| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Falco, the Peace Keeper () |
1 |
4 |
5 |
5 |
4 |
4 |
3 |
5 |
3 |
9 |
1+ |
|
|
|
2 |
216 |
General; Units within 12" may use General's Leadership; Barding; Full Plate Armor; Shield; Warhorse *** Elector Count
*** Joins Reiksguard
|
| Runefang |
All hits autowound (no armour saves). |
[100] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Mat Chstick, the Alightened () |
1 |
4 |
3 |
3 |
3 |
4 |
3 |
3 |
1 |
8 |
|
|
4 |
2 |
1 |
310 |
Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; Lore of Light; Miscast Table *** Wizard Lord
*** Joins Greatswords |
| Van Horstman's Speculum |
In a challenge, the bearer and his opponent fight using each other's St, To, In, and At. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Otto von Stumkopf (HerEm) |
1 |
4 |
5 |
5 |
4/5 |
4 |
2 |
5 |
3 |
8 |
2+ |
|
|
|
2 |
147 |
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse *** Captain
*** Joins White Wolfs |
| Sword of Sigismund |
+1 St; Always strikes first. |
[50] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Father Eustachius () |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
3+ |
|
|
1 |
2 |
167 |
Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; Barding; Prayers of Sigmar; Great Weapon; last in HtH unless charging, Conflicts w/ shield; Heavy Armour; Warhorse *** Sigmarite Warrior Priest
*** Joins Greatswords |
| Icon of Magnus |
Character and unit immune to fear |
[30] |
| Sigil of Sigmar |
Magic Resistance (1). |
[20] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Brother Clavicula () |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
1+ |
|
|
1 |
1 |
129 |
Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; Prayers of Sigmar; Great Weapon; last in HtH unless charging, Conflicts w/ shield *** Sigmarite Warrior Priest
*** Joins Spearmen |
| Armour of Meteoric Iron |
1+Sv - cannot be improved. |
[30] |
| Reiksguard Knigts - Talabheimer Section (Kngt) |
6 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
232 |
| Inner Circle; Barding; Lance; St+2 on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Banner of Duty |
Re-roll failed rallying test. |
[10] |
| First Knight |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
7 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| White Wolf Knights - Middenheimer Section (Kngt) |
4 |
4 |
4 |
3 |
4/5 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
220 |
| Inner Circle; Barding; White Wolf Hammer; Two-handed, +2St on charge, +1 St otherwise.; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Banner of Valour |
Immune to Panic. |
[40] |
| First Knight |
1 |
4 |
4 |
3 |
4/5 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[16] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| 1st Reg. Talabheimer Spearmen () |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
293 |
| Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Banner of Griffon |
Double rank bonus; cannot pursue. |
[50] |
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| 82nd Det. Brigadoons () |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[50] |
| Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
|
| 3rd Bat. Talabheimer Handgunners () |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| 5th Bat. Nulner Handgunners () |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| 187th Bat. Huntsmen () |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
56 |
| Longbow; 30", St3 hit; Skirmish.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[6] |
| 17th Reg. Talabheimer Greatswords (Great) |
14 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
1 |
270 |
| Stubborn; Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| War Banner |
+1 to Combat Resolution |
[25] |
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
1 |
[12] |
| 101st Det. Brigadoons () |
7 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[35] |
| Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
|
| 2nd Sq. Nulner Pistoliers () |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
112 |
| Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". Strength 4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are St4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| 1st Sq. Averlander Pistoleers () |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
112 |
| Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". Strength 4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are St4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Blast to the Past () |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
Use larger Cannon rules *** Great Canon |
| Nulner Crew () |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Sudden Death () |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
125 |
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv *** Helblaster |
| Nulner Crew () |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Conqueror Steam Tank |
1 |
|
1 |
4 |
6 |
|
25 |
|
|
10 |
|
|
|
|
10 |
300 |
| All difficult terrain impassable; Drives through obstacles; Steam Gun; Main Cannon; Large Target; Unbreakable; Terror; Malfunction Chart: 1= -4D6HPs and -4SPs, 2-3= -2D6HPs and -2SPs, 4-5= -D6HPs and -1SP, 6= No damage and +1 SP.
|