| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Herr Blechbecher (Necro) |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
150 |
| General; Units w/in 12" may march.; Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Book of Arkhan |
Power 3; Vanhel's Danse Macabre 1/magic phase. Exhaustion test: 1 on D6. |
[25] |
| #1: Invocation of Nehek |
3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for 1/2/3 Wo. |
[0] |
| #2: Hand of Dust |
Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). |
[0] |
| #3: Hellish Vigour |
Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including zombies attack first and re-roll any missed to hits in next CC phase. |
[0] |
| #4: Gaze of Nagash |
Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. |
[0] |
| #5: Vanhel's Danse Macabre |
Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge unit w/in 8" (normal charge reactions/tests). |
[0] |
| #6: Curse of Years |
Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo roll reduces by 1. No armour saves. |
[0] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Herr Frommelfratze (Necro) |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
140 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Necromancy
|
| Staff of Damnation |
Power 4; Hellish Vigour on all Undead w/in 12"; 1 use/phase; Exhaustion test: 1 on D6. |
[40] |
| #1: Invocation of Nehek |
3+/7+/11+ to cast; Rng 18"; Cast on unit Zombies/Skeletons or make new unit. Summons 1D6/2D6/3D6 models(+1 per die for Zombies). Can heal Undead model for 1/2/3 Wo. |
[0] |
| #2: Hand of Dust |
Cast 7+; Rng: Wiz; CC; RiP; At=1, Autokills (no ArSv). |
[0] |
| #3: Hellish Vigour |
Cast 7+. Rng 18". Cast at own Undead unit in close combat. All models including zombies attack first and re-roll any missed to hits in next CC phase. |
[0] |
| #4: Gaze of Nagash |
Cast 8+. Rng 24". Magic Missile. 2D6 St4 hits. |
[0] |
| #5: Vanhel's Danse Macabre |
Cast 9+; Rng 18"; Target: friendly Undead not in CC; Unit moves 8" max; Can charge unit w/in 8" (normal charge reactions/tests). |
[0] |
| #6: Curse of Years |
Cast 10+. Rng 24". Remain in Play. Cast on unengaged enemy unit. Roll a die for each model in unit. Models suffer a Wo on 6+. Every casters magic phase thereafter to Wo roll reduces by 1. No armour saves. |
[0] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Jacques, Duc de Parnasse (Hero) |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
3 |
9 |
1+ |
|
|
|
1 |
94 |
| Great Weapon; Strikes last in HtH unless charging; Wight Blades
|
| Flayed Hauberk |
Provides 1+ armour save; Cannot be improved by any means. |
[30] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Men-at-arms (Skel) |
18 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
5+ |
|
|
|
1 |
210 |
| Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
|
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
5+ |
|
|
|
1 |
[10] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Men-at-arms (Skel) |
19 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
6+ |
|
|
|
1 |
200 |
| Spear; 2 ranks in HtH if static; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
|
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
6+ |
|
|
|
1 |
[10] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Hunting hounds (Wolf) |
6 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
2 |
60 |
| Fast Cavalry rules; Charge St 4
|
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Hunting hounds (Wolf) |
6 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
6 |
|
|
|
|
2 |
60 |
| Fast Cavalry rules; Charge St 4
|
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Missgestälte (Ghoul) |
10 |
4 |
3 |
|
3 |
4 |
1 |
3 |
2 |
6 |
|
|
|
|
1 |
80 |
| Alive! Cause Fear. Skirmishers. Poisoned Attacks. Cannot be joined by characters.
|
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Les chevaliers du Graal Tenebreux (Cav) |
4 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
210 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
|
| Banner of the Barrows |
All Wights in unit will hit enemy on unmodified 3+. |
[45] |
| Hell Knight |
1 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[16] |
| Nightmare |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
5 |
|
|
|
|
|
[0] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Les chevaliers du Graal Tenebreux (Cav) |
5 |
4 |
3 |
3 |
4 |
4 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
125 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Wight Blades
|
| Nightmare |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
5 |
|
|
|
|
|
[0] |
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Mausoleum Dwellers (VmBat) |
4 |
1 |
3 |
|
3 |
3 |
2 |
3 |
2 |
6 |
|
|
|
|
1 |
80 |
| Fly
|
| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Jacqueline (Bansh) |
1 |
6 |
3 |
|
3 |
3 |
2 |
4 |
2 |
8 |
|
|
|
|
1 |
90 |
| Ethereal, Howl at one unit in 8" for 2D6+2-Ld wounds with no armour save, If immune to psychology are immune to howl, Moves/Targeted as Character
|