| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Vampire |
1 |
6 |
6 |
4 |
5 |
4 |
2 |
6 |
3 |
7 |
4+ |
5+ |
2 |
1 |
1 |
195 |
| General; Units w/in 12" may march.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
|
| Biting Blade |
-1 to enemy armor save. |
[5] |
| Walach's Bloody Hauberk |
4+ Armour save and 5+ Ward save |
[45] |
| The Master: Lord of the Dead |
May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units |
[15] |
| The Arkayne: Dark Acolyte |
Upgraded to Magic Lvl 2. |
[30] |
| Vampire |
1 |
6 |
6 |
4 |
5 |
4 |
2 |
6 |
3 |
7 |
2+ |
|
1 |
1 |
2 |
210 |
| Battle Standard Bearer; Units w/in 12" lose one less Wo in CR.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy; Lance; Heavy armour; Shield
|
| Royal Standard of Strigos |
Unit hates all enemies |
[35] |
| The Courtly: Walking Death |
+1 to combat resolution if one or more vampires with this ability are in the combat. |
[25] |
| The Martialle: Dread Knight |
Gain Lance, Heavy Armour, Shield. Rides a Barded Nightmare. Armour or Shield may be replaced by magic items of the same type |
[25] |
| Barded Nightmare |
1 |
8/7 |
3 |
|
4 |
4 |
1 |
2 |
1 |
3 |
|
|
|
|
|
[0] |
| Barded Nightmare
|
| Vampire |
1 |
9 |
6 |
4 |
5/6 |
4 |
2 |
6 |
3 |
7 |
2+ |
|
2 |
1 |
1 |
195 |
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
|
| Sword of Might |
+1St |
[15] |
| Flayed Hauberk |
Provides 2+ armour save; Cannot be improved by any means. |
[25] |
| Tallisman of Lycni |
Move 9 |
[10] |
| The Master: Lord of the Dead |
May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units |
[15] |
| The Arkayne: Dark Acolyte |
Upgraded to Magic Lvl 2. |
[30] |
| Skeleton Warriors |
11 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
5+ |
|
|
|
1 |
134 |
| Includes light armour, Shield and Hand Weapon; Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR
|
| Banner of Hellfire |
Unit has magical flaming attacks. |
[10] |
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
5+ |
|
|
|
1 |
[8] |
| Skeleton Warriors |
13 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
1 |
3 |
5+ |
|
|
|
1 |
128 |
| Includes light armour, Shield and Hand Weapon; Light Armour; Shield; Standard; +1CR
|
| Skeleton Captain |
1 |
4 |
2 |
2 |
3 |
3 |
1 |
2 |
2 |
3 |
5+ |
|
|
|
1 |
[8] |
| Zombies |
20 |
4 |
1 |
|
2 |
2 |
1 |
1 |
1 |
2 |
|
|
|
|
1 |
80 |
| Shambling Horde: may not overrun or pursue. Instead enemy units fleeing from contact with them suffer D6 str 2 hits per rank of 5+; The Newly Dead: May not be joined by characters and may be increased beyond their starting number and IoN raises d6+4 instead of the normal d6
|
| Dire Wolves |
6 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
3 |
|
|
|
|
2 |
48 |
| Fast Cavalry rules;
|
| Dire Wolves |
6 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
3 |
|
|
|
|
2 |
48 |
| Fast Cavalry rules;
|
| Fell Bats |
3 |
1 |
3 |
|
3 |
3 |
2 |
3 |
2 |
3 |
|
|
|
|
1 |
60 |
| Can Fly; Undead
|
| Black Knights |
5 |
4 |
3 |
|
4 |
4 |
1 |
3 |
1 |
6 |
2+ |
|
|
|
2 |
225 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Wight Blades
|
| Banner of the Dead Legion |
Unit counts as having twice the US as it actually does |
[25] |
| Hell Knight |
1 |
4 |
3 |
|
4 |
4 |
1 |
3 |
2 |
6 |
2+ |
|
|
|
2 |
[16] |
| Skeletal steed |
6 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
3 |
|
|
|
|
|
[0] |
| Insubstantial Steeds: For movement, treated as Ethereal
|
| Varghulf |
1 |
8 |
5 |
|
5 |
5 |
4 |
2 |
5 |
4 |
|
|
|
|
4 |
175 |
| Vampire; Terror; Regeneration; Hatred;
|
| Bestial Fury |
Enemies get no bonus for flanks or rear attack. |
[0] |