| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| * Brother Clavicula () |
1 |
4 |
4 |
3 |
4/7 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
|
1 |
2 |
164 |
Usage Conflict; Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; General; Units within 12" may use General's Leadership; Barding; Prayers of Sigmar; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Warhorse *** Warrior Priest of Sigmar
*** Joins Spearmen of Reiksguard in deployment
*** Wounds: OO
|
| Sword of Might |
+1St |
[20] |
| Van Horstman's Speculum |
In a challenge, the bearer and his opponent fight using each other's St, To, In, and At. |
[25] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Otto Von Zeppel (Sorc) |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
145 |
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Heaven; Miscast Table *** Battle Wizard of the Celestial Order
*** Joins Handgunners in deployment
*** Wounds: OO
|
| Luckstone |
Allows wearer to re-roll one die used to cast or dispel. Can effectively cancel a Miscast or cause either IF or a Miscast. One use only. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| Handgunners |
11 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
121 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| Spearmen |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
243 |
| Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[50] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Huntsmen |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
50 |
| Longbow; 30", S3 hit; Skirmish.
|
| Reiksguard Knights |
7 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
258 |
| Inner Circle; Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Banner of Duty |
Re-roll failed rallying test. |
[10] |
| First Knight |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
8 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
112 |
| Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". S4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are S4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
| Use larger Cannon rules
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
75 |
| 12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Hellblaster |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
125 |
| 24", As smaller cannon, fires 3 barrels, art. dice instead of guessing the range; 0-12" St5 hits, -3Sv, 12-24" 1/2 St4 hits, -2 Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |