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The Last Crusade...
Band of Brothers

 
 

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Name # Mv WS BS St To Wo In At Ld Sv WSv US Cost
Warrior Priest 1 4 4 3 4/6 4 2 4 2 8 1+   1 119
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
General; Prayers of Sigmar; Hand Weapon; Great Weapon
  Armor of Meteoric Iron 1 1+ Armor Save. Cannot be improved. [25]
Warrior Priest 1 4 4 3 4 4 2 4 2 8 2+   2 160
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
Prayers of Sigmar; Barding; Hand Weapon; Heavy Armor; Shield
  Warhorse 1 8/7 3 - 3 3 1 3 1 6 -     [0]
  Hammer of Judgement 1 For every hit, enemy must take a Toughness test. If failed, the hit wounds automatically with no armor save. [25]
  Icon of Magnus 1 The character and his unit are not affected by enemies that cause Fear. Enemies that cause Terror count as causing Fear instead. [25]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 -   1 130
Composition: Hero
Level 2 Upgrade; Hand Weapon
  Doomfire Ring 1 Bound Spell, Power 3. Casts Burning Head, 18". [30]
Spearmen 24 4 3 3 3 3 1 3 1 7 5+/4+   1 220
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Spear; Light Armor; Shield
  Sergeant 1 4 3 3 3 3 1 3 2 7 5+/4+   1 [14]
Hand Weapon; Spear; Light Armor; Shield
  [Det] Free Company 10 4 3 3 3 3 1 3 1/2 7 -   1 [50]
Hand Weapon; Extra Hand Weapon
Flagellant Warband 15 4 2 2 3 3 1 3 1/2 10 -   1 150
Composition: Rare
Crazed: Never lose Frenzy from combat. The End is Nigh!: At the start of each round, you can optionally sacrifice D3 flagellents. The models die at the end of the phase, but don't count toward combat resolution. If 1 dies, the unit Hates all enemies. If 2 die, the unit can re-roll failed rounds. If 3 die, the flagellents get +1 combat resolution.;
Flail; Frenzy; Unbreakable
Knightly Orders 4 4 4 3 4 3 1 3 1 8 1+   2 190
Composition: Special
Musician Mus; Standard Bearer Std; Knights of the Inner Circle; Barding; Hand Weapon; Lance & Shield (x4); Full Plate Armor
  Preceptor 1 4 4 3 4 3 1 3 2 8 1+   2 [42]
Composition: Special
Knights of the Inner Circle; Hand Weapon; Lance; Full Plate Armor; Shield
  Steel Standard 1 +D3" to charge moves. Failed charges move 7" as normal. [20]
  Warhorse 5 8/7 3 - 3 3 1 3 1 6 -     [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Steam Tank 1       6 6 10       1+   10 300
Composition: Rare
Tank Commander is armed with a Repeater Pistol. Counts as a war machine for deployment;
(Hull) Main Cannon: 16" Range, Strength 8, D3 wounds, no saving throw. ; (Turret) Steam Gun: Flame template. S2, no saving throws.; Causes Terror; Large Target; Unbreakable
  Engineer Commander 1 - - 4 - - - 0 - 10 -     [0]
Repeater Pistol
Total Cost: 1497


Group Min Max Used
Heroes 0 3 3
Lords 0 0 0
Core 2 Unlimited 2
Special 0 3 3
Rare 0 1 1

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