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Sigmar's Crusaders

 
 

The Last Crusade...
Sigmar's Crusaders

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cost
Father Youri () 1 4 4 3 4 4 2 4 2 8 2+ 135
Has 4 Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool.;; General; Units within 12" may use General's Leadership; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse; Warrior Priest of Sigmar
  Hammer of Judgement Enemy takes T test/hit. If failed, hit autowounds (no armor save). [25]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
* Friar Yannick () 1 4 4 3 4/6 4 2 4 2 8 4+ 130
Usage Conflict; Has 4 Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool.;; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Heavy Armour; Shield; +1Sv w/ handweapon in HtH; Warrior Priest of Sigmar
  Doomfire Ring Bound Spell. Power 3. Rng:18". Casts the Burning Head spell from Lore of Fire. [30]
Matthias, the wanderer (Sorc) 1 4 3 3 3 3 2 3 1 7 125
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Battle Wizard
  Dispel Scroll Dispels one spell. One use only. [25]
Handgunners 9 4 3 3 3 3 1 3 1 7 110
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
  Marksman 1 4 3 4 3 3 1 3 1 7 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
Handgunners 9 4 3 3 3 3 1 3 1 7 150
Empire Handgun; 24"+D6" on 1st shot, St 4 hit, -2 Ar Sv, Move or Fire.; Musician; +1CR if tied; +1 Ld in rally attempts.
  Marksman 1 4 3 4 3 3 1 3 1 7 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
  Detachment - Archer 5 4 3 3 3 3 1 3 1 7 [40]
Skirmish; Normal Bow; 24", S3
Free Company 24 4 3 3 3 3 1 3 1/2 7 145
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Sergeant 1 4 3 3 3 3 1 3 2/3 7 [8]
Flagellant Warbands (Core) 15 4 2 2 3 3 1 3 1/2 10 150
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+ 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1/4 7 5+ [17]
Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+ 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1/4 7 5+ [17]
Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 [0]
Helblaster Volley Gun 1 7 3 110
Includes 3 crew; 24" range, always fires 3 barrels, use art. dice for each barrel then roll to hit the number of shots; St5, -3 Save hits
  Crew 3 4 3 3 3 3 1 3 1 7 [0]
Knightly Orders 4 4 4 3 3 3 1 3 1 8 1+ 139
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Preceptor 1 4 4 3 3 3 1 3 2 8 1+ [16]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Total Army Cost: 1497 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 5
Models in Army: 91


Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 390 1110 26%
Core (>=2unit) 5 n/a 694 806 46%
Special (<=3unit) 3 0 303 1197 20%
Rare (<=1unit) 1 0 110 1390 7%
Magic Item Summary 3 n/a 80 n/a 5%

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Argentum Non Habemus, Aurum Sed Valemus

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