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Army of the Daemon Slayer

 
 

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Karl Schürzenjäger, the Daemon Slayer () 1 4 4 3 4/5 4 3 4 2 9 1+ 2 1 325
Has Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, but not cast the same Prayer succesfully twice;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Prayers of Sigmar
  Sword of Sigismund +1 St; Always strikes first. [45]
  Armour of Meteoric Iron 1+Sv - cannot be improved. [25]
  Van Horstman's Speculum In a challenge, the bearer and his opponent fight using each other's WS, St, To, In, and At. [30]
  War Altar 1 5 5 5 D6 5+ 4+ 5 [0]
Large Target; Chariot; Unbreakable; Magic Resistance (2); Casts a Lore of Light spell as Bound Spell with Power Level 5
    Warhorse 2 8/7 3 3 3 1 3 1 5 [0]
Warrior Priest of Sigmar 1 4 4 3 4 4 2 4 2 8 2+ 1 2 160
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse
  Hammer of Judgement Enemy takes T test/hit. If failed, hit autowounds (no armor save). [25]
  Icon of Magnus Character and unit immune to Fear. When facing Terror only suffer Fear. [25]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Warrior Priest of Sigmar 1 4 4 3 4/5 4 2 4 2 8 3+ 1 2 147
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Barding; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted), Always strikes last in combat except on charge, Two-handed; Heavy Armour; Warhorse
  Aldred's Casket of Sorcery At end of movement on 4+ remove and capture random spell from enemy wizard within 12", can then cast that spell once before it is removed from game. Any # of spells may be captured by casket - bearer can cast each one once, either over several magic phases, or all at the same time if he prefers. Power level of spell equal to casting #. Bound Spell. Power Level variable. [35]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 130
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Rod of Power Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. [30]
Knightly Orders 8 4 4 3 3 3 1 3 1 8 1+ 2 297
Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Banner of the Daemonslayer Unit causes Fear when charging. [50]
  Preceptor 1 4 4 3 3 3 1 3 2 8 1+ 2 [16]
  Warhorse 9 8/7 3 3 3 1 3 1 5 [0]
Swordsmen 23 4 4 3 3 3 1 4 1 7 5+ 1 214
Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Free Company 9 4 3 3 3 3 1 3 1/2 7 1 [45]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Handgunners 9 4 3 3 3 3 1 3 1 7 1 105
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
  Marksman 1 4 3 4 3 3 1 3 1 7 1 [25]
Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
Flagellant Warbands (Core) 14 4 2 2 3 3 1 3 1/2 10 1 160
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
  Prophet of Doom 1 4 2 2 3 4 1 3 2/3 10 1 [10]
White Wolves of the Inner Circle (Kngt) 4 4 4 3 4/5 3 1 3 1 8 2+ 2 170
Barding; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Preceptor 1 4 4 3 4 3 1 3 2 8 2+ 2 [16]
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Mortar 1 7 3 75
12-48", As Stone Thrower with big template, St3 hits -1Sv
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+ 2 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1/4 7 5+ 2 [17]
Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Total Army Cost: 1997 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 7
Models in Army: 90


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 762 1238 38%
Core (>=3unit) 4 n/a 776 1224 38%
Special (<=4unit) 4 0 459 1541 22%
Rare (<=2unit) 0 2 0 2000 0%
Magic Item Summary 8 n/a 265 n/a 13%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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