| Name |
# |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
US |
Cost |
| ×Prince |
1 |
5 |
7 |
6 |
4/5 |
3 |
3 |
8 |
4 |
10 |
4+ |
|
1 |
202 |
Composition: Lord Hand Weapon; Halberd; Dragon Armor; Shield |
| Bow of the Seafarer |
1 |
As Longbow, but a hit counts as a hit from a Bolt Thrower (see Warhammer rulebook, p124). |
[60] |
| Pure of Heart |
1 |
The character and his unit is immune to Panic. If killed, the High Elf player loses 100vp at the end of the battle. |
[0] |
| Mage |
1 |
5 |
4 |
4 |
3 |
3 |
2 |
5 |
1 |
8 |
- |
|
1 |
175 |
Composition: Hero Level 2 Upgrade; Hand Weapon |
| Jewel of the Dusk |
1 |
+1 power die that only the bearer can use in his magic phase. |
[15] |
| Ring of Fury |
1 |
Bound Spell (Power 3). Magic Missile, Range 24", Causes 2D6 S4 hits. After using, roll a D6 - on a roll of 1, the ring is exhausted. |
[30] |
| Mage |
1 |
5 |
4 |
4 |
3 |
3 |
2 |
5 |
1 |
8 |
- |
|
1 |
170 |
Composition: Hero Level 2 Upgrade; Hand Weapon |
| Silver Wand |
1 |
The bearer knows an additional spell. |
[10] |
| Seer |
1 |
May choose spells, instead of rolling for them. |
[30] |
| Commander (Battle Standard Bearer) |
1 |
5 |
6 |
6 |
4 |
3 |
2 |
7 |
3 |
9 |
3+ |
|
2 |
198 |
Composition: Hero Ithilmar Barding; Hand Weapon; Dragon Armor; Battle Standard Bearer |
| Elven Steed |
1 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
- |
|
|
[0] |
| Battle Banner |
1 |
+D6 to combat resolution. |
[80] |
| Archers |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
- |
|
1 |
120 |
Composition: Core Hand Weapon; Longbow |
| Archers |
10 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
- |
|
1 |
120 |
Composition: Core Hand Weapon; Longbow |
| Silver Helms |
4 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
3+ |
|
2 |
160 |
Composition: Core Musician Mus; Standard Bearer Std; Hand Weapon; Lance; Light Armor; Shield |
| Champion |
1 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
2 |
8 |
3+ |
|
1 |
[35] |
| Hand Weapon; Lance; Light Armor; Shield |
| War Banner |
1 |
+1 Combat Resolution |
[20] |
| Elven Steed |
5 |
9/8 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
|
|
[0] |
| Barding |
| Silver Helms |
5 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
3+ |
|
2 |
112 |
Composition: Core Musician Mus; Hand Weapon; Lance; Light Armor; Shield |
| Elven Steed |
5 |
9/8 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
|
|
[0] |
| Barding |
| Silver Helms |
5 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
3+ |
|
2 |
112 |
Composition: Core Musician Mus; Hand Weapon; Lance; Light Armor; Shield |
| Elven Steed |
5 |
9/8 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
6+ |
|
|
[0] |
| Barding |
| Dragon Princes of Caledor |
4 |
5 |
5 |
4 |
3 |
3 |
1 |
6 |
1 |
9 |
2+ |
|
2 |
190 |
Composition: Special Musician Mus; Standard Bearer Std; Hand Weapon; Lance; Dragon Armor; Shield |
| Drakemaster |
1 |
5 |
5 |
4 |
3 |
3 |
1 |
6 |
2 |
9 |
2+ |
|
1 |
[44] |
| Hand Weapon; Lance; Dragon Armor; Shield |
| Banner of Ellyrion |
1 |
Treat Difficult Ground as Open Ground for movement. |
[15] |
| Elven Steed |
5 |
9 |
3 |
- |
3 |
3 |
1 |
4 |
1 |
5 |
- |
|
|
[0] |
| Ithilmar Barding |
| Swordmasters of Hoeth |
11 |
5 |
6 |
4 |
3/5 |
3 |
1 |
5 |
1 |
8 |
5+ |
|
1 |
236 |
Composition: Special Swordmasters: Great Weapons don't strike last, but go in normal combat order; Musician Mus; Standard Bearer Std; Hand Weapon; Great Weapon; Heavy Armor |
| Bladelord |
1 |
5 |
6 |
4 |
3/5 |
3 |
1 |
5 |
2 |
8 |
5+ |
|
1 |
[25] |
| Hand Weapon; Great Weapon; Heavy Armor |
| Banner of Sorcery |
1 |
+D3 Power Dice in your magic phase. |
[50] |
| Repeater Bolt Thrower |
1 |
|
|
|
|
7 |
3 |
|
|
|
- |
|
2 |
100 |
| Composition: Rare |
| Crew |
2 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
6+ |
|
|
[0] |
| Hand Weapon; Light Armor |
| Repeater Bolt Thrower |
1 |
|
|
|
|
7 |
3 |
|
|
|
- |
|
2 |
100 |
| Composition: Rare |
| Crew |
2 |
5 |
4 |
4 |
3 |
3 |
1 |
5 |
1 |
8 |
6+ |
|
|
[0] |
| Hand Weapon; Light Armor |
| Total Cost: |
1995 |
| Option Footnotes |
| Options |
| Dragon Armor |
5+ Armor Save; Immune to Fire |
| Great Weapon |
+2 strength (+1 when mounted, 7th ed only) but always strikes last (except on charge) in close combat; 2-handed weapon |
| Halberd |
+1 strength in close combat; 2-handed weapon |
| Hand Weapon |
Models on foot wielding a hand weapon & shield gain an additional +1 armor save bonus. |
| Heavy Armor |
5+ Armor Save |
| Lance |
+2 Str on charge if mounted |
| Light Armor |
6+ Armor Save |
| Longbow |
30" Range, Strength 3 |
| Musician Mus |
+1 to combat resolution in a tie. +1 Leadership when attempting to Rally (may not exceed 10). |
| Shield |
+1 Armor Save Bonus. Extra +1 bonus if a model on foot fights with a Hand Weapon and shield. |
| Standard Bearer Std |
+1 to combat resolution; Standard can be captured if unit flees |
| Mount |
| Barding |
+1 Armor Save bonus; -1 Movement |
| Ithilmar Barding |
+1 Armor Save bonus |