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Riders of Sigmar

 
 

 
 

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Name # Mv WS BS St To Wo In At Ld Sv WSv US Cost
Arch Lector of Sigmar 1 4 4 3 4 4 3 4 2 9 1+ 4+ 1 310
Composition: Lord
The Arch Lector and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Casts two prayers per turn (see Empire rulebook p53);
General; Prayers of Sigmar; Hand Weapon
  War Altar 1       5 5 5       5+   5 [0]
Magic Resistance (2) and 4+ Ward Save to the rider. Rider becomes Unbreakable. Golden Griffin: Once per magic phase, the rider may cast one spell from the Lore of Light at power 5.; Chariot; Large Target
    Warhorse 2 8 3 - 3 3 1 3 1 6 -     [0]
  Mace of Helstrum 1 The bearer can forfeit all his normal attacks for one that is strength 10 and does D6 wounds. [60]
  Armor of Meteoric Iron 1 1+ Armor Save. Cannot be improved. [25]
Warrior Priest 1 4 4 3 4 4 2 4 2 8 2+   2 160
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
Prayers of Sigmar; Barding; Hand Weapon; Heavy Armor; Shield
  Warhorse 1 8/7 3 - 3 3 1 3 1 6 -     [0]
  Hammer of Judgement 1 For every hit, enemy must take a Toughness test. If failed, the hit wounds automatically with no armor save. [25]
  Icon of Magnus 1 The character and his unit are not affected by enemies that cause Fear. Enemies that cause Terror count as causing Fear instead. [25]
ŚWarrior Priest 1 4 4 3 4/6 4 2 4 2 8 4+/3+   1 130
Composition: Hero
The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
Prayers of Sigmar; Hand Weapon; Great Weapon; Heavy Armor; Shield
  Van Horstman's Speculum 1 When the wearer fights a challenge, he can 'swap' his Weapon Skill, Strength, Toughness, Initiative and Attacks with the enemy if he wishes (all or none). [30]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 -   1 130
Composition: Hero
Level 2 Upgrade; Hand Weapon
  Rod of Power 1 Save up to 3 dice at the end of the magic phase. At the start of the next magic phase, roll a D6 - if the result is less than the number of dice you stored, they are lost. Otherwise, add them to your pool. [30]
Swordsmen 19 4 4 3 3 3 1 4 1 7 5+/4+   1 195
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armor; Shield
  Duellist 1 4 4 3 3 3 1 4 2 7 5+/4+   1 [16]
Hand Weapon; Light Armor; Shield
  [Det] Free Company 10 4 3 3 3 3 1 3 1/2 7 -   1 [50]
Hand Weapon; Extra Hand Weapon
Knightly Orders 8 4 4 3 3 3 1 3 1 8 1+   2 297
Composition: Core
Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Lance & Shield (x8); Full Plate Armor
  Preceptor 1 4 4 3 3 3 1 3 2 8 1+   2 [39]
Hand Weapon; Lance; Full Plate Armor; Shield
  Banner of the Daemonslayer 1 When Charging causes fear till end of turn. [50]
  Warhorse 9 8/7 3 - 3 3 1 3 1 6 -     [0]
Flagellant Warband 15 4 2 2 3 3 1 3 1/2 10 -   1 150
Composition: Rare
Crazed: Never lose Frenzy from combat. The End is Nigh!: At the start of each round, you can optionally sacrifice D3 flagellents. The models die at the end of the phase, but don't count toward combat resolution. If 1 dies, the unit Hates all enemies. If 2 die, the unit can re-roll failed rounds. If 3 die, the flagellents get +1 combat resolution.;
Flail; Frenzy; Unbreakable
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+   2 114
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry
  Outrider 1 4 3 4 3 3 1 3 1 7 5+   2 [35]
Hand Weapon; Pistol; Repeater Pistol; Light Armor
  Warhorse 5 8 3 - 3 3 1 3 1 6 -     [0]
Great Cannon 1         7 3           3 100
Composition: Special
Cannon: See Warhammer rulebook p122-123;
Cannon
  Crew 3 4 3 3 3 3 1 3 1 7 -     [0]
Hand Weapon
Steam Tank 1       6 6 10       1+   10 300
Composition: Rare
Tank Commander is armed with a Repeater Pistol. Counts as neither a chariot nor a war machine for deployment;
(Hull) Main Cannon: -ires as Cannon. 16" Range, Strength 8, D3 wounds, no saving throw. (Turret) Steam Gun: -2 Hull Points. Flame template. S2, no saving throws.; Causes Terror; Large Target; Unbreakable
  Engineer Commander 1 - - 4 - - - 0 - 10 -     [0]
Repeater Pistol
Total Cost: 2000

Group Min Max Used
Heroes 0 4 3
Lords 0 1 1
Core 3 Unlimited 3
Special 0 4 3
Rare 0 2 1

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