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The Blood Dragon's Revenge

 
 

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 140
General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Staff of Damnation Power 4; Hellish Vigour on all Undead w/in 12"; 1 use/phase; Exhaustion test: 1 on D6. [40]
Necromancer 1 4 3 3 3 3 2 3 1 7 2 1 1 150
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
Blood Dragon Vampire Thrall 1 6 8 4 5 4 2 6 3 7 4+ 1 136
Blood Dragon; Can cast spells wearing armor. Generate 1 less power die(included in profile). Highest Ld Blood Dragon in unit must issue challenges and accept challenges, if possible.; Heavy Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon
  Sword of Unholy Power For every wound on living creature, player gains a magic die for the next magic phase. [40]
  Honour or Death At start of challenge, enemy character must take a Ld test. If failed, character declines combat and hides in the rear ranks. Combat continues as normal with no challenges and Vampire may attack any models in BtB contact. No effect on characters immune to Psychology. [10]
Skeleton Warriors 18 4 2 2 3 3 1 2 1 3 5+ 1 215
Light Armour; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Skeleton Warriors 18 4 2 2 3 3 1 2 1 3 6+ 1 196
Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH, conflicts with 2-handed/extra weapon; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 6+ 1 [10]
Black Knights 4 4 3 3 4 4 1 3 1 8 2+ 2 205
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  Screaming Banner Enemy units taking Fear test caused by unit roll one extra dice and discard lowest. [40]
  Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
  Nightmare 5 8/7 2 3 3 1 2 1 5 [0]
Black Knights 5 4 3 3 4 4 1 3 1 8 2+ 2 125
Barding; Lance; +2S on charge; Heavy Armour; Shield; Wight Blades
  Nightmare 5 8/7 2 3 3 1 2 1 5 [0]
Dire Wolves 6 9 3 3 3 1 3 1 6 2 60
Fast Cavalry rules; Charge St 4
Dire Wolves 5 9 3 3 3 1 3 1 6 2 50
Fast Cavalry rules; Charge St 4
Dire Wolves 5 9 3 3 3 1 3 1 6 2 50
Fast Cavalry rules; Charge St 4
Fell Bats 4 1 3 3 3 2 3 2 6 1 80
Fly
Banshee 1 6 3 3 3 2 4 2 8 1 90
Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If immune to psychology are immune to howl, Moves/Targeted as Character
Total Army Cost: 1497 Pts.
Casting Pool: 6
Dispel Pool: 4
Models in Army: 72
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 426 1074 28%
Core (>=2unit) 5 n/a 571 929 38%
Special (<=3unit) 3 0 410 1090 27%
Rare (<=1unit) 1 0 90 1410 6%
Magic Item Summary 6 n/a 180 n/a 12%

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Argentum Non Habemus, Aurum Sed Valemus

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