| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
Assurancetourix
(Borgio the Besieger) |
1 |
4 |
6 |
5 |
4 |
4 |
3 |
5 |
4 |
9 |
2+ |
5+ |
|
|
2 |
250 |
| General; Units within 12" may use General's Leadership; Barding; Lance; +2S on charge; Shield; when reduced to zero Wo, roll D6 at end of phase, 1-3 killed, 4-6 gains 1 Wo; General's range 18" not 12"; 1 unit of pikemen/heavy cav can have 50 pt Banner
|
| #Mace of Might |
On a 'to hit' roll of 6, Strength is 10 |
[0] |
| #Armour of Brazen Bronze |
Armour Save 5+; Ward Save 5+ |
[0] |
| #Monstrous Mask Helm |
Cause Fear |
[0] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Heavy Cavalry |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
175 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| War Banner |
+1 to Combat Resolution |
[25] |
| Champion |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[15] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Paymaster |
1 |
4 |
4 |
4 |
4/6 |
4 |
2 |
4 |
2 |
8 |
3+ |
|
|
|
2 |
77 |
| Counts as BSB.; May not be General.; Army tests for panic if killed.; Barding; Great Weapon; Strikes last in HtH unless charging; Heavy Armour
|
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Heavy Cavalry |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
135 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[15] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Mercenary Captain |
1 |
4 |
5 |
5 |
4/6 |
4 |
2 |
5 |
3 |
8 |
3+ |
|
|
|
2 |
72 |
| Barding; Great Weapon; Strikes last in HtH unless charging; Heavy Armour
|
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Heavy Cavalry |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
150 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[15] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Giants of Albion |
1 |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
450 |
| Bologs |
1 |
6 |
3 |
3 |
6 |
5 |
5 |
3 |
|
6 |
|
|
|
|
5 |
[175] |
| Terror; Large target; Not slowed by obstacles but may fall; Falling test:D6 roll of 1, St 5 hit D3 Wo on all underneath, one turn to stand up; Random Attacks; May use Hengus's Ld if within 6".
|
| Hengus |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
4+ |
1 |
1 |
1 |
[100] |
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Beasts
|
| #Oggum Staff |
Allows Giants to use Hengus's Ld when within 6". Ward Save 4+. |
[0] |
| Cachtorr |
1 |
6 |
3 |
3 |
6 |
5 |
5 |
3 |
|
6 |
|
|
|
|
5 |
[175] |
| Terror; Large target; Not slowed by obstacles but may fall; Falling test:D6 roll of 1, St10 hit D6 Wo on all underneath, one turn to stand up; Random Attacks; May use Hengus's Ld if within 6".
|
| Mengil Manhide's Manflayers |
5 |
5 |
4 |
5 |
3/5 |
3 |
1 |
5 |
1 |
8 |
5+ |
|
|
|
1 |
287 |
| Great Weapon; Strikes last in HtH unless charging; Repeater Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Hate High Elves; Skirmish; Poisoned Attacks; Flayers
|
| #Banner Of Kalad |
Scout; enemy shooting suffers -1 to hit, -2 when not within 12" |
[0] |
| Mengil Manhide |
1 |
5 |
6 |
6 |
4/6 |
3 |
2 |
7 |
3 |
9 |
5+ |
|
|
|
1 |
[192] |
| Great Weapon; Strikes last in HtH unless charging; Heavy Armour
|
| Light Cavalry |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
2 |
95 |
| Fast Cavalry; Spear; +1S on charge; Normal Bow; 24", S3 hit; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Light Cavalry |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
2 |
95 |
| Fast Cavalry; Spear; +1S on charge; Normal Bow; 24", S3 hit; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Leadbelchers |
4 |
6 |
3 |
3 |
4 |
4 |
3 |
2 |
3 |
7 |
|
|
|
|
3 |
220 |
| Leadbelcher Cannon |
Range: 12", S4, Armour Piercing; Shoots artillery dice # of shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4 hits |
- |