| Name |
# |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
US |
Cost |
|
Arch Lector of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
3 |
4 |
2 |
9 |
1+ |
4+ |
1 |
310 |
Composition: Lord The Arch Lector and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Casts two prayers per turn (see Empire rulebook p53);
General; Prayers of Sigmar; Hand Weapon |
| War Altar |
1 |
|
|
|
5 |
5 |
5 |
|
|
|
5+ |
|
5 |
[0] |
| Magic Resistance (2) and 4+ Ward Save to the rider. Rider becomes Unbreakable. Golden Griffin: Once per magic phase, the rider may cast one spell from the Lore of Light at power 5.;
Chariot; Large Target |
| Warhorse |
2 |
8 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
6 |
- |
|
|
[0] |
| Mace of Helstrum |
1 |
The bearer can forfeit all his normal attacks for one that is strength 10 and does D6 wounds. |
[60] |
| Armor of Meteoric Iron |
1 |
1+ Armor Save. Cannot be improved. |
[25] |
|
Warrior Priest |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
2 |
160 |
Composition: Hero The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
Prayers of Sigmar; Barding; Hand Weapon; Heavy Armor; Shield |
| Warhorse |
1 |
8/7 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
6 |
- |
|
|
[0] |
| Hammer of Judgement |
1 |
For every hit, enemy must take a Toughness test. If failed, the hit wounds automatically with no armor save. |
[25] |
| Icon of Magnus |
1 |
The character and his unit are not affected by enemies that cause Fear. Enemies that cause Terror count as causing Fear instead. |
[25] |
|
ŚWarrior Priest |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
4+/3+ |
|
1 |
130 |
Composition: Hero The Warrior Priest and his unit (but not other characters in it) Hate all models in the enemy army; Prayers of Sigmar: Cast one prayer per turn (see Empire rulebook p53);
Prayers of Sigmar; Hand Weapon; Great Weapon; Heavy Armor; Shield |
| Van Horstman's Speculum |
1 |
When the wearer fights a challenge, he can 'swap' his Weapon Skill, Strength, Toughness, Initiative and Attacks with the enemy if he wishes (all or none). |
[30] |
|
Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
- |
|
1 |
130 |
Composition: Hero
Level 2 Upgrade; Hand Weapon |
| Rod of Power |
1 |
Save up to 3 dice at the end of the magic phase. At the start of the next magic phase, roll a D6 - if the result is less than the number of dice you stored, they are lost. Otherwise, add them to your pool. |
[30] |
|
Swordsmen |
19 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+/4+ |
|
1 |
195 |
Composition: Core
Musician Mus; Standard Bearer Std; Hand Weapon; Light Armor; Shield |
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+/4+ |
|
1 |
[16] |
| Hand Weapon; Light Armor; Shield |
| [Det] Free Company |
10 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
- |
|
1 |
[50] |
| Hand Weapon; Extra Hand Weapon |
|
Knightly Orders |
8 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
2 |
297 |
Composition: Core
Musician Mus; Standard Bearer Std; Barding; Hand Weapon; Lance & Shield (x8); Full Plate Armor |
| Preceptor |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
2 |
[39] |
| Hand Weapon; Lance; Full Plate Armor; Shield |
| Banner of the Daemonslayer |
1 |
When Charging causes fear till end of turn. |
[50] |
| Warhorse |
9 |
8/7 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
6 |
- |
|
|
[0] |
|
Flagellant Warband |
15 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
- |
|
1 |
150 |
Composition: Rare Crazed: Never lose Frenzy from combat. The End is Nigh!: At the start of each round, you can optionally sacrifice D3 flagellents. The models die at the end of the phase, but don't count toward combat resolution. If 1 dies, the unit Hates all enemies. If 2 die, the unit can re-roll failed rounds. If 3 die, the flagellents get +1 combat resolution.;
Flail; Frenzy; Unbreakable |
|
Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
2 |
114 |
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry |
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
2 |
[35] |
| Hand Weapon; Pistol; Repeater Pistol; Light Armor |
| Warhorse |
5 |
8 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
6 |
- |
|
|
[0] |
|
Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
2 |
114 |
Composition: Special
Musician Mus; Hand Weapon; Brace of Pistols; Light Armor; Fast Cavalry |
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
2 |
[35] |
| Hand Weapon; Pistol; Repeater Pistol; Light Armor |
| Warhorse |
5 |
8 |
3 |
- |
3 |
3 |
1 |
3 |
1 |
6 |
- |
|
|
[0] |
|
Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
3 |
100 |
Composition: Special Cannon: See Warhammer rulebook p122-123;
Cannon |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
- |
|
|
[0] |
| Hand Weapon |
|
Steam Tank |
1 |
|
|
|
6 |
6 |
10 |
|
|
|
1+ |
|
10 |
300 |
Composition: Rare Tank Commander is armed with a Repeater Pistol. Counts as neither a chariot nor a war machine for deployment;
(Hull) Main Cannon: -ires as Cannon. 16" Range, Strength 8, D3 wounds, no saving throw. (Turret) Steam Gun: -2 Hull Points. Flame template.
S2, no saving throws.; Causes Terror; Large Target; Unbreakable |
| Engineer Commander |
1 |
- |
- |
4 |
- |
- |
- |
0 |
- |
10 |
- |
|
|
[0] |
| Repeater Pistol |
| Total Cost: |
2000 |