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Deep Strike

 
 

The Dark Elves Crusade
Deep Strike

 
 

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Name # Mv WS BS St To Wo In At Ld Sv WSv US Cost
×Prince 1 5 7 6 4/5 3 3 8 4 10 4+   1 202
Composition: Lord
Hand Weapon; Halberd; Dragon Armor; Shield
  Bow of the Seafarer 1 As Longbow, but a hit counts as a hit from a Bolt Thrower (see Warhammer rulebook, p124). [60]
  Pure of Heart 1 The character and his unit is immune to Panic. If killed, the High Elf player loses 100vp at the end of the battle. [0]
Mage 1 5 4 4 3 3 2 5 1 8 -   1 175
Composition: Hero
Level 2 Upgrade; Hand Weapon
  Jewel of the Dusk 1 +1 power die that only the bearer can use in his magic phase. [15]
  Ring of Fury 1 Bound Spell (Power 3). Magic Missile, Range 24", Causes 2D6 S4 hits. After using, roll a D6 - on a roll of 1, the ring is exhausted. [30]
Mage 1 5 4 4 3 3 2 5 1 8 -   1 170
Composition: Hero
Level 2 Upgrade; Hand Weapon
  Silver Wand 1 The bearer knows an additional spell. [10]
  Seer 1 May choose spells, instead of rolling for them. [30]
Commander (Battle Standard Bearer) 1 5 6 6 4 3 2 7 3 9 3+   2 198
Composition: Hero
Ithilmar Barding; Hand Weapon; Dragon Armor; Battle Standard Bearer
  Elven Steed 1 9 3 - 3 3 1 4 1 5 -     [0]
  Battle Banner 1 +D6 to combat resolution. [80]
Archers 10 5 4 4 3 3 1 5 1 8 -   1 120
Composition: Core
Hand Weapon; Longbow
Archers 10 5 4 4 3 3 1 5 1 8 -   1 120
Composition: Core
Hand Weapon; Longbow
Silver Helms 4 5 4 4 3 3 1 5 1 8 3+   2 160
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Lance; Light Armor; Shield
  Champion 1 5 4 4 3 3 1 5 2 8 3+   1 [35]
Hand Weapon; Lance; Light Armor; Shield
  War Banner 1 +1 Combat Resolution [20]
  Elven Steed 5 9/8 3 - 3 3 1 4 1 5 6+     [0]
Barding
Silver Helms 5 5 4 4 3 3 1 5 1 8 3+   2 112
Composition: Core
Musician Mus; Hand Weapon; Lance; Light Armor; Shield
  Elven Steed 5 9/8 3 - 3 3 1 4 1 5 6+     [0]
Barding
Silver Helms 5 5 4 4 3 3 1 5 1 8 3+   2 112
Composition: Core
Musician Mus; Hand Weapon; Lance; Light Armor; Shield
  Elven Steed 5 9/8 3 - 3 3 1 4 1 5 6+     [0]
Barding
Dragon Princes of Caledor 4 5 5 4 3 3 1 6 1 9 2+   2 190
Composition: Special
Musician Mus; Standard Bearer Std; Hand Weapon; Lance; Dragon Armor; Shield
  Drakemaster 1 5 5 4 3 3 1 6 2 9 2+   1 [44]
Hand Weapon; Lance; Dragon Armor; Shield
  Banner of Ellyrion 1 Treat Difficult Ground as Open Ground for movement. [15]
  Elven Steed 5 9 3 - 3 3 1 4 1 5 -     [0]
Ithilmar Barding
Swordmasters of Hoeth 11 5 6 4 3/5 3 1 5 1 8 5+   1 236
Composition: Special
Swordmasters: Great Weapons don't strike last, but go in normal combat order;
Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Heavy Armor
  Bladelord 1 5 6 4 3/5 3 1 5 2 8 5+   1 [25]
Hand Weapon; Great Weapon; Heavy Armor
  Banner of Sorcery 1 +D3 Power Dice in your magic phase. [50]
Repeater Bolt Thrower 1         7 3       -   2 100
Composition: Rare
  Crew 2 5 4 4 3 3 1 5 1 8 6+     [0]
Hand Weapon; Light Armor
Repeater Bolt Thrower 1         7 3       -   2 100
Composition: Rare
  Crew 2 5 4 4 3 3 1 5 1 8 6+     [0]
Hand Weapon; Light Armor
Total Cost: 1995

Option Footnotes
Options
Dragon Armor 5+ Armor Save; Immune to Fire
Great Weapon +2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon
Halberd +1 strength in close combat; 2-handed weapon
Hand Weapon Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus.
Heavy Armor 5+ Armor Save
Lance +2 Str on charge if mounted
Light Armor 6+ Armor Save
Longbow 30" Range, Strength 3
Musician Mus +1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10).
Shield +1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield.
Standard Bearer Std +1 to combat resolution; Standard can be captured if unit flees
Mount
Barding +1 Armor Save bonus; -1 Movement
Ithilmar Barding +1 Armor Save bonus

Roster Design Information
High Elf magic users add +1 to all Dispel rolls.
When fighting Dark Elves, all High Elves are immune to Panic.

Validation Report
Edition: 7th Edition; Game Type: Normal Game; Army Subtype: High Elf Army
Roster satisfies all enforced validation rules
One or more elements of the Roster (×) are subject to the following in-play usage considerations: -

Group Min Max Used
Heroes 0 4 3
Lords 0 1 1
Core 3 Unlimited 5
Special 0 4 2
Rare 0 2 1

Created with Army Builder - Copyright (c) 1997-2006 Lone Wolf Development, Inc. All rights reserved.


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