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'the Conquering Vampires'

 
 

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Vampire 1 6 6 4 5 4 2 6 3 7 4+ 5+ 2 1 1 195
General; Units w/in 12" may march.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
  Biting Blade -1 to enemy armor save. [5]
  Walach's Bloody Hauberk 4+ Armour save and 5+ Ward save [45]
  The Master: Lord of the Dead May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units [15]
  The Arkayne: Dark Acolyte Upgraded to Magic Lvl 2. [30]
Vampire 1 6 6 4 5 4 2 6 3 7 2+ 1 1 2 210
Battle Standard Bearer; Units w/in 12" lose one less Wo in CR.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy; Lance; Heavy armour; Shield
  Royal Standard of Strigos Unit hates all enemies [35]
  The Courtly: Walking Death +1 to combat resolution if one or more vampires with this ability are in the combat. [25]
  The Martialle: Dread Knight Gain Lance, Heavy Armour, Shield. Rides a Barded Nightmare. Armour or Shield may be replaced by magic items of the same type [25]
    Barded Nightmare 1 8/7 3 4 4 1 2 1 3 [0]
Barded Nightmare
Vampire 1 9 6 4 5/6 4 2 6 3 7 2+ 2 1 1 195
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
  Sword of Might +1St [15]
  Flayed Hauberk Provides 2+ armour save; Cannot be improved by any means. [25]
  Tallisman of Lycni Move 9 [10]
  The Master: Lord of the Dead May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units [15]
  The Arkayne: Dark Acolyte Upgraded to Magic Lvl 2. [30]
Skeleton Warriors 11 4 2 2 3 3 1 2 1 3 5+ 1 134
Includes light armour, Shield and Hand Weapon; Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR
  Banner of Hellfire Unit has magical flaming attacks. [10]
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [8]
Skeleton Warriors 13 4 2 2 3 3 1 2 1 3 5+ 1 128
Includes light armour, Shield and Hand Weapon; Light Armour; Shield; Standard; +1CR
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [8]
Zombies 20 4 1 2 2 1 1 1 2 1 80
Shambling Horde: may not overrun or pursue. Instead enemy units fleeing from contact with them suffer D6 str 2 hits per rank of 5+; The Newly Dead: May not be joined by characters and may be increased beyond their starting number and IoN raises d6+4 instead of the normal d6
Dire Wolves 6 9 3 3 3 1 3 1 3 2 48
Fast Cavalry rules;
Dire Wolves 6 9 3 3 3 1 3 1 3 2 48
Fast Cavalry rules;
Fell Bats 3 1 3 3 3 2 3 2 3 1 60
Can Fly; Undead
Black Knights 5 4 3 4 4 1 3 1 6 2+ 2 225
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Wight Blades
  Banner of the Dead Legion Unit counts as having twice the US as it actually does [25]
  Hell Knight 1 4 3 4 4 1 3 2 6 2+ 2 [16]
  Skeletal steed 6 8/7 2 3 3 1 2 1 3 [0]
Insubstantial Steeds: For movement, treated as Ethereal
Varghulf 1 8 5 5 5 4 2 5 4 4 175
Vampire; Terror; Regeneration; Hatred;
  Bestial Fury Enemies get no bonus for flanks or rear attack. [0]
Total Army Cost: 1498 Pts.
Notes:
Immune to psychology. Cause fear. Only characters and units within 6in of a unit or character with the Vampire special rule (or 12in of General) may march.

Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no Armour Saves. BSB within 12in reduces this by 1 wound

After the general dies units and ridden monsters lose the number of wounds by which they fail a Ld test every turn. Units with the Vampire rule and Characters do not suffer wounds


When taking Count Mannfred there is no check to guarantee that his Arcane item choices do not exist on other characters.

When selecting a vampire with the Avatar of Death or Dread Knight Powers a user may be able to show both a magic shield and mundane shield or magic and mundane armour in the vampire's stats by manipulating weapon choices. Use the 'Allow' buttons to make the Vampire's kit legal. Remember it is not legal to carry both a normal shield and a magic shield or to wear 2 suits of armour.
It is your responsibility to know the rules

Casting Pool: 7
Dispel Pool: 5
Models in Army: 71


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 600 900 40%
Core (>=2unit) 3 n/a 438 1062 29%
Special (<=3unit) 2 1 285 1215 19%
Rare (<=1unit) 1 0 175 1325 11%
Magic Item Summary 15 n/a 310 n/a 20%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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