| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Beastlord |
1 |
5 |
6 |
3 |
5 |
4 |
3 |
6 |
4 |
8 |
1+ |
|
|
|
1 |
278 |
| Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; General; Units within 12" may use General's Leadership; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
|
| Armour of Damnation |
Chaos Armour; opponent in CC must re-roll all successful hits |
[30] |
| The Dark Heart |
Character & unit move +D3" on charge; if charge failed, no extra distance |
[25] |
| Berserker Sword |
+ (enemy in BtB's US/2) Attacks (round up) |
[40] |
| Tuskgor Chariot |
1 |
|
|
|
5 |
4 |
4 |
|
D6+1 |
|
4+ |
|
|
|
4 |
[85] |
| Mark of Chaos Undivided; May re-roll failed Psychology tests
|
| Ungor |
1 |
|
4 |
|
3 |
|
|
3 |
1 |
7 |
|
|
|
|
|
[0] |
| Spear; +1S on charge
|
| Tuskgors |
2 |
7 |
3 |
|
3/5 |
|
|
2 |
1 |
|
|
|
|
|
|
[0] |
| Bray Shaman |
1 |
5 |
4 |
3 |
3/5 |
4 |
2/3 |
4 |
2 |
6 |
/5+ |
|
2 |
1 |
1 |
200 |
| Raiders, Ambush; Mark of Nurgle; Hero has +1 Wo (in profile) and causes Fear; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Nurgle
|
| Staff of Darkoth |
Counts as braystaff; Shaman always knows "The Wild Call" (9+)- Cast on a Beast Herd, Bestigor or Warhounds unit within 12" of caster and within it's normal charge range of an enemy. The unit may declare and make a normal charge move immediately, the charged unit may only stand as a reaction. |
[25] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Bray Shaman |
1 |
5 |
4 |
3 |
3 |
4 |
2 |
4 |
2 |
6 |
|
|
2 |
1 |
1 |
150 |
| Raiders, Ambush; Mark of Chaos Undivided; May re-roll failed Psychology tests; Lore of Death; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Spell Familiar |
Knows 1 more spell than normal |
[15] |
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Beast Herd (Gors) |
9 |
5 |
4 |
3 |
3 |
4 |
1 |
3 |
1/2 |
6 |
|
|
|
|
1 |
115 |
| Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Foe-Render |
1 |
5 |
4 |
3 |
4 |
4 |
1 |
3 |
2/3 |
7 |
|
|
|
|
1 |
[20] |
| Ungors |
5 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
1 |
[20] |
| Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
|
| Beast Herd (Gors) |
9 |
5 |
4 |
3 |
3 |
4 |
1 |
3 |
1/2 |
6 |
|
|
|
|
1 |
115 |
| Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Foe-Render |
1 |
5 |
4 |
3 |
4 |
4 |
1 |
3 |
2/3 |
7 |
|
|
|
|
1 |
[20] |
| Ungors |
5 |
5 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
1 |
[20] |
| Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
|
| Pestigors |
14 |
5 |
4 |
3 |
4/6 |
4 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
310 |
| Mark of Nurgle; Unit causes Fear; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Plague Banner |
At start of Chaos Magic phase, enemy models in BtB with bearer must pass To test or take a Wo (no armour saves); No effect on models with Mark of Nurgle or Clan Pestilens skaven |
[50] |
| Gouge-horn |
1 |
5 |
4 |
3 |
4/6 |
4 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[12] |
| Bestigor Herd |
14 |
5 |
4 |
3 |
4/6 |
4 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
210 |
| Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Gouge-horn |
1 |
5 |
4 |
3 |
4/6 |
4 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
1 |
[12] |
| Tuskgor Chariot |
1 |
|
|
|
5 |
4 |
4 |
|
D6+1 |
|
4+ |
|
|
|
4 |
85 |
| Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
|
| Ungor |
1 |
|
4 |
|
3 |
|
|
3 |
1 |
7 |
|
|
|
|
|
[0] |
| Spear; +1S on charge
|
| Bestigor |
1 |
|
4 |
|
4/6 |
|
|
3 |
1 |
7 |
|
|
|
|
|
[0] |
| Great Weapon; Strikes last in HtH unless charging
|
| Tuskgors |
2 |
7 |
3 |
|
3/5 |
|
|
2 |
1 |
|
|
|
|
|
|
[0] |
| Centigors |
4 |
8 |
4 |
3 |
4 |
4 |
1 |
2 |
1(2) |
7 |
6+ |
|
|
|
2 |
106 |
| Drunken, Move Through Woods, Trample; Spear; +1S on charge; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Gorehoof |
1 |
8 |
4 |
3 |
4 |
4 |
1 |
2 |
2(3) |
7 |
6+ |
|
|
|
2 |
[14] |
| Spawn of Chaos |
1 |
2D6 |
3 |
|
4 |
5 |
3 |
2 |
D6+1 |
10 |
|
|
|
|
3 |
60 |
| Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear
|
| Spawn of Chaos |
1 |
2D6 |
3 |
|
4 |
5 |
3 |
2 |
D6+1 |
10 |
|
|
|
|
3 |
60 |
| Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear
|
| Chaos Giant |
1 |
6 |
3 |
3 |
6 |
5 |
6 |
3 |
S |
10 |
|
|
|
|
6 |
205 |
| Ignore Little 'Un Panic, Large Target, Causes Terror, Fall Over, Move Over Obstacles, Stubborn, Giant Attacks
|
| Big Things |
1. Yell and Bawl, 2-4. Thump with Club, 5-6. 'Eadbutt. |
- |
| Little Things |
1. Yell and Bawl, 2. Jump up and down, 3. Pick-up and ..., 4-6. Swing with Club. |
- |
| Chaos Warhounds |
5 |
7 |
4 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
2 |
30 |
| Ambush
|
| Chaos Warhounds |
6 |
7 |
4 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
2 |
36 |
| Ambush
|
| Chaos Warhounds |
6 |
7 |
4 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
2 |
36 |
| Ambush
|