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Empire Horde

 
 

Host of the Undead
Empire Horde

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Warrior Priest of Sigmar 1 4 4 3 4/6 4 2 4 2 8 1+ 1 1 144
Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; General; Units within 12" may use General's Leadership; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted), Always strikes last in combat except on charge, Two-handed
  Armour of Meteoric Iron 1+Sv - cannot be improved. [25]
  Icon of Magnus Character and unit immune to Fear. When facing Terror only suffer Fear. [25]
Captain 1 4 5 5 4/5 4 2 5 3 8 2+ 2 142
Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse
  Sword of Might +1St [15]
  The Orb of Thunder Bound spell. Power 4. Remain in play. No flying creatures may use Fly move and must use Mv. [30]
  Warhorse 1 8/7 3 3 3 1 3 1 5 [0]
Battle Wizard 1 4 3 3 3 3 2 3 1 7 2 1 1 135
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Biting Blade -1 to enemy armor save. [5]
  Van Horstman's Speculum In a challenge, if the bearer chooses, the bearer and his opponent fight using each other's WS, St, To, In, and At. [30]
Spearmen 20 4 3 3 3 3 1 3 1 7 5+ 1 217
Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Detachment - Crossbowmen 5 4 3 3 3 3 1 3 1 7 1 [40]
Crossbow; 30", S4, Move or Fire
  Detachment - Free Company 9 4 3 3 3 3 1 3 1/2 7 1 [45]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Swordsmen 21 4 4 3 3 3 1 4 1 7 5+ 1 226
Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Detachment - Crossbowmen 5 4 3 3 3 3 1 3 1 7 1 [40]
Crossbow; 30", S4, Move or Fire
  Detachment - Free Company 9 4 3 3 3 3 1 3 1/2 7 1 [45]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Flagellant Warbands (Core) 15 4 2 2 3 3 1 3 1/2 10 1 150
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
Knightly Orders 5 4 4 3 3 3 1 3 1 8 1+ 2 123
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Knightly Orders 5 4 4 3 3 3 1 3 1 8 1+ 2 123
Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Warhorse 5 8/7 3 3 3 1 3 1 5 [0]
Greatswords 19 4 4 3 3/5 3 1 3 1 8 4+ 1 315
Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Count's Champion 1 4 4 3 3/5 3 1 3 2 8 4+ 1 [12]
  Detachment - Archer 5 4 3 3 3 3 1 3 1 7 1 [40]
Skirmish; Normal Bow; 24", S3
  Detachment - Free Company 9 4 3 3 3 3 1 3 1/2 7 1 [45]
Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot
Pistoliers 4 4 3 3 3 3 1 3 1 7 5+ 2 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1 7 5+ 2 [17]
Brace of Pistols,; Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3). Pistolier's Outrider and the Outrider Champ retain a regular pistol for 4 ranged attacks (all at -1 to hit)
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Great Cannon 1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Helblaster Volley Gun 1 7 3 110
Includes 3 crew; 24" range, always fires 3 barrels, use art. dice for each barrel then roll to hit the number of shots; St5, -3 Save hits
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Total Army Cost: 1899 Pts.
Notes:
Casting Pool: 4
Dispel Pool: 4
Models in Army: 144


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=3unit) 3 0 421 1479 22%
Core (>=2unit) 5 n/a 839 1061 44%
Special (<=3unit) 3 0 529 1371 27%
Rare (<=1unit) 1 0 110 1790 5%
Magic Item Summary 6 n/a 130 n/a 6%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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