| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Elector Count |
1 |
4 |
5 |
5 |
4/6 |
4 |
3 |
5 |
3 |
9 |
1+ |
|
|
|
1 |
116 |
General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging Wounds: OOO
|
| Armour of Meteoric Iron |
1+Sv - cannot be improved. |
[30] |
| Captain |
1 |
4 |
5 |
5 |
4/6 |
4 |
2 |
5 |
3 |
8 |
3+ |
|
|
|
1 |
139 |
Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Pegasus Wounds: OO
|
| Doomfire Ring |
Bound Spell. Power 3. Rng:18". Hits first unit in path. 1D6 St3. |
[25] |
| Pegasus |
1 |
8 |
3 |
|
4 |
4 |
3 |
4 |
2 |
6 |
|
|
|
|
3 |
[50] |
Fly Wounds: OOO
|
| Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
140 |
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Miscast Table Wounds: OO
|
| Rod of Power |
Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. |
[45] |
| Warrior-Priest of Sigmar |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
|
1 |
2 |
119 |
Has 4 Prayers of Sigmar (Bound Spells, Power Level 3, may only use one Prayer per turn).;Warrior Priest and his unit Hate Chaos, Skaven, Chaos Dwarfs, Khemri, and Vampire Counts (unless immune to psych);+1 dice to dispel pool.;Cannot join White Wolf Knights.;Cannot join a unit with a Warrior Priest of Ulric.; Cannot use Prayers of Sigmar on a Warrior Priest of Ulric.; Barding; Prayers of Sigmar; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Warhorse Wounds: OO
|
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Spearmen |
19 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
253 |
| Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
8 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[40] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Detachment - Handgunners |
6 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[48] |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Swordsmen |
19 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
303 |
| Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Banner of Griffon |
Double rank bonus; cannot pursue. |
[50] |
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
8 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[40] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Detachment - Handgunners |
6 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[48] |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
|
| Greatswords |
19 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
1 |
270 |
| Stubborn; Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
1 |
[12] |
| Reiksguard Knights |
6 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
222 |
| Inner Circle; Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| First Knight |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
7 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| White Wolf Knights of the Inner Circle |
5 |
4 |
4 |
3 |
4/5 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
148 |
| Inner Circle; Barding; White Wolf Hammer; Two-handed, +2St on charge, +1 St otherwise.; Full Plate Armor; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
5+ |
|
|
|
2 |
112 |
| Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". S4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are S4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
75 |
12-48", As Stone Thrower with big template, St3 hits -1Sv Wounds: OOO
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
Use larger Cannon rules Wounds: OOO
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |