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The Relieve Force

 
 

The Relieve Force
The Strigany Prophecy Pilgrims

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Falco, the Peace Keeper () 1 4 5 5 4/6 4 3 5 3 9 1+ 1 146
General; Units within 12" may use General's Leadership; Great Weapon; Strikes last in HtH unless charging; *** Elector Count *** Wounds: OOO
  Armour of Meteoric Iron 1+Sv - cannot be improved. [30]
  Icon of Magnus Character and unit immune to fear [30]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 140
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Miscast Table; Wounds: OO
  Rod of Power Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. [45]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 145
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Wounds: OO
  Dispel Scroll Dispels one spell. One use only. [25]
  Dispel Scroll Dispels one spell. One use only. [25]
* Captain 1 4 5 5 4/6 4 2 5 3 8 3+ 1 134
Usage Conflict; Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Shield; Pegasus; Wounds: OO
  Sigil of Sigmar Magic Resistance (1). [20]
  Pegasus 1 8 3 4 4 3 4 2 6 3 [50]
Fly; Wounds: OOO
Swordsmen 19 4 4 3 3 3 1 4 1 7 5+ 1 305
Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Griffon Double rank bonus; cannot pursue. [50]
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 1 [50]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Spearmen 19 4 3 3 3 3 1 3 1 7 5+ 1 237
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+ 1 [10]
  Detachment - Handgunners 9 4 3 3 3 3 1 3 1 7 1 [72]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
White Wolf Knights of the Inner Circle 5 4 4 3 4/5 3 1 3 1 8 2+ 2 233
Inner Circle; Barding; White Wolf Hammer; Two-handed, +2St on charge, +1 St otherwise.; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  War Banner +1 to Combat Resolution [25]
  First Knight 1 4 4 3 4/5 3 1 3 2 8 2+ 2 [16]
  Warhorse 6 8/7 3 3 3 1 3 1 5 [0]
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 1 370
Stubborn; Great Weapon; Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Duty Re-roll failed rallying test. [10]
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 1 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 1 [50]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Pistoliers 4 4 3 3 3 3 1 3 1/2 7 5+ 2 112
Fast Cavalry, Fusilade ; Brace of Pistols; Range 8". S4 hit, with -2 Armour save, no penalties for moving or range. HTH: Counts as extra hand weapon and all attacks in 1st rnd are S4 with -2 Armour Save. Fusilade (can use two pistols even though mounted); Light Armour; Warhorse
  Marksman 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8", 3 shots/turn, St4 hit, Ar Sv -2, +3 attacks in HTH. -1 to hit for shooting.
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules; Wounds: OOO
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv; Wounds: OOO
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1997 Pts.
Casting Pool: 6
Dispel Pool: 4
Models in Army: 123
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 565 1435 28%
Core (>=3unit) 3 n/a 775 1225 38%
Special (<=4unit) 4 0 657 1343 32%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 9 n/a 260 n/a 13%

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Argentum Non Habemus, Aurum Sed Valemus

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