| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Karl Schürzenjäger, the Daemon Slayer () |
1 |
4 |
4 |
3 |
4/5 |
4 |
3 |
4 |
2 |
9 |
1+ |
|
|
2 |
1 |
325 |
| Has Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, but not cast the same Prayer succesfully twice;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Prayers of Sigmar |
| Sword of Sigismund |
+1 St; Always strikes first. |
[45] |
| Armour of Meteoric Iron |
1+Sv - cannot be improved. |
[25] |
| Van Horstman's Speculum |
In a challenge, the bearer and his opponent fight using each other's WS, St, To, In, and At. |
[30] |
| War Altar |
1 |
|
|
|
5 |
5 |
5 |
|
D6 |
|
5+ |
4+ |
|
|
5 |
[0] |
| Large Target; Chariot; Unbreakable; Magic Resistance (2); Casts a Lore of Light spell as Bound Spell with Power Level 5 |
| Warhorse |
2 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
|
1 |
2 |
160 |
| Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Barding; Prayers of Sigmar; Heavy Armour; Shield; Warhorse |
| Hammer of Judgement |
Enemy takes T test/hit. If failed, hit autowounds (no armor save). |
[25] |
| Icon of Magnus |
Character and unit immune to Fear. When facing Terror only suffer Fear. |
[25] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4/5 |
4 |
2 |
4 |
2 |
8 |
3+ |
|
|
1 |
2 |
147 |
| Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; Barding; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted), Always strikes last in combat except on charge, Two-handed; Heavy Armour; Warhorse
|
| Aldred's Casket of Sorcery |
At end of movement on 4+ remove and capture random spell from enemy wizard within 12", can then cast that spell once before it is removed from game. Any # of spells may be captured by casket - bearer can cast each one once, either over several magic phases, or all at the same time if he prefers. Power level of spell equal to casting #. Bound Spell. Power Level variable. |
[35] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
130 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
|
| Rod of Power |
Allows user to save up to 3 dice from your Power pool at the end of each Magic phase. At beginning of next magic phase (either your's or the enemy's), roll a dice. If number is less than # of dice stored, you lose the dice. |
[30] |
| Knightly Orders |
8 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
297 |
| Barding; Lance; +2S on charge; Full Plate Armor; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Banner of the Daemonslayer |
Unit causes Fear when charging. |
[50] |
| Preceptor |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
|
2 |
[16] |
| Warhorse |
9 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Swordsmen |
23 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
214 |
| Light Armour; Shield; +1Sv w/ handweapon in HtH; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
|
| Duellist |
1 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
2 |
7 |
5+ |
|
|
|
1 |
[10] |
| Detachment - Free Company |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[45] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
|
| Handgunners |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
105 |
| Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
|
| Marksman |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[25] |
| Hochland Long Rifle; 36", St 4 hit, -2 Ar Sv, Move or Fire. Any target, -1 to hit chars in unit, May have different target than unit.
|
| Flagellant Warbands (Core) |
14 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
|
|
|
|
1 |
160 |
| Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
|
| Prophet of Doom |
1 |
4 |
2 |
2 |
3 |
4 |
1 |
3 |
2/3 |
10 |
|
|
|
|
1 |
[10] |
| White Wolves of the Inner Circle (Kngt) |
4 |
4 |
4 |
3 |
4/5 |
3 |
1 |
3 |
1 |
8 |
2+ |
|
|
|
2 |
170 |
| Barding; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Preceptor |
1 |
4 |
4 |
3 |
4 |
3 |
1 |
3 |
2 |
8 |
2+ |
|
|
|
2 |
[16] |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Mortar |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
75 |
| 12-48", As Stone Thrower with big template, St3 hits -1Sv
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
| Use larger Cannon rules
|
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
114 |
| Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
|
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1/4 |
7 |
5+ |
|
|
|
2 |
[17] |
| Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3).
|
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |