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The Last Crusaders

 
 

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The Last Crusaders

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Herr Blechbecher (Necro) 1 4 3 3 3 3 2 3 1 7 2 1 1 150
General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
  Dispel Scroll Dispels one spell. One use only. [25]
  Book of Arkhan Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. [25]
  #1: Invocation of Nehek 3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for 1/2/3 Wo. [0]
  #2: Hand of Dust Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). [0]
  #3: Hellish Vigour Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including zombies attack first and re-roll any missed to hits in next CC phase. [0]
  #4: Gaze of Nagash Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. [0]
  #5: Vanhel's Danse Macabre Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge unit w/in 8" (normal charge reactions/tests). [0]
  #6: Curse of Years Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo roll reduces by 1. No armour saves. [0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Herr Frommelfratze (Necro) 1 4 3 3 3 3 2 3 1 7 2 1 1 140
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
  Staff of Damnation Power 4; Hellish Vigour on all Undead w/in 12"; 1 use/phase; Exhaustion test: 1 on D6. [40]
  #1: Invocation of Nehek 3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for 1/2/3 Wo. [0]
  #2: Hand of Dust Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). [0]
  #3: Hellish Vigour Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including zombies attack first and re-roll any missed to hits in next CC phase. [0]
  #4: Gaze of Nagash Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. [0]
  #5: Vanhel's Danse Macabre Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge unit w/in 8" (normal charge reactions/tests). [0]
  #6: Curse of Years Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo roll reduces by 1. No armour saves. [0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Jacques, Duc de Parnasse (Hero) 1 4 4 3 4/6 4 2 4 3 9 1+ 1 94
Great Weapon; Strikes last in HtH unless charging; Wight Blades
  Flayed Hauberk Provides 1+ armour save; Cannot be improved by any means. [30]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Men-at-arms (Skel) 18 4 2 2 3 3 1 2 1 3 5+ 1 210
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [10]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Men-at-arms (Skel) 19 4 2 2 3 3 1 2 1 3 6+ 1 200
Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 6+ 1 [10]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Hunting hounds (Wolf) 6 9 3 3 3 1 3 1 6 2 60
Fast Cavalry rules; Charge St 4
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Hunting hounds (Wolf) 6 9 3 3 3 1 3 1 6 2 60
Fast Cavalry rules; Charge St 4
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Missgestälte (Ghoul) 10 4 3 3 4 1 3 2 6 1 80
Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Les chevaliers du Graal Tenebreux (Cav) 4 4 3 3 4 4 1 3 1 8 2+ 2 210
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  Banner of the Barrows All Wights in unit will hit enemy on unmodified 3+. [45]
  Hell Knight 1 4 3 3 4 4 1 3 2 8 2+ 2 [16]
  Nightmare 5 8/7 2 3 3 1 2 1 5 [0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Les chevaliers du Graal Tenebreux (Cav) 5 4 3 3 4 4 1 3 1 8 2+ 2 125
Barding; Lance; +2S on charge; Heavy Armour; Shield; Wight Blades
  Nightmare 5 8/7 2 3 3 1 2 1 5 [0]
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Mausoleum Dwellers (VmBat) 4 1 3 3 3 2 3 2 6 1 80
Fly
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Jacqueline (Bansh) 1 6 3 3 3 2 4 2 8 1 90
Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If immune to psychology are immune to howl, Moves/Targeted as Character
Total Army Cost: 1499 Pts.
Notes:
Immune to psychology. Cause fear. Only characters and units within 12in of general can march. May only hold as a charge reaction.
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn.

Casting Pool: 6
Dispel Pool: 4
Models in Army: 79


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 384 1116 25%
Core (>=2unit) 5 n/a 610 890 40%
Special (<=3unit) 3 0 415 1085 27%
Rare (<=1unit) 1 0 90 1410 6%
Magic Item Summary 5 n/a 165 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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