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By Stefano
Prequel:
The
first tournament in the Ranking season 2009 was of course a must for me. Little
time for new models, so the only addition was one vampire pirate captain as one
of my messengers. I was aiming for a top-40 place in over 120 contestants, for
this tournament is really tough. However, the main objective stays to have a
good time!
The tables:
Always
superb scenery material on this tournament, and never too much! I really like it
that way, for it can give you tactical advantages or challenges, but never a
drastic change of strategy.
The draw of battles:
Looking
at the list of participating armies, I expected daemons, undead and dark elves.
Not for my first battle, for it was obvious I had to play Maarten, who is not
only also a member of the same Conectr-club, but also carpooled with me to this
tournament. One thing was for sure: he was going for a revenge, but fun would be
there no matter what!
Round 1:
Stefano's
Opponent: Maarten Vanwesemael (Conectr).
Army:
Warriors of Chaos.
About
the opponent: I know Maarten for a long time now, and so far it was
always fun. I once beat him in a tournament, so I knew he would try to
get back at me.
About
the battle: Being a recently renewed army, it was the first time I
encountered Chaos. I wasn’t able to get into the changes, but Maarten
took the time to explain them to me. It really helps to get the fun in
the game! Nevertheless, I tend to loose every first time I play a new
army.
There was a large grave yard in the centre of the battle field, and we
agreed it was difficult terrain. Maarten having mainly cavalry, I
deployed my infantry in the vicinity of this yard, hoping it would help
me to protect my flanks: in the centre the unit with my general and
battle standard bearer, on the left the skeletons with the second
vampire, and on the right the zombies. Furthermore, I deployed my black
knights in a small wood on my left flank, together with my bats,
Varghulf and a unit of wolves. The other wolves took the right flank,
just to have something to throw in a flank or keep his fast cavalry at
bay. Maarten positioned his two big blocks of chaos knights in the
centre, a unit of fast cavalry on each flank, and in the rear a unit of
marauders on foot. As characters I saw a tzeench wizard lord, two extra
hero wizards and a battle standard.
I went forward with the zombies, mainly to try to lure a unit of knights
to charge them. In that vision, the zombie unit swell in numbers in my
first two rounds of magic. The skeletons with general and battle
standard followed close to them. I tried to occupy the grave yard with
the other unit of skeletons, but had to abandon that plan when the
tzeench wizard lord on disc appeared on my left flank. This flying
blaster proved nigh impossible to charge, sending blast after blast into
my Varghulf and black knights, so in order to try to force the flyer
into a corner, the skeletons turned to the left. In the end, I was able
to charge the wizard with my bats, but alas, they proved too weak to
even make a dent.
In the meantime on my right, the wolves took a chance and charged the
flanks of his fast cavalry. The cowards opted to run, only to find them
fleeing through the unit of marauders on foot, who lost their nerves and
ran along. I continued the charge right into the flank of a unit of
chaos knights, well in position to launch four attacks onto a wizard. I
made one wound, but was then butchered. First points earned! However,
the fast cavalry and the marauders rallied, so no more extra points.
The knights eventually picked the bait, and proved to be very efficient
in reducing zombies to pulp, for even the swollen ranks were all gone
after the first round of combat. I tried to get my general together with
his retinue in combat, but it was too late. In the end, Maarten
butchered all but the general, the battle standard (who lost his
regeneration banner in the first round of enemy magic!), and two units
of skeletons. In return, I did not earn much points for destroyed units,
but managed to get away with half-points of all three heroes (of which
two lost a wound in an irresistible force curse of years, both rolling a
six and so one wound!). End verdict: loads of fun with Maarten having
his revenge: solid loss for me.
Most
valuable unit(s):
-
Dire wolves for taking a
wound from a wizard.
-
General for getting away
with an irresistible curse of years in the last round of magic,
wounding two heroes.
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Round 2:
Stefano's
Opponent: Sebastiaan Follens (Conectr).
Army:
Orcs and Goblins.
About
the opponent: Sebastiaan is fairly new to the warhammer tournament
scene. If it runs in the family, he’ll grow to be tough to play against,
just like his brother Alex. I surely enjoyed the game, and I always tend
to give newbies the benefit of the doubt …
About
the battle: I was facing a massive orcs and goblin army, with several
orc infantry and night goblin units, all along with spider riders, a
doom diver, some spear chucka’z and a rock lobber. But the orc and two
goblin shamans bothered me most.
This time, we had to play the “messenger”-scenario: extra points if
messengers could exit the table at the other side. I figured I used two
messengers as speed bumps (they are stubborn, have a 4+ ward save and
magic resistance 1), and try to score some extra points by running the
other two up the flanks. In that respect, I deployed my infantry in a
central position, dire wolves and bats on my left and black knights and
wolves with the Varghulf on the right. The scenery was a bit in my
advantage, for a couple of houses could serve as hiding places or flank
protectors.
In the first round of magic, my battle standard bearer was killed right
away by some fluffy greenskin magic (I could not block all the
spells), so byebye regeneration. However, the first rounds of combat
were promising, for I destroyed his spider riders and wolf riders both
on the left and right flank. So far so good, for the messengers on the
flank were given “the messenger highway 69, a way to get quickly to the
other side”. On the left, I managed to increase damage by taking out the
rock lobba and the spear chucka with a combined attack from wolves and
bats. The latter were now nicely positioned in the greenskin’s rear.
