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Sons of Sigmar

 
 

 
 

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Name # Mv WS BS St To Wo In At Ld Sv WSv US Cost
Warrior Priest 1 4 4 3 4 4 2 4 2 8 2+   2 135
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53); General; Prayers of Sigmar; Barding; Hand Weapon; Heavy Armor; Shield
  Warhorse 1 8/7 3 - 3 3 1 3 1 6 -     [0]
  Hammer of Judgement 1 If enemy fails Toughness test, hits auto-wound with no save [25]
ŚWarrior Priest 1 4 4 3 4/6 4 2 4 2 8 4+/3+   1 130
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53); Prayers of Sigmar; Hand Weapon; Great Weapon; Heavy Armor; Shield
  Doomfire Ring 1 Bound Spell, Power 3. Casts Burning Head, 18". [30]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 -   1 150
Composition: Hero
Level 2 Upgrade; Hand Weapon
  Luckstone 1 One use only. Re-roll all dice used to cast or dispel a spell. [25]
  Dispel Scrolleke 1 Immune to Fear, Terror counts as Fear. [25]
Spearmen 23 4 3 3 3 3 1 3 1 7 5+/4+   1 214
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armor; Shield
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+/4+   1 [14]
Hand Weapon; Spear; Light Armor; Shield
  [Det] Free Company 10 4 3 3 3 3 1 3 1/2 7 -   1 [50]
Hand Weapon; Extra Hand Weapon
Swordsmen 23 4 4 3 3 3 1 4 1 7 5+/4+   1 219
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armor; Shield
  Duellist 1 4 4 3 3 3 1 4 2 7 5+/4+   1 [16]
Hand Weapon; Light Armor; Shield
  [Det] Free Company 10 4 3 3 3 3 1 3 1/2 7 -   1 [50]
Hand Weapon; Extra Hand Weapon
Knightly Orders 5 4 4 3 3 3 1 3 1 8 1+   2 123
Composition: Core
Musician Mus; Barding; Hand Weapon; Lance & Shield (x5); Full Plate Armor
  Warhorse 5 8/7 3 - 3 3 1 3 1 6 -     [0]
Flagellant Warband 15 4 2 2 3 3 1 3 1/2 10 -   1 150
Composition: Rare
Crazed: Never lose Frenzy from combat. The End is Nigh!: At the start of each round, you can optionally sacrifice D3 flagellents. The models die at the end of the phase, but don't count toward combat resolution. If 1 dies, the unit Hates all enemies. If 2 die, the unit can re-roll failed rounds. If 3 die, the flagellents get +1 combat resolution.; Flail; Frenzy; Unbreakable
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Great Cannon 1         7 3           3 100
Composition: Special
Cannon: See Warhammer rulebook p122-123; Cannon
  Crew 3 4 3 3 3 3 1 3 1 7 -     [0]
Hand Weapon
Steam Tank 1       6 6 10       1+   10 300
Composition: Rare
Causes Terror; Large Target; Unbreakable
  Engineer Commander 1 - - 4 - - - 0 - 10 -     [0]
Repeater Pistol
Total Cost: 1749

Group Min Max Used
Heroes 0 3 3
Lords 0 0 0
Core 2 Unlimited 4
Special 0 3 3
Rare 0 1 1

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Argentum Non Habemus, Aurum Sed Valemus

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