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Sigmar's Children

 
 

Iano's Raiders
Sigmar's Children
The Last Crusade...

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp Cost
Arch Lector of Sigmar 1 4 4 3 4 4 3 4 2 9 2+ 2 245
Has 4 Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, even 2 RiP Prayers, but not cast the same Prayer succesfully twice;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse
  The Mace of Helstrum May forfeit attacks for 1 At at S10 & D6 Wo [60]
  Van Horstman's Speculum In a challenge, the bearer and his opponent fight using each other's WS, St, To, In, and At. [30]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Captain 1 4 5 5 4/5 4 2 5 3 8 2+ 147
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
  Sword of Might +1St [15]
  Aldred's Casket of Sorcery At end of movement on 4+ remove and capture random spell from enemy wizard within 12", can then cast that spell once before it is removed from game. Any # of spells may be captured by casket - bearer can cast each one once, either over several magic phases, or all at the same time if he prefers. Power level of spell equal to casting #. Bound Spell. Power Level variable. [35]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Captain 1 4 5 5 4 4 2 5 3 8 1+ 114
Barding; Full Plate Armor; Shield; Warhorse
  Sword of Fate Magic weapon with no effects except against specific monster or character. Wounds on 2+ and cause D3 Wo (no arm sav). [40]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 150
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
  Luckstone Allows wearer to re-roll one die used to cast or dispel. Can effectively cancel a Miscast or cause either IF or a Miscast. One use only. [25]
Flagellant Warbands (Core) 14 4 2 2 3 3 1 3 1/2 10 160
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
  Prophet of Doom 1 4 2 2 3 4 1 3 2/4 10 [10]
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
Swordsmen 23 4 4 3 3 3 1 4 1 7 5+ 219
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ [10]
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 [50]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Spearmen 23 4 3 3 3 3 1 3 1 7 5+ 214
Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+ [8]
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 [50]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Knightly Orders 4 4 4 3 3 3 1 3 1 8 1+ 139
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Preceptor 1 4 4 3 3 3 1 3 2 8 1+ [16]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 320
Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ [12]
  Detachment - Free Company 10 4 3 3 3 3 1 3 1/2 7 [50]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
  Detachment - Handgunners 5 4 3 3 3 3 1 3 1 7 [40]
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+ 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1/4 7 5+ [17]
Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 [0]
Total Army Cost: 1997 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 5
Models in Army: 140


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 656 1344 32%
Core (>=3unit) 4 n/a 732 1268 36%
Special (<=4unit) 4 0 609 1391 30%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 7 n/a 230 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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