However, in the centre my general missed a crucial stupidity test (I was
hoping for a frontal charge to take out his general and orc shaman, but
alas …), leaving the accompanying skeleton unit vulnerable to an orc
flank charge. I managed to stay alive for three rounds of combat by
throwing the zombies in the orc’s flank, but in the end all skeletons
were killed. The general disappeared due to combat result (and there I
made the crucial mistake to forget the 4+ ward save!!! Really stupid!!!
Just like my general by the way …) and the use of a greenskin magic item
giving their units a +1 leadership and mine a -1. Result: all units were
forced to take 3 crumble tests before the game was over. The death (so
to speak) of my general took a great toll, for all wolves, bats and
zombies disappeared. Byebye rear-threats …
There was still some positive news from the central right, for one
messenger kept a massive unit of orc shoppa’z at bay for about 4 rounds
of combat: saving all the wounds, killing some orcs himself, and always
passing his breaktests! I think I will take that model as my general
next time … The remaining vampire kept his skeleton unit alive and even
managed to get rid of a unit of night goblins including a shaman. And
both messengers got to the finish, yeehah!
Alas, the last rounds of combat again caused me some serious head ache,
for the Varghulf wasn’t even able to make a dent in a unit of spider
riders, and in return was butchered by them (where are the successful
regeneration rolls when you really really need them ???)
Finally, the extra points for getting messengers across didn’t buy me
enough points, so I was facing my second defeat, and this time it was
even a crushing …
Most
valuable unit(s):
-
Wolves and bats for creating
the “messenger highway 69, the fast track to get across the field”
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Round 3:
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Stefano's
Opponent: Dieter Geboers.
Army:
High Elves.
About
the opponent: Dieter is an enthusiastic player whose mood follows the
ups and downs of the game. I have no problems with that, cause I’m no
better ;o). Dieter, always in for a rematch!
About
the battle: Inspecting the content of the high elves army, I noticed 1x
level 4 wizard and 2x level 2 wizards. Being an undead player counting
on some magic, I slightly began to despair. In addition, there were two
bolt throwers and two units of bowmen, so I figured I would be blasted
and shot to pieces in no time. Fortunately, the unit of silver helms,
fast cavalry, dragon princes, a single eagle and a small unit of phoenix
guards were less of a threat.
All shooters were placed on top or close to the hill in the opponent’s
deployment zone, with the phoenix guard in the centre and the cavalry on
both flanks, ending in a refused flank position (no units on my right).
I countered with my infantry in the centre, and all faster units on my
left flank in opposition to the hill (with the exception of one unit of
wolves to threaten the open right flank)
The first round of enemy magic saw quite some infantry models disappear,
and my black knights being pinned down (as in fact was the case for 4
turns in a row …). I knew I had to get in combat as soon as possible, so
all units advanced forwards. My reraise activities were countered
straight away, so I opted to end with a Gaze of Nagash on the
silverhelms in an attempt to get rid of the level 4 wizard. To both our
surprise, both dices ended with a 6 on top, resulting in a bloody pulp
of silverhelms, the only survivor being the wizard himself. Even for an
elf this is psychologically too much to cope with, so he took off and
ran, ending a few inches from the edge. So far, so good!
Alas, the wizard came to his senses, and more infantry, dire wolves and
bats were shot and blasted to oblivion. In the meantime, my Varghulf
tried to scare off the fast cavalry, but they must have eaten quite some
spicy garlic, for terror test was passed and they stayed nicely out of
grip of the behemoth. Leaving them as they were, I ran through some
difficult terrain to try to tackle the dragon princes in the rear. Alas,
it took me 4 turns to get there … big mistake! I also had to switch
position of my two skeleton units, for the unit carrying the flaming
banner has no chance whatsoever to beat the dragon princes due to their
immunity to flaming attacks. This cost me an extra turn, but in the end
my general and retinue clashed into the front of the princes, killing
them all in two rounds of combat (and the help of the Varghulf in the
last round of combat).
It was when the level 4 wizard joined a bolt thrower crew
that my vampire with Talisman of Lycni began to pay off. After an
impressive sprint, he clashed into the crew. Slaying them both and
taking no casualties in return, the wizard again lost his nerves,
running off the board this time. This loss of high elf magical defense
resulted in a new unit of zombies to cope with the fast cavalry, and a
nice reraise of the fallen comrades.
After a small dispute (where Dieter was right and I was wrong … mea
culpa!) I saw my second unit of skeletons charged by the phoenix guard
in the front and the fast cavalry in the flank (after they smashed
through the zombies like a knife though an overripe banana … ).
The multitude of hard hitting attacks made my skeletons loose the
combat, but not hard enough to completely disappear.
In the last rounds, the bats took care of a wizard containing unit of
bowmen, while the skeletons were replenished. I was not able to take
down the eagle, who bothered me the entire game by denying several march
moves. And the remaining bolt thrower eventually took care of the fast
running vampire with a single bolt.
Final result: solid win for me.
Most
valuable unit(s):
-
General for casting irresistible Gaze of Nagash,
replenishing a lot of undead infantry, and for taking down two
dragon princes.
-
Vampire with Talisman of Lycni for taking down the
level 4 wizard and a bolt thrower.
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Aftermath by Stefano:
As
usual, the Full Tilt tournaments are the starting highlight of the tournament
season. Taking part of a tournament of over 120 players not only makes the gamer
field quite diverse, it is also a good opportunity make new friends or meet
comrades from long ago. Again a big applause to the organizers to keep on going
in making Full Tilt such a charismatic tournament!!!
I
never have the ambition to end very high up the final ladder, but I was secretly
hoping to beat my former Full Tilt results. Alas, with 2 losses in a row, that
proved to be too much, ending 76th. Better luck next year ;o)
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