| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Warrior Priest of Sigmar |
1 |
4 |
4 |
3 |
4/6 |
4 |
2 |
4 |
2 |
8 |
1+ |
|
|
1 |
1 |
144 |
| Has Prayers of Sigmar (Bound Spells, Power Level 4, may only use one Prayer per turn).;Warrior Priest and his unit Hate all enemy models;+1 dice to dispel pool;; General; Units within 12" may use General's Leadership; Prayers of Sigmar; Great Weapon; +2S (+1 if mounted), Always strikes last in combat except on charge, Two-handed |
| Armour of Meteoric Iron |
1+Sv - cannot be improved. |
[25] |
| Icon of Magnus |
Character and unit immune to Fear. When facing Terror only suffer Fear. |
[25] |
| Captain |
1 |
4 |
5 |
5 |
4/5 |
4 |
2 |
5 |
3 |
8 |
2+ |
|
|
|
2 |
142 |
| Barding; Full Plate Armor; Battle Standard; Units w/in 12" may re-roll break tests; Warhorse |
| Sword of Might |
+1St |
[15] |
| The Orb of Thunder |
Bound spell. Power 4. Remain in play. No flying creatures may use Fly move and must use Mv. |
[30] |
| Warhorse |
1 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Battle Wizard |
1 |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
2 |
1 |
1 |
135 |
| Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells. |
| Biting Blade |
-1 to enemy armor save. |
[5] |
| Van Horstman's Speculum |
In a challenge, if the bearer chooses, the bearer and his opponent fight using each other's WS, St, To, In, and At. |
[30] |
| Spearmen |
20 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
1 |
217 |
| Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Detachment - Crossbowmen |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[40] |
| Crossbow; 30", S4, Move or Fire |
| Detachment - Free Company |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[45] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot |
| Swordsmen |
21 |
4 |
4 |
3 |
3 |
3 |
1 |
4 |
1 |
7 |
5+ |
|
|
|
1 |
226 |
| Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Detachment - Crossbowmen |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[40] |
| Crossbow; 30", S4, Move or Fire |
| Detachment - Free Company |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[45] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot |
| Flagellant Warbands (Core) |
15 |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
|
|
|
|
1 |
150 |
| Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH |
| Knightly Orders |
5 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
123 |
| Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Knightly Orders |
5 |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
|
2 |
123 |
| Barding; Lance; +2S on charge; Full Plate Armor; Shield; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Warhorse |
5 |
8/7 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Greatswords |
19 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
1 |
8 |
4+ |
|
|
|
1 |
315 |
| Stubborn; Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless charging; Full Plate Armor; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts. |
| Count's Champion |
1 |
4 |
4 |
3 |
3/5 |
3 |
1 |
3 |
2 |
8 |
4+ |
|
|
|
1 |
[12] |
| Detachment - Archer |
5 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[40] |
| Skirmish; Normal Bow; 24", S3 |
| Detachment - Free Company |
9 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
|
1 |
[45] |
| Treat all weapons as hand weapons.; 2ndWeapon; +1A if on foot |
| Pistoliers |
4 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
114 |
| Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse |
| Outrider |
1 |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
|
2 |
[17] |
| Brace of Pistols,; Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3). Pistolier's Outrider and the Outrider Champ retain a regular pistol for 4 ranged attacks (all at -1 to hit) |
| Warhorse |
5 |
8 |
3 |
|
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
|
|
[0] |
| Great Cannon |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
100 |
| Use larger Cannon rules |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |
| Helblaster Volley Gun |
1 |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
|
|
110 |
| Includes 3 crew; 24" range, always fires 3 barrels, use art. dice for each barrel then roll to hit the number of shots; St5, -3 Save hits |
| Crew |
3 |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
|
1 |
[0] |