| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Lorenzo Lupo |
1 |
4 |
6 |
5 |
4 |
4 |
3 |
6 |
4 |
9 |
4+ |
|
|
|
1 |
300 |
|
General; Units within 12" may use General's Leadership; Heavy Armour; At start of game, 1-2 +1 To, 3-4 +1 At, 5-6 +1 St; +1 CR to unit if in front rank
|
| #Sword of Lucan |
No armour save |
[0] |
| #Shield of Myrmidia |
5+ ArSv; all enemy models in BtB lose 1 At |
[0] |
| #Ring of Luccina |
Bound spell; Power 5; Rng 8"; Autorallies all fleeing troops in range |
[0] |
| Ricco's Republican Guard |
18 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
288 |
|
Pike; Front arc only: 4 ranks HTH, strike first if charged, +1St vs charging mounted troops.; Heavy Armour; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Ricco |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3/4 |
8 |
5+ |
|
|
|
1 |
[0] |
|
2ndWeapon; +1A if on foot; Heavy Armour
|
| Duellists |
10 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1/2 |
7 |
|
|
|
|
1 |
109 |
|
Skirmish; Pistol; 8", S4, AP, no range/move penalty.
|
| Hitman |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2/3 |
7 |
|
|
|
|
1 |
[10] |
| Paymaster |
1 |
4 |
4 |
4 |
4 |
4 |
2 |
4 |
2/3 |
8 |
3+ |
6+ |
|
|
2 |
97 |
|
Counts as BSB.; May not be General.; Army tests for panic if killed.; Barding; Morningstar; +1S in 1st turn of HtH; Pistol; 8", S4, AP, no range/move penalty.; Heavy Armour
|
| Talisman of Protection |
6+ ward save |
[15] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Voland's Venators |
4 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
195 |
|
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Voland |
1 |
4 |
5 |
5 |
4 |
4 |
2 |
5 |
3 |
8 |
2+ |
|
|
|
2 |
[0] |
|
Barding; Lance; +2S on charge; Heavy Armour; Shield; +1Sv w/ handweapon in HtH
|
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Bearmen of Urslo |
18 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1/2 |
7 |
5+ |
|
|
|
1 |
335 |
|
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Shield; +1Sv w/ handweapon in HtH; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Beorg Bearstruck |
1 |
4 |
5 |
|
5 |
5 |
3 |
3 |
4/5 |
8 |
|
4+ |
|
|
1 |
[125] |
|
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.
|
| #Bear Fang |
Ward Save 4+ |
[0] |
| Oerl |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2/3 |
7 |
5+ |
|
|
|
1 |
[0] |
|
Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR
|
| #Bear Banner |
Unit is +1 to hit 1st rnd of HTH combat. |
[0] |
| Ogre Bulls |
5 |
6 |
3 |
2 |
4 |
4 |
3 |
2 |
3 |
7 |
|
|
|
|
3 |
295 |
|
Look-Out Gnoblar; Only 3 models needed for Look Out Sir rolls; Iron Fist; Use as shield or extra hand weapon in HtH only; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Crusher |
1 |
6 |
3 |
2 |
4 |
4 |
3 |
2 |
4 |
7 |
|
|
|
|
3 |
[20] |
| Rhinox Riders |
2 |
|
3 |
2 |
4 |
5 |
5 |
2 |
3 |
7 |
4+ |
|
|
|
|
380 |
|
Cause Fear; Bad Tempered (must charge if able to, unless Ld test is passed); If all models charge more than 7", each causes D3 impact hits; May only wheel once; May only reform to change formation; Ogre Club; -1 Armour Save; Light Armour; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts.
|
| Bull Standard |
re-roll failed to-wound rolls for impact hits |
[20] |
| Thunderlord |
1 |
|
3 |
2 |
4 |
5 |
5 |
2 |
4 |
7 |
|
|
|
|
3 |
[24] |
| Rhinox |
1 |
7 |
3 |
|
5 |
|
|
2 |
3 |
5 |
|
|
|
|
4 |
[0] |
|
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
|
| Rhinox |
1 |
7 |
3 |
|
5 |
|
|
2 |
3 |
5 |
|
|
|
|
4 |
[0] |
|
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
|
| Rhinox |
1 |
7 |
3 |
|
5 |
|
|
2 |
3 |
5 |
|
|
|
|
4 |
[0] |
|
Causes Fear; Bad Tempered (test Ld on 3D6, pick lowest 2 dice)
|