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Das Buchholzer Armee

 
 

The Strigany Prophecy Pilgrims
Das Buchholzer Armee

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Elector Count 1 4 5 5 4/6 4 3 5 3 9 1+ 1 116
General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; Wounds: OOO
  Armour of Meteoric Iron 1+Sv - cannot be improved. [30]
Captain 1 4 5 5 4/6 4 2 5 3 8 4+ 1 112
Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Pegasus; Wounds: OO
  Pegasus 1 8 3 4 4 3 4 2 6 3 [50]
Fly; Wounds: OOO
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 140
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Miscast Table; Wounds: OO
  Rod of Power Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. [45]
Warrior-Priest of Ulric 1 4 4 3 4/6 4 2 4 2 8 3+ 1 2 117
Crush the Weak - Warrior Priest and his unit Hate models with a Ld characteristic of 6 or lower (even if immune to psych).; Has 4 Prayers of Ulric (Bound Spells, Power Level 3, may only use one Prayer per turn).; +1 dice to dispel pool.; Cannot join units of Knights except White Wolves.;Cannot join a unit with a Warrior Priest of Sigmar.; Barding; Prayers of Ulric; Great Weapon; Strikes last in HtH unless charging; Heavy Armour; Warhorse; Wounds: OO
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Spearmen 19 4 3 3 3 3 1 3 1 7 5+ 1 205
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
  Detachment - Archer 5 4 3 3 3 3 1 3 1 7 1 [40]
Skirmish; Normal Bow; 24", S3 hit
Swordsmen 19 4 4 3 3 3 1 4 1 7 5+ 1 295
Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Griffon Double rank bonus; cannot pursue. [50]
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Free Company 8 4 3 3 3 3 1 3 1/2 7 1 [40]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 1 350
Stubborn; Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Free Company 8 4 3 3 3 3 1 3 1/2 7 1 [40]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Reiksguard Knights 5 4 4 3 4 3 1 3 1 8 1+ 2 138
Inner Circle; Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
White Wolf Knights of the Inner Circle 6 4 4 3 4/5 3 1 3 1 8 2+ 2 236
Inner Circle; Barding; White Wolf Hammer; Two-handed, +2St on charge, +1 St otherwise.; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  First Knight 1 4 4 3 4/5 3 1 3 2 8 2+ 2 [16]
  Warhorse 7 8/7 3 3 3 1 3 1 5 [0]
Pistoliers 4 4 3 3 3 3 1 3 1/2 7 5+ 2 112
Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". S4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are S4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
  Marksman 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv; Wounds: OOO
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules; Wounds: OOO
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1996 Pts.
Casting Pool: 4
Dispel Pool: 4
Models in Army: 121
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 485 1515 24%
Core (>=3unit) 4 n/a 874 1126 43%
Special (<=4unit) 4 0 637 1363 31%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 3 n/a 125 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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