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By Kaļo
Prequel:
Haarlem was a tournament I
hadn't attended before. In the past it had bothered me that I had to drive for 2
hours to the Netherlands in order to play a tournament. But now that a couple of
fellow Knights of Bayard wanted to go I agreed to join them. Afterspending the
night on the comfortable couch of a collegue Knight of Bayard and a more-than-2
hour drive we arrived in Haarlem. Beware, here we come...
The tables:
The tables were certainly big
enough to play our battles on. The scenery was placed nicely and allowed
tactical playing without giving to much advantage to certain armies. With my
list (see below left) I would try to get a tactical benefit from this...
The draw of battles:
I
hadn't really looked
up front what kind of armies I could be facing but when 'the Dutch Big Guy'
tapped my shoulder and asked if I was coming I knew I was in for a treat...
Round 1:
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Kaļo's
Opponent:
Leo van Groot Battave. (De Witte Ridder)
Army:
Lizardmen.
About
the opponent:
Like I said: the Dutch Big Guy but today I'd call him 'Stoffel' because that
was on the shirt he borrowed from a fellow 'Witte Ridder'. Leo always tries
to destabilize you with tricky remarks and jokes but this is a game in which
I haven't been beaten yet. For every 'stone' he threw at me he got a
immediate reply... :o)
They can say what they want but although we didn't get past turn 4 I really
like playing Leonard because he's a tactical AND 'social' challenge!
About
the battle:
I was facing a Slann in a big unit of temple
guard, two units of 15 sauri, two 'skink hordes' and some skirmishers. A
skink priest and two Scar Veterans on Cold Ones finished the picture.
I chose to deploy between the rocks of the scenery and for three turns I
tried to get rid of the Slann with my canons. The Slann each time got his
'Look Out, Sir' (this is surely one of the best changes in the new book for
the Lizardmen) but in return the canons managed to kill all but three temple
guards. At the left my Archlector got rid of one of the blocks of Sauri and
kept the skinks on that side busy. Everything seemed to go fine until in his
last turn Leo succeeded in scoring a lot of victory points by killing or
wounding my three heroes, a canon and the knights. The result was a solid
loss...
Most
valuable unit(s):
- The two great canons which succeeded in killing
18 of 21 temple guards. They didn't misfire once...
- Archlector on War Altar for destroying a block of
Sauri.
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Round 2:
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Kaļo's
Opponent: Alex Follens (Conect'R).
Army:
Lizardmen.
About
the opponent: Alex is a kind and tactical challenging opponent. We didn't
argue about lots of things. I had one little problem and that was that a low
hill could blocked line of sight to large targets. Being both good sports we
took a roll which was in my disadvantage. I really
hope to encounter this young player again soon... for revenge :o)
About
the battle:
Facing another Slann accompanied by two Skin Priests and an Ancient Stegadon
with an engine of the gods made me a little worried. A Scar Veteran, aunit
Cold One Riders, some skinks, a nice bodyguard of Temple Guards and some
terradons completed the picture.
'Steggie' remained behind the hills fearing my artillery while most of his
army advanced. At a rather early stage my Archlector was able to overrun
into the unit of the Slann and started killing everything in the area in the
ensuing magic and combat phases. Although trying, Alex failed to dispel
several of his bound prayers or the bound spell of the chariot. The
helblaster was the other main killer killing 4 Cold One Riders, the Skink
Priest on the stegadon and doing 4 wounds on the stegadon itself. These last
wounds were a result of a misfire on the monster resulting in 30 hits. It
deed one wound too short though because the monster succeeded in charging
the Archlector on war altar who was alreadfy in challenge with the Slann.
The impact hits took the last wound of the War Altar and my Archlector was
now outnumbered by a terror causing creature. Because of the ongoing
challenge he could not take the last wound of the Stegadon and was overrun.
A cruel result for someone who had killed 28 models including 3 heroes. To
their general's revenge the canon blew up the creature. Although Alex and I
had the impression that I hadn't lost much while he had only half a Slann
remaining the battle ended a draw.
Most
valuable unit(s):
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The Archlector on War Altar: 29
kills including 3 double wound heroes and a wound on both the Stegadon
and the Slann. To bad he died.
-
The Pistoleers for surviving 7
impact hits of Terradons and disposing of the later.
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Round 3:
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Kaļo's
Opponent: Maarten Van Wezemael (Conect'R).
Army:
Chaos Mortals.
About
the opponent:
I had encountered at least twice before but then
he played Dark Elves. I have to say he's better with his Druchii than with
the minions of Chaos. But as always it proved to be a nice battle where my
opponent didn't threw his dice as good as he would have wanted.
About
the battle: With two pyramids and two swamps making a massive approach
nearly impossible I could position my artillery in a matter that it would
really wreak havoc in the midst of the Chaos Warriors. While my Archlector
was charged by the Khorne urvivors of a Hellblaster volley the 3 Nurgle
Wizards didn't want to get too close with their bodyguard of Slaanesh
knights. No worries for me as my artillery continued to bring fire upon them
and the Dragon Ogres on my left. These however got stuck in the mud when
trying to charge my pisotleers. From there they didn't pose any thread
anymore and my Flagellants were soon able to take their flank. In the mean
time a Tzeentch Sorcerer that had survived a Hellblaster volley charged the
crew of this warmachine. He killed a crew member but the other 2 held their
nerve and didn't go down for two more rounds of combat. And then my Warrior
Priest could come to their relief and challenge the Sorcerer. The will of
Sigmar proved stronger than the one of the 4 Chaos gods and the Warrior
Priest killed the sorcerer. This was the sign for crew of the Hellblaster
and the other artillery to take aim at the three other sorcerers and their
bodyguard for they simply didn't want to charge the Archlector who
interposed of them charging into my infantry. The result was that with the
exception of a unit marauders and a unit marauder horsemen none of the Chaos
army survived. A crushing victory was the result.
Most
valuable unit(s):
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The hellblaster and its crew:
they shot up more than 1000 points of Chaos knights and heroes and
survived being in combat with a sorcerer on disc for 3 rounds of combat.
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The archlector for getting rid
of 4 Khorne Knights and remaining a threat for the Nurgle Wizards and
their Slaanesh bodyguard.
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Aftermath:
I
ended on the nineth place of this tournament. The adversaries were great
challenges and the battles were fun. A small point of bad comment for the
organisation: even though a location for a tournament can be expensive, a
tournament where 50 players pay 7 of registration could do better than 4
plastic night goblin fanatics on a pedestal. There were also some discussions
about the judging but that can be a matter of interpreting a language which is
not our native language. Back to Top
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