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Money Wolves Backbone

 
 

Money Wolves Heavy Hitters
Money Wolves Backbone
Warriors of Spraayt-Lemmon
The Coh'la Adepts

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Dark Emissary 1 4 3 3 3 3 3 3 1 8 5+ 4 2 1 265
Magic Level 4; +4 dice to casting and +2 to dispel pool. Has 4 spells.; +1 to cast; 5+ Ward Save
Hireling Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 145
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Lore of Beasts
  Dispel Scroll Dispels one spell. One use only. [25]
  Power Stone +2 dice to cast a spell. Dice may exceed maximum allowed by level. One use only. [25]
Mercenary General 1 4 6 5 4/5 4 3 6 4 9 4+ 1 119
General; Units within 12" may use General's Leadership; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
  Sword of Might +1St [20]
Pikemen 23 4 3 3 3 3 1 3 1 7 6+ 1 270
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Champion 1 4 3 3 3 3 1 3 2 7 6+ 1 [10]
Paymaster 1 4 4 4 4/6 4 2 4 2 8 5+ 1 70
Counts as BSB.; May not be General.; Army tests for panic if killed.; Great Weapon; Strikes last in HtH unless charging; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; Sr 4 hit, -2 ArSv, 1st rnd.; Heavy Armour
Pikemen 23 4 3 3 3 3 1 3 1 7 6+ 1 270
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Champion 1 4 3 3 3 3 1 3 2 7 6+ 1 [10]
Duellists 9 4 4 3 3 3 1 4 1 7 1 110
Skirmish; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, 1st rnd.; Musician; +1CR if tied. +1 Ld in rally attempts.
  Hitman 1 4 4 3 3 3 1 4 2 7 1 [10]
Duellists 9 4 4 3 3 3 1 4 1 7 1 110
Skirmish; Pistol; 8", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, 1st rnd.; Musician; +1CR if tied. +1 Ld in rally attempts.
  Hitman 1 4 4 3 3 3 1 4 2 7 1 [10]
Crossbowmen 9 4 3 3 3 3 1 3 1 7 1 90
Crossbow; 30", S4 hit, Move or Fire
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [10]
Crossbowmen 9 4 3 3 3 3 1 3 1 7 1 90
Crossbow; 30", S4 hit, Move or Fire
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [10]
Ogres 3 6 3 2 4/6 4 3 2 3 7 3 184
Great Weapon; Strikes last in HtH unless charging; Standard; +1CR; Fear.
  Ogre Leader 1 6 3 2 4/6 4 3 2 4 7 3 [10]
Maneater 1 6 4/5 4 5 4 3 3/4 4 8 5+ 3 270
Stubborn, Immune to Psychology, Cause Fear; Cathayan longsword; ^; Heavy Armour; Light Armour
  Maneater #1 1 6 4 4 5/7 4 3 3 4 8 5+ 3 [90]
Great Weapon; Strikes last in HtH unless charging; Heavy Armour
  * Maneater #2 1 6 4 4 5 4 3 3 4 8 5+ 3 [90]
Usage Conflict; Brace of Handguns; 24", S4 hit, -2 Ar Sv, No Pen for Move or Rng. HTH: +1 At; S4 hit, -2 ArSv, All attacks for 1st rnd.; Heavy Armour
Total Army Cost: 1993 Pts.
Casting Pool: 8
Dispel Pool: 5
Models in Army: 99
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 599 1401 29%
Core (>=3unit) 6 n/a 940 1060 47%
Special (<=4unit) 2 2 274 1726 13%
Rare (<=2unit) 2 0 180 1820 9%
Magic Item Summary 3 n/a 70 n/a 3%

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Argentum Non Habemus, Aurum Sed Valemus

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