| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Necromancer |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
140 |
| General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Staff of Damnation |
Power 4; Hellish Vigour on all Undead w/in 12"; 1 use/phase; Exhaustion test: 1 on D6. |
[40] |
| Necromancer |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
150 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Book of Arkhan |
Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. |
[25] |
| Blood Dragon Vampire Thrall |
1 |
6 |
8 |
4 |
5 |
4 |
2 |
6 |
3 |
7 |
4+ |
|
|
|
1 |
136 |
| Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in profile). Highest Ld Blood Dragon in unit must issue challenges and accept challenges, if possible.; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
|
| Sword of Unholy Power |
For every wound on living creature, player gains a magic die for the next magic phase. |
[40] |
| Honour or Death |
At start of challenge, enemy character must take a Ld test. If failed, character declines combat and hides in the rear ranks. Combat continues as normal with no challenges and Vampire may attack any models in BtB contact. No effect on characters immune to Psychology. |
[10] |
| Skeleton Warriors |
18 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
5+ |
|
|
|
1 |
215 |
| Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
5+ |
|
|
|
1 |
[10] |
| Skeleton Warriors |
18 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
6+ |
|
|
|
1 |
196 |
| Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
6+ |
|
|
|
1 |
[10] |
| Black Knights |
4 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
205 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
|
| Screaming Banner |
Enemy units taking Fear test caused by unit roll one extra dice and discard lowest. |
[40] |
| Hell Knight |
1 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[16] |
| Nightmare |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
5 |
|
|
|
|
|
[0] |
| Black Knights |
5 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
125 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Wight Blades
|
| Nightmare |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
5 |
|
|
|
|
|
[0] |
| Dire Wolves |
6 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
2 |
60 |
| Fast Cavalry rules; Charge St 4
|
| Dire Wolves |
5 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
2 |
50 |
| Fast Cavalry rules; Charge St 4
|
| Dire Wolves |
5 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
2 |
50 |
| Fast Cavalry rules; Charge St 4
|
| Fell Bats |
4 |
1 |
3 |
|
3 |
3 |
2 |
3 |
2 |
6 |
|
|
|
|
1 |
80 |
| Fly
|
| Banshee |
1 |
6 |
3 |
|
3 |
3 |
2 |
4 |
2 |
8 |
|
|
|
|
1 |
90 |
| Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If immune to psychology are immune to howl, Moves/Targeted as Character
|