit of silver helms on my left flank. The archers and bolt throwers were dispersed across the deployment line.
The high elves had the honor of going first, forcing me to remove some fast models due to an overdose of incoming wood. His flanking cavalry went full speed, while the central units advanced towards my infantry. My answer came in skeletons growing in numbers and an attack from my wolves and banshee on the hero on eagle. Alas, his stand and shoot combined with the “strike first” rule saw the end of the wolves, and the attempt to ethereally sing that hero to eternal damnation went unfruitful as well. As a result, I had to live with a flying shooting hero in my rear … luckily it was not the one with the dragon …
I started to smell the scent of victory for some small combats went my way : the right flank wolves managed to pin down a unit of silver helms for the remainder of the battle, while on the left the black knights managed to break the charging silver helms in the second round of combat. The last surviving bat (boy those elves can shoot!) took care of one bolt thrower thanks to his multi-charge with the Varghulf. The black knights then gained me the absolute dictatorship on this flank by charging straight through the unit of bowmen. My plan was working, for my Varghulf was ready to threaten the rear of the elves battle line.
But then things started to go the other way. In an attempt to block my growing army, the high elf magician casted “drain magic”, and the spell actually came through due to snake eyes from my side in the dispelling phase. Apparently my general did not pay enough attention in class during the subject “how to dispel pointy-eared spells” … Being forced to  throw two dice in order to have a chance of getting my invocations through, my general himself added insult to injury by again throwing a snake eyes. Two dice rolls and a consult on the miscast table made it clear he forget instantaneously all about invocations of nehek … no more growing skeleton numbers …
And yes, this was the moment the high elves were waiting for. One unit of dragon princes and the chariot declared a frontal charge into the skeleton unit with general and battle standard bearer, with the general on dragon in the flank, and the hero on eagle in the rear. Too bad for them, the chariot changed his mind totally overcome by fear … Another dragon prince unit charged the front of the other unit of skeletons. The number of wounds on skeletons were enormous, but thanks to the Drakenhof banner I saved more than half of them due to regeneration. Although my general and battle standard bearer took care of three dragon princes, I lost the combat. The other skeleton unit survived, but would not last long for they discovered their flaming attacks due to the banner of Hell fire could not make a single dent into dragon armor, no matter what. In the next round, I saved my general by charging the hero on eagle in the flank, giving me back some ranks and the outnumbering. The elves lost the fight (all dragon princes were slain in combat), and the dragon plus eagle carried away both characters. Alas, they went too far to be captured, and both rallied in the last elves round. In my last round, I threw in all I had left to grab some more points : the last unit of Dragon princes were ripped apart by the incoming Varghulf (four dead princes out of five attacks!), the remaining skeletons with spear took care of the chariot (after a well aimed scream of the banshee), and the hero on eagle was finally eaten by the charging ghouls.
End score : solid victory and a nice revenge. Maarten, next time we start even!
Most valuable unit(s):

  • The combination of drakenhof banner and the eternal hatred attacks from my general for destroying a unit of dragon princes and causing two ridden characters to flee.

  • Black knights and Varghulf for clearing the left flank and appearing in the rear

Round 3:

Stefano's Opponent: Kaj Geenen (Knights of Bayard, Green Knights, MoneyWolves)
Army: Empire.
About the opponent: My encounters with Kaj are countless, and now in 2008 the gods granted us two tournament battles against each other. One thing is for sure : no matter the outcome, we will have a great time loaded with suspense, tactical movements and attempts to pulverize the other’s army!
About the battle: I was facing a varied but balanced army, and I was hoping to use the scenery to my advance again : one building in the mid-left, another in the mid-right, and some woods on my left flank. My skeleton units with characters together with the ghouls faced the greatswords, swordsmen, bowmen, war altar and artillery. On my left, the black knights, some wolves, the bats and the Varghulf took position against a two rank unit of knights and flagellants. On my right, the zombies and the other wolves were facing another two rank unit of knights and a unit of pistoleers. I kept the ethereals in reserve.
The plan was to take position with my infantry between the two buildings, hereby securing thier flanks. Secondly, the zombies and wolves on my right needed to hold off the cavalry long enough to keep them out of my rear, and thirdly my left flank was send out to break through that empire flank to appear in the rear of the central empire infantry.
On the right flank, the wolves charged the flanks of the knights, keeping them busy for two rounds of combat. The zombies did about the same when charged frontally, but that bought me enough time to keep the knights out of my rear. The pistoleers were kept busy with my ethereals, but managed to circumvent them without loosing their nerves by terror.
On my left, the empire knights missed their charge on my black knights by a mere inch, leaving the door open for me to countercharge with the black knights in the front and the Varghulf in the flank. Several blows hit home, but I must have offended a god one way or another, for all were saved but one. In return, the black knights were nearly butchered to the man (so to speak). The wight king survived another round, but disappeared after combat result the very next round. The Varghulf however survived a bit longer thanks to his regeneration ability, and even succeeded in reducing the numbers of flagellants that were thrown in his flank. Alas, after two more turns of combat, the behemoth was ripped apart. I did not count on this to happen so fast, so I was not able to send a vampire his way to keep him repairing. So, now I had to keep two flanks busy just to keep the empire cavalry out of my rear, with no units available for my bats were quickly taken out of action by a supreme defense of Kaj’s militia.
In the meantime in the centre, I found out my ghouls were attached to huge magnets, for all bullets were aimed at this unfortunate unit. Before they even got halfway across the battle field, they were reduced to flesh with holes. So all hopes were now on my characters and the skeletons to keep the greatswords and war altar at bay. The latter smashed into the unit with my general and battle standard bearer, and I accepted the issued challenge with my general. I knew this meant a lot of stats would change from owner (his arch lector on war altar nearly ever leaves home without the van horstmann’s speculum), but I figured my ward and regeneration saves would probably keep me alive. I focused all my remaining attacks on the war altar, for if this thing would “die”, his arch lector wouldn’t be immune to psychology anymore. I succeeded in taking a wound off the altar every single combat round, but the bloody thing was still standing at the end of the game with one single wound left. Even the banshee howls were not able to penetrate the arch lector’s defences. In return, the ward and regeneration saves only left one wound to repair in my magic phase. In the very last round, the greatswords and left flank cavalry reached the second unit of skeletons, which survived one round of combat, but failed to stay alive for the very last round. End conclusion : Kaj defeated me utterly!!! If I have to point towards one event of very importance apart from Kajs splendid tactics, it were the incredible armour saves of the empire knights at the receiving end of the black knights and Varghulf charge.
Most valuable unit(s):

  • Vampire general for surviving four rounds of combat against the arch lector on war altar.

  • Dire wolves and zombies for keeping the enemy out of my right flank long enough.

Aftermath by Stefano :

It turned out this tournament was the “tournament of revenges” : in former tournaments, I lost from Maarten but got my chance for payback time. In return, I won from Kaj at one of the former Full Tilt tournaments, and he got back this time. I fought and lost against Nico several years ago during the Brassman-tournament, alas I could not turn tides against him this time. Next time surely!

In the end, I settled for the 26th place, just enough to achieve one point better in the ranking than last year. Being able to overclass my results of 2007 made me leave in a good mood.

Alas, this did not last long, for on the way home, heavy snowfall caused a lot of traffic jam on the highways. When we finally got through the worst part, we were struck by a car. It’s driver lost control of the steering wheel due to the slippery state of the road. Fortunately nobody got wounded, but still I would like to express my sympathy to Bart Goris, our “taxi driver” who’s car was severely damaged by this accident.

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