| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cost |
| Father Youri () |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
135 |
| Has 4 Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool.;; General; Units within 12" may use General's Leadership; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse; Warrior Priest of Sigmar
|
| Hammer of Judgement |
Enemy takes T test/hit. If failed, hit autowounds (no armor save). |
[25] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
[0] |
| * Friar Yannick () |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
4+ |
|
130 |
| Usage Conflict; Has 4 Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool.;; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Warrior Priest of Sigmar
|
| Doomfire Ring |
Bound Spell. Power 3. Rng:18". Casts the Burning Head spell from Lore of Fire. |
[30] |
| Matthias, the wanderer (Sorc) |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
125 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Battle Wizard
|
| Dispel Scroll |
Dispels one spell. One use only. |
[25] |
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
110 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit. |
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
150 |
| Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit. |
| Detachment - Archer |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
[40] |
| Skirmish; Normal Bow; 24", S3
|
| Free Company |
24 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
145 |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Sergeant |
1 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
7 |
|
|
[8] |
| Flagellant Warbands (Core) |
15 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
|
|
150 |
| Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
|
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
114 |
| Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
[17] |
| Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
[0] |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
114 |
| Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
[17] |
| Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
75 |
| 12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
[0] |
| Helblaster Volley Gun |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
110 |
| Includes 3 crew; 24" range, always fires 3 barrels, use art. dice for each barrel then roll to hit the number of shots; St5, -3 Save hits |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
[0] |
| Knightly Orders |
4 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
139 |
| Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Preceptor |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
[16] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
[0] |