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"Lucky" Strayk's Raiders

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
"Lucky" Strayk () 1 5 6 3 5/7 4 3 6 4 8 4+ 1 162
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Heavy Armour
*** Beast Lord
  Pelt of the Dark Young 6+ Scaly Skin (combines with normal armour). Bearer and his unit gain MR(1) [25]
  Horn of the Great Hunt May only be given to the army General. All Ambushing units may add +1 to their Ld when attempting to ambush. [30]
Benzon () 1 5 4 3 3/5 4 2/3 4 2 6 /5+ 2 1 1 206
Raiders, Ambush; Mark of Nurgle; Hero has +1 Wo (in profile) and causes Fear; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Nurgle; Braystaff; +2 St in CC (as GW) OR +2 Save in CC; Choose at start of each CC Phase
*** Bray Shaman
  Skull of Katam +1 to Cast [50]
Hedgez () 1 5 4 3 3/5 4 2 4 2 6 /5+ 2 1 1 160
Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Lore of Beasts; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
*** Bray shaman
  Dispel Scroll Dispels one spell. One use only. [25]
  Staff of Darkoth Counts as braystaff; Shaman always knows "The Wild Call" (9+)- Cast on a Beast Herd, Bestigor or Warhounds unit within 12" of caster and within it's normal charge range of an enemy. The unit may declare and make a normal charge move immediately, the charged unit may only stand as a reaction. [25]
Beast Herd (Gors) 13 5 4 3 3 4 1 3 1 6 6+ 1 183
Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; Hand Weapon & Shield; In HTH combat, additional +1 Save when using hand weapon.; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Foe-Render 1 5 4 3 4 4 1 3 2 7 6+ 1 [20]
  Ungors 10 5 3 3 3 3 1 3 1 6 6+ 1 [50]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
Beast Herd (Gors) 9 5 4 3 3 4 1 3 1/2 6 1 125
Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Foe-Render 1 5 4 3 4 4 1 3 2/3 7 1 [20]
  Ungors 5 5 3 3 3 3 1 3 1 6 1 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Pestigors 13 5 4 3 4/6 4 1 3 1 7 5+ 1 248
Mark of Nurgle; Unit causes Fear; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Gouge-horn 1 5 4 3 4/6 4 1 3 2 7 5+ 1 [12]
Chaos Warhounds 6 7 4 3 3 1 3 1 5 2 36
Ambush
Chaos Warhounds 8 7 4 3 3 1 3 1 5 2 48
Ambush
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
  Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
  Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
  Tuskgors 2 7 3 3/5 2 1 [0]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
  Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
  Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
  Tuskgors 2 7 3 3/5 2 1 [0]
Tuskgor Chariot 1 5 4 4 D6+1 4+ 4 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
  Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
  Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; Strikes last in HtH unless charging
  Tuskgors 2 7 3 3/5 2 1 [0]
Centigors 4 8 4 3 4 4 1 2 1(2) 7 5+ 2 130
Drunken, Move Through Woods, Trample; Spear; +1S on charge; Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Gorehoof 1 8 4 3 4 4 1 2 2(3) 7 5+ 2 [14]
Chaos Trolls 3 6 3 1 5 4 3 1 4 4 3 165
Cause Fear; Regenerate; Stupidity; Troll Vomit (each model forfeits all attacks to make 1 S5 autohit No ArSv)
Beast of Nurgle 1 2D6 3 4 5 3 2 D6+1 10 3 75
Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear
Chaos Giant 1 6 3 3 6 5 6 3 S 10 6 205
Ignore Little 'Un Panic, Large Target, Causes Terror, Fall Over, Move Over Obstacles, Stubborn, Giant Attacks
  Big Things 1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. -
  Little Things 1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club. -
Total Army Cost: 1998 Pts.
Casting Pool: 6
Dispel Pool: 4
Models in Army: 83
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 528 1472 26%
Core (>=3unit) 6 n/a 895 1105 44%
Special (<=4unit) 2 2 295 1705 14%
Rare (<=2unit) 2 0 280 1720 14%
Magic Item Summary 5 n/a 155 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


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