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Lupo's Raiders

 
 

Bretonnia's Finest
Lupo's Raiders
Guns of Dwarfarone
Chariots of Sigmar

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Lorenzo Lupo 1 4 6 5 4 4 3 6 4 9 4+ 1 300
General; Units within 12" may use General's Leadership; Heavy Armour; At start of game, 1-2 +1 To, 3-4 +1 At, 5-6 +1 St; +1 CR to unit if in front rank
  #Sword of Lucan No armour save [0]
  #Shield of Myrmidia 5+ ArSv; all enemy models in BtB lose 1 At [0]
  #Ring of Luccina Bound spell; Power 5; Rng 8"; Autorallies all fleeing troops in range [0]
Ricco's Republican Guard 18 4 4 3 3 3 1 3 1 7 5+ 1 288
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Ricco 1 4 5 5 4 4 2 5 3/4 8 5+ 1 [0]
2ndWeapon; +1A if on foot; Heavy Armour
Duellists 10 4 4 3 3 3 1 4 1/2 7 1 109
Skirmish; Pistol; 8", S4, AP, no range/move penalty.
  Hitman 1 4 4 3 3 3 1 4 2/3 7 1 [10]
Paymaster 1 4 4 4 4 4 2 4 2/3 8 3+ 6+ 2 97
Counts as BSB.; May not be General.; Army tests for panic if killed.; Barding; Morningstar; +1S in 1st turn of HtH; Pistol; 8", S4, AP, no range/move penalty.; Heavy Armour
  Talisman of Protection 6+ ward save [15]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Voland's Venators 4 4 4 3 4 3 1 3 1 8 2+ 2 195
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Voland 1 4 5 5 4 4 2 5 3 8 2+ 2 [0]
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Bearmen of Urslo 18 4 4 3 3 3 1 4 1/2 7 5+ 1 335
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
  Beorg Bearstruck 1 4 5 5 5 3 3 4/5 8 4+ 1 [125]
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
    #Bear Fang Ward Save 4+ [0]
  Oerl 1 4 4 3 3 3 1 4 2/3 7 5+ 1 [0]
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
    #Bear Banner Unit is +1 to hit 1st rnd of HTH combat. [0]
Ogre Bulls 5 6 3 2 4 4 3 2 3 7 3 295
Look-Out Gnoblar; Only 3 models needed for Look Out Sir rolls; Iron Fist; Use as shield or extra hand weapon in HtH only; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Crusher 1 6 3 2 4 4 3 2 4 7 3 [20]
Rhinox Riders 2 3 2 4 5 5 2 3 7 4+ 380
Cause Fear; Bad Tempered (must charge if able to, unless Ld test is passed); If all models charge more than 7", each causes D3 impact hits; May only wheel once; May only reform to change formation; Ogre Club; -1 Armour Save; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
  Bull Standard re-roll failed to-wound rolls for impact hits [20]
  Thunderlord 1 3 2 4 5 5 2 4 7 3 [24]
  Rhinox 1 7 3 5 2 3 5 4 [0]
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
  Rhinox 1 7 3 5 2 3 5 4 [0]
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
  Rhinox 1 7 3 5 2 3 5 4 [0]
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
Total Army Cost: 1999 Pts.
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 397 1603 19%
Core (>=3unit) 3 n/a 592 1408 29%
Special (<=4unit) 2 2 630 1370 31%
Rare (<=2unit) 2 0 380 1620 19%
Magic Item Summary 7 n/a 35 n/a 1%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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