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Money Wolves Heavy Hitters

 
 

Money Wolves Heavy Hitters
Money Wolves Backbone
Warriors of Spraayt-Lemmon
The Coh'la Adepts

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Assurancetourix
(Borgio the Besieger)
1 4 6 5 4 4 3 5 4 9 2+ 5+ 2 250
General; Units within 12" may use General's Leadership; Barding; Lance; +2S on charge; Shield; when reduced to zero Wo, roll D6 at end of phase, 1-3 killed, 4-6 gains 1 Wo; General's range 18" not 12"; 1 unit of pikemen/heavy cav can have 50 pt Banner
  #Mace of Might On a 'to hit' roll of 6, Strength is 10 [0]
  #Armour of Brazen Bronze Armour Save 5+; Ward Save 5+ [0]
  #Monstrous Mask Helm Cause Fear [0]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Heavy Cavalry 4 4 4 3 3 3 1 3 1 8 2+ 2 175
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [25]
  Champion 1 4 4 3 3 3 1 3 2 8 2+ 2 [15]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Paymaster 1 4 4 4 4/6 4 2 4 2 8 3+ 2 77
Counts as BSB.; May not be General.; Army tests for panic if killed.; Barding; Great Weapon; Strikes last in HtH unless charging; Heavy Armour
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Heavy Cavalry 4 4 4 3 3 3 1 3 1 8 2+ 2 135
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 4 3 3 3 1 3 2 8 2+ 2 [15]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Mercenary Captain 1 4 5 5 4/6 4 2 5 3 8 3+ 2 72
Barding; Great Weapon; Strikes last in HtH unless charging; Heavy Armour
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Heavy Cavalry 4 4 4 3 3 3 1 3 1 8 2+ 2 150
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Champion 1 4 4 3 3 3 1 3 2 8 2+ 2 [15]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Giants of Albion 1 450
  Bologs 1 6 3 3 6 5 5 3 6 5 [175]
Terror; Large target; Not slowed by obstacles but may fall; Falling test:D6 roll of 1, St 5 hit D3 Wo on all underneath, one turn to stand up; Random Attacks; May use Hengus's Ld if within 6".
  Hengus 1 4 3 3 3 3 2 3 1 7 4+ 1 1 1 [100]
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Lore of Beasts
    #Oggum Staff Allows Giants to use Hengus's Ld when within 6". Ward Save 4+. [0]
  Cachtorr 1 6 3 3 6 5 5 3 6 5 [175]
Terror; Large target; Not slowed by obstacles but may fall; Falling test:D6 roll of 1, St10 hit D6 Wo on all underneath, one turn to stand up; Random Attacks; May use Hengus's Ld if within 6".
Mengil Manhide's Manflayers 5 5 4 5 3/5 3 1 5 1 8 5+ 1 287
Great Weapon; Strikes last in HtH unless charging; Repeater Crossbow; 24", may do 2 shots @-1 to hit, St3 hit ; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Hate High Elves; Skirmish; Poisoned Attacks; Flayers
  #Banner Of Kalad Scout; enemy shooting suffers -1 to hit, -2 when not within 12" [0]
  Mengil Manhide 1 5 6 6 4/6 3 2 7 3 9 5+ 1 [192]
Great Weapon; Strikes last in HtH unless charging; Heavy Armour
Light Cavalry 5 4 3 3 3 3 1 3 1 7 6+ 2 95
Fast Cavalry; Spear; +1S on charge; Normal Bow; 24", S3 hit; Musician; +1CR if tied; +1 Ld in rally attempts.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Light Cavalry 5 4 3 3 3 3 1 3 1 7 6+ 2 95
Fast Cavalry; Spear; +1S on charge; Normal Bow; 24", S3 hit; Musician; +1CR if tied; +1 Ld in rally attempts.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Leadbelchers 4 6 3 3 4 4 3 2 3 7 3 220
  Leadbelcher Cannon Range: 12", S4, Armour Piercing; Shoots artillery dice # of shots; Can stand and shoot; On misfire, Ogre unit suffers D6 S4 hits -
Total Army Cost: 2006 Pts.
Casting Pool: 3
Dispel Pool: 3
Models in Army: 41
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 399 1601 19%
Core (>=3unit) 5 n/a 650 1350 32%
Special (<=4unit) 2 2 507 1493 25%
Rare (<=2unit) 2 0 450 1550 22%
Magic Item Summary 6 n/a 25 n/a 1%

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