Home • Wolves & Hired Swords • Warhammer Fantasy • Warhammer 40,000 • Other Sites • Guestbook • Contact

The Relieve Force

 
 

The Relieve Force
Gargaroth's Legion of Doom

 
 

Up

 

Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Falco, the Peace Keeper () 1 4 5 5 4 4 3 5 3 9 1+ 2 216
General; Units within 12" may use General's Leadership; Barding; Full Plate Armor; Shield; Warhorse
*** Elector Count
*** Joins Reiksguard
  Runefang All hits autowound (no armour saves). [100]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Mat Chstick, the Alightened () 1 4 3 3 3 4 3 3 1 8 4 2 1 310
Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; Lore of Light; Miscast Table
*** Wizard Lord
*** Joins Greatswords
  Van Horstman's Speculum In a challenge, the bearer and his opponent fight using each other's St, To, In, and At. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
Otto von Stumkopf (HerEm) 1 4 5 5 4/5 4 2 5 3 8 2+ 2 147
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
*** Captain
*** Joins White Wolfs
  Sword of Sigismund +1 St; Always strikes first. [50]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Father Eustachius () 1 4 4 3 4/6 4 2 4 2 8 3+ 1 2 167
Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; Barding; Prayers of Sigmar; Great Weapon; last in HtH unless charging, Conflicts w/ shield; Heavy Armour; Warhorse
*** Sigmarite Warrior Priest
*** Joins Greatswords
  Icon of Magnus Character and unit immune to fear [30]
  Sigil of Sigmar Magic Resistance (1). [20]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Brother Clavicula () 1 4 4 3 4/6 4 2 4 2 8 1+ 1 1 129
Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; Prayers of Sigmar; Great Weapon; last in HtH unless charging, Conflicts w/ shield
*** Sigmarite Warrior Priest
*** Joins Spearmen
  Armour of Meteoric Iron 1+Sv - cannot be improved. [30]
Reiksguard Knigts - Talabheimer Section (Kngt) 6 4 4 3 4 3 1 3 1 8 1+ 2 232
Inner Circle; Barding; Lance; St+2 on charge; Full Plate Armor; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Banner of Duty Re-roll failed rallying test. [10]
  First Knight 1 4 4 3 4 3 1 3 2 8 1+ 2 [16]
  Warhorse 7 8/7 3 3 3 1 3 1 5 [0]
White Wolf Knights - Middenheimer Section (Kngt) 4 4 4 3 4/5 3 1 3 1 8 2+ 2 220
Inner Circle; Barding; White Wolf Hammer; Two-handed, +2St on charge, +1 St otherwise.; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Banner of Valour Immune to Panic. [40]
  First Knight 1 4 4 3 4/5 3 1 3 2 8 2+ 2 [16]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
1st Reg. Talabheimer Spearmen () 23 4 3 3 3 3 1 3 1 7 5+ 1 293
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Griffon Double rank bonus; cannot pursue. [50]
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
  82nd Det. Brigadoons () 10 4 3 3 3 3 1 3 1/2 7 1 [50]
Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
3rd Bat. Talabheimer Handgunners () 9 4 3 3 3 3 1 3 1 7 1 105
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
5th Bat. Nulner Handgunners () 9 4 3 3 3 3 1 3 1 7 1 105
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
187th Bat. Huntsmen () 4 4 3 3 3 3 1 3 1 7 1 56
Longbow; 30", St3 hit; Skirmish.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [6]
17th Reg. Talabheimer Greatswords (Great) 14 4 4 3 3/5 3 1 3 1 8 4+ 1 270
Stubborn; Great Weapon; last in HtH unless charging, Conflicts w/ shield; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [25]
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  101st Det. Brigadoons () 7 4 3 3 3 3 1 3 1/2 7 1 [35]
Treat all weapons as hand weapons.; 2ndWeapon; No shield in HtH
2nd Sq. Nulner Pistoliers () 4 4 3 3 3 3 1 3 1 7 5+ 2 112
Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". Strength 4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are St4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
  Marksman 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
1st Sq. Averlander Pistoleers () 4 4 3 3 3 3 1 3 1 7 5+ 2 112
Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". Strength 4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are St4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
  Marksman 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Blast to the Past () 1 7 3 100
Use larger Cannon rules
*** Great Canon
  Nulner Crew () 3 4 3 3 3 3 1 3 1 7 1 [0]
Sudden Death () 1 7 3 125
24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
*** Helblaster
  Nulner Crew () 3 4 3 3 3 3 1 3 1 7 1 [0]
Conqueror Steam Tank 1 1 4 6 25 10 10 300
All difficult terrain impassable; Drives through obstacles; Steam Gun; Main Cannon; Large Target; Unbreakable; Terror; Malfunction Chart: 1= -4D6HPs and -4SPs, 2-3= -2D6HPs and -2SPs, 4-5= -D6HPs and -1SP, 6= No damage and +1 SP.
Total Army Cost: 2999 Pts.
Notes:
Casting Pool: 6
Dispel Pool: 6
Models in Army: 116
Troop Type Count Unused Points Unused Percent
Hero (<=6unit) 5 1 969 2031 32%
Core (>=4unit) 5 n/a 1011 1989 33%
Special (<=5unit) 4 1 594 2406 19%
Rare (<=3unit) 2 1 425 2575 14%
Magic Item Summary 13 n/a 455 n/a 15%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

Vote for us at:

 
This website is completely unofficial and in no way endorsed by Games Workshop Limited.
For more information read our Disclaimer.
Site can be best viewed using Old English Text MT and Lucida Calligraphy Font
Nedstat Basic - Free web site statistics