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Iano's Raiders

 
 

Iano's Raiders
Sigmar's Children
The Last Crusade...

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cost
Exalted Chaos Champion 1 4 7 3 5/7 4 2 7 4 8 2+ 140
Mark of Chaos Undivided; May re-roll failed Psychology tests; General; Units within 12" may use General's Leadership; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Barding
  Crimson Armour of Dargan Chaos Armour; To attack character, model must pass Ld test or may not attack at all that round [20]
  Chaos Steed 1 8/7 3 4 3 1 3 1 5 [0]
Chaos Sorcerer 1 4 5 3 4 4 2 5 1 8 4+ 135
May not be the general if there are any other character types (other than Aspiring champions) present; Mark of Chaos Undivided; May re-roll failed Psychology tests; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Chaos Armour
  Power Familiar +1 Power Dice/+1 Dispel Dice [50]
Exalted Daemon 1 6 7 5 5 3 7 4 8 5+ 255
Daemonic; Terror; Fly; Mark of Chaos Undivided; May re-roll failed Psychology tests
  Soul Hunger May re-roll missed attacks in 1st rnd of combat [25]
Chosen Chaos Knights 3 4 5 3 5 4 1 5 2 8 1+ 255
Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Chosen Unit; Chaos Armour (4+ Save); +1 Attack (in profile); Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  War Banner +1 to Combat Resolution [25]
  Champion 1 4 5 3 5 4 1 5 3 8 1+ [20]
  Chaos Steed 4 8/7 3 4 3 1 3 1 5 [0]
Chaos Knights 4 4 5 3 5 4 1 5 1 8 2+ 215
Mark of Chaos Undivided; May re-roll failed Psychology tests; Barding; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Champion 1 4 5 3 5 4 1 5 2 8 2+ [20]
  Chaos Steed 5 8/7 3 4 3 1 3 1 5 [0]
* Chaos Warriors 14 4 5 3 4 4 1 5 1/2 8 4+ 350
Usage Conflict; Mark of Chaos Undivided; May re-roll failed Psychology tests; 2ndWeapon; +1A if on foot; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Banner of Wrath Bound Spell; Power Level 4; Magic Missile; LOS; Rng 24"; D6 S4 hits [50]
  Champion 1 4 5 3 4 4 1 5 2/3 8 4+ [12]
Chaos Chariot 1 5 5 4 D6+1 3+ 120
Mark of Chaos Undivided; May re-roll failed Psychology tests
  Chaos Steed 2 7 3 4 3 1 [0]
  Chaos Warrior Crew 2 5 4/5 5 1 8 [0]
Halberd; Heavy Armour
Marauders 19 4 4 3 3 3 1 4 1 7 110
  Chieftain 1 4 4 3 3 3 1 4 2 7 [10]
Chaos Warhounds 5 7 4 3 3 1 3 1 5 30
Ambush
Beast Herd (Gors) 9 5 4 3 3 4 1 3 1/2 6 115
Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; 2ndWeapon; +1A if on foot; Musician; +1CR if tied; +1 Ld in rally attempts.
  Foe-Render 1 5 4 3 4 4 1 3 2/3 7 [20]
  Ungors 5 5 3 3 3 3 1 3 1 6 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Beast Herd (Gors) 9 5 4 3 3 4 1 3 1 6 6+ 115
Raiders, Ambush, Unruly; Unruly; Roll D6 in compulsory movement phase, on a 1 unit moves towards nearest foe, charging if possible.; Hand Weapon & Shield; In HTH combat, additional +1 Save when using hand weapon.; Musician; +1CR if tied; +1 Ld in rally attempts.
  Foe-Render 1 5 4 3 4 4 1 3 2 7 6+ [20]
  Ungors 5 5 3 3 3 3 1 3 1 6 [20]
Missile Shield (remove before Gors vs shooting hits); Spear; 2 ranks in HtH if static
Tuskgor Chariot 1 5 4 4 D6+1 4+ 85
Chariot, Tuskor Charge; Mark of Chaos Undivided; May re-roll failed Psychology tests
  Ungor 1 4 3 3 1 7 [0]
Spear; +1S on charge
  Bestigor 1 4 4/6 3 1 7 [0]
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging
  Tuskgors 2 7 3 3/5 2 1 [0]
Fiend of Slaanesh 1 3D6 3 4 5 3 2 D6+1 10 75
Compulsary Movement (declare direction before rolling, move in straight line); Random # of attacks per turn; Unbreakable; Fear
Total Army Cost: 2000 Pts.
Notes:
If your General is Marked, no other Chaos God's Marks are allowed in army
If your General is Chaos Undivided, then Marks may be mixed as long as there is at least one marked unit for each character mark (other than Chaos Undivided) - Spawn do not count. For example in a Chaos Undivided army you must have 1 Khorne-marked unit if you want 1 or more characters to have the Mark of Khorne
Daemon Rules: Daemonic Attacks are Magical; Daemonic Aura: 5+ Ward Save vs NONmagical attacks (also vs magical attacks in the Daemonic Legion list); Immune to Psychology; Cause Fear; Instability Test: Instead of Break Test - calculate CR, roll dice, if greater than Daemon's Ld value - unit destroyed, if greater than Ld-CR value, suffer difference in Wos (no saves)
Mortal, Daemonic and Beast characters can only join units of the same race (ie, no mortal characters joining beast units, etc)

Casting Pool: 4
Dispel Pool: 4
Models in Army: 85


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 530 1470 26%
Core (>=3unit) 5 n/a 1080 920 54%
Special (<=4unit) 3 1 315 1685 15%
Rare (<=2unit) 1 1 75 1925 3%
Magic Item Summary 5 n/a 170 n/a 8%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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