| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
Cost |
| Arch Lector of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
3 |
4 |
2 |
9 |
2+ |
|
|
2 |
245 |
| Has 4 Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, even 2 RiP Prayers, but not cast the same Prayer succesfully twice;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse |
| The Mace of Helstrum |
May forfeit attacks for 1 At at S10 & D6 Wo |
[60] |
| Van Horstman's Speculum |
In a challenge, the bearer and his opponent fight using each other's WS, St, To, In, and At. |
[30] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
[0] |
| Captain |
1 |
4 |
5 |
5 |
4/5 |
4 |
2 |
5 |
3 |
8 |
2+ |
|
|
|
147 |
| Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
|
| Sword of Might |
+1St |
[15] |
| Aldred's Casket of Sorcery |
At end of movement on 4+ remove and capture random spell from enemy wizard within 12", can then cast that spell once before it is removed from game. Any # of spells may be captured by casket - bearer can cast each one once, either over several magic phases, or all at the same time if he prefers. Power level of spell equal to casting #. Bound Spell. Power Level variable. |
[35] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
[0] |
| Captain |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
8 |
1+ |
|
|
|
114 |
| Barding; Full Plate Armor; Shield; Warhorse
|
| Sword of Fate |
Magic weapon with no effects except against specific monster or character. Wounds on 2+ and cause D3 Wo (no arm sav). |
[40] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
[0] |
| Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
150 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Luckstone |
Allows wearer to re-roll one die used to cast or dispel. Can effectively cancel a Miscast or cause either IF or a Miscast. One use only. |
[25] |
| Flagellant Warbands (Core) |
14 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
|
|
|
|
160 |
| Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH |
| Prophet of Doom |
1 |
4 |
2 |
2 |
3 |
4 |
1 |
3 |
2/4 |
10 |
|
|
|
|
[10] |
| Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
|
| Swordsmen |
23 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
219 |
| Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
[10] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
[50] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Spearmen |
23 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
214 |
| Spear; 2 ranks in HtH if static; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2 |
7 |
5+ |
|
|
|
[8] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
[50] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Knightly Orders |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
139 |
| Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Preceptor |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
[16] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
[0] |
| Greatswords |
19 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
320 |
| Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
[12] |
| Detachment - Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
[50] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Detachment - Handgunners |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
[40] |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire. |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
114 |
| Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
[17] |
| Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
[0] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
100 |
| Use larger Cannon rules
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
75 |
| 12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
[0] |