| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Dark Emissary |
1 |
4 |
3 |
3 |
3 |
3 |
3 |
3 |
1 |
8 |
|
5+ |
4 |
2 |
1 |
265 |
| Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; +1 to cast; 5+ Ward Save
|
| Hireling Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
145 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Beasts
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Power Stone |
+2 dice to cast a spell. Dice may exceed maximum allowed by level. One use only. |
[25] |
| Mercenary General |
1 |
4 |
6 |
5 |
4/5 |
4 |
3 |
6 |
4 |
9 |
4+ |
|
|
|
1 |
119 |
| General; Units within 12" may use General's Leadership; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
|
| Sword of Might |
+1St |
[20] |
| Pikemen |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
1 |
270 |
| Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
6+ |
|
|
|
1 |
[10] |
| Paymaster |
1 |
4 |
4 |
4 |
4/6 |
4 |
2 |
4 |
2 |
8 |
5+ |
|
|
|
1 |
70 |
| Counts as BSB.; May not be General.; Army tests for panic if killed.; Great Weapon; Strikes last in HtH unless charging; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; Sr 4 hit, -2 ArSv, 1st rnd.; Heavy Armour
|
| Pikemen |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
6+ |
|
|
|
1 |
270 |
| Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Champion |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
6+ |
|
|
|
1 |
[10] |
| Duellists |
9 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
|
|
|
|
1 |
110 |
| Skirmish; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, 1st rnd.; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Hitman |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
|
|
|
|
1 |
[10] |
| Duellists |
9 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
|
|
|
|
1 |
110 |
| Skirmish; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, 1st rnd.; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Hitman |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
|
|
|
|
1 |
[10] |
| Crossbowmen |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
90 |
| Crossbow; 30", S4 hit, Move or Fire
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[10] |
| Crossbowmen |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
90 |
| Crossbow; 30", S4 hit, Move or Fire
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[10] |
| Ogres |
3 |
6 |
3 |
2 |
4/6 |
4 |
3 |
2 |
3 |
7 |
|
|
|
|
3 |
184 |
| Great Weapon; Strikes last in HtH unless charging; Standard; +1CR; Fear.
|
| Ogre Leader |
1 |
6 |
3 |
2 |
4/6 |
4 |
3 |
2 |
4 |
7 |
|
|
|
|
3 |
[10] |
| Maneater |
1 |
6 |
4/5 |
4 |
5 |
4 |
3 |
3/4 |
4 |
8 |
5+ |
|
|
|
3 |
270 |
| Stubborn, Immune to Psychology, Cause Fear; Cathayan longsword; ^; Heavy Armour; Light Armour
|
| Maneater #1 |
1 |
6 |
4 |
4 |
5/7 |
4 |
3 |
3 |
4 |
8 |
5+ |
|
|
|
3 |
[90] |
| Great Weapon; Strikes last in HtH unless charging; Heavy Armour
|
| * Maneater #2 |
1 |
6 |
4 |
4 |
5 |
4 |
3 |
3 |
4 |
8 |
5+ |
|
|
|
3 |
[90] |
| Usage Conflict; Brace of Handguns; 24", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, All attacks for 1st rnd.; Heavy Armour
|