| Unit Name |
## |
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
Cp |
Dp |
US |
Cost |
| Vampire |
1 |
6 |
6 |
4 |
5 |
4 |
2 |
6 |
3 |
7 |
4+ |
5+ |
2 |
1 |
1 |
195 |
| General; Units w/in 12" may march.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy; Miscast Table |
| Biting Blade |
-1 to enemy armor save. |
[5] |
| Walach's Bloody Hauberk |
4+ Armour save and 5+ Ward save |
[45] |
| The Arkayne: Dark Acolyte |
Upgraded to Magic Lvl 2. |
[30] |
| The Master: Summon Ghouls |
May use Invocation of Nehek or Summon Undead Horde on Crypt Ghouls to increase beyond starting size, gain +1 to cast IoN on these units |
[15] |
| Vampire |
1 |
6 |
6 |
4 |
5 |
4 |
2 |
6 |
3 |
7 |
|
|
1 |
1 |
1 |
190 |
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
|
| Sword of Striking |
+1 'to hit' in HTH combat |
[15] |
| Wristbands of Black Gold |
Ward Save 3+ against any type of ranged attack. |
[30] |
| The Bestialle: Flying Horror |
Can Fly. |
[30] |
| The Master: Summon Creatures of the Night |
May use Invocation of Nehek or Summon Undead Horde on Dire wolves, Batswarms And fell bats to increase beyond starting size, gain +1 to cast IoN on these units |
[15] |
| Vampire |
1 |
9 |
6 |
4 |
5 |
4 |
2 |
6 |
3/4 |
7 |
5+ |
|
1 |
1 |
1 |
200 |
| Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
|
| Sword of Battle |
+1At |
[15] |
| Tallisman of Lycni |
Move 9 |
[10] |
| Armour of Night |
On foot only, Heavy Armor if wearer is on his own enemies suffer an additional -2 to hit penalty when shooting at him |
[25] |
| The Bestialle: Infinite Hatred |
Hates all enemies and can re-roll all failed to hit rolls every round of CC. |
[25] |
| The Severed: Goulkin |
All unit of ghouls and any characters joining them can make a march move before the game starts. |
[25] |
| Crypt Ghouls |
11 |
4 |
3 |
|
3 |
4 |
1 |
3 |
2 |
5 |
|
|
|
|
1 |
104 |
| Poisoned Attacks
|
| Ghast |
1 |
4 |
3 |
|
3 |
4 |
1 |
3 |
3 |
5 |
|
|
|
|
1 |
[8] |
| Crypt Ghouls |
11 |
4 |
3 |
|
3 |
4 |
1 |
3 |
2 |
5 |
|
|
|
|
1 |
104 |
| Poisoned Attacks |
| Ghast |
1 |
4 |
3 |
|
3 |
4 |
1 |
3 |
3 |
5 |
|
|
|
|
1 |
[8] |
| Crypt Ghouls |
11 |
4 |
3 |
|
3 |
4 |
1 |
3 |
2 |
5 |
|
|
|
|
1 |
104 |
| Poisoned Attacks |
| Ghast |
1 |
4 |
3 |
|
3 |
4 |
1 |
3 |
3 |
5 |
|
|
|
|
1 |
[8] |
| Corpse Cart |
1 |
4 |
2 |
|
2 |
4 |
3 |
1 |
2D6 |
7 |
5+ |
|
|
|
3 |
100 |
| Regeneration; Doesn't count toward minimum number of Core units; |
| Miasma of Deathly Vigor |
Bound spell Power 3; All friendly units within 6" at the time of casting ASF; |
[0] |
| Unholy Loadstone |
Unit within 6" of one or more Loadstones recieve +1 wound from being targeted by Invocation of Nehek. Vampire Units still only gain 1 |
[0] |
| Black Knights |
4 |
4 |
3 |
|
4 |
4 |
1 |
3 |
1 |
6 |
2+ |
|
|
|
2 |
215 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades |
| Royal Standard of Strigos |
Unit hates all enemies |
[35] |
| Hell Knight |
1 |
4 |
3 |
|
4 |
4 |
1 |
3 |
2 |
6 |
2+ |
|
|
|
2 |
[16] |
| Skeletal steed |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
3 |
|
|
|
|
|
[0] |
| Insubstantial Steeds: For movement, treated as Ethereal |
| Black Knights |
4 |
4 |
3 |
|
4 |
4 |
1 |
3 |
1 |
6 |
2+ |
|
|
|
2 |
225 |
| Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades |
| Banner of the Barrows |
GG, BK and Wightkings in the unit gain +1 to hit. |
[45] |
| Hell Knight |
1 |
4 |
3 |
|
4 |
4 |
1 |
3 |
2 |
6 |
2+ |
|
|
|
2 |
[16] |
| Skeletal steed |
5 |
8/7 |
2 |
|
3 |
3 |
1 |
2 |
1 |
3 |
|
|
|
|
|
[0] |
| Insubstantial Steeds: For movement, treated as Ethereal |
| Dire Wolves |
5 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
3 |
|
|
|
|
2 |
40 |
| Fast Cavalry rules; |
| Dire Wolves |
5 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
3 |
|
|
|
|
2 |
40 |
| Fast Cavalry rules; |
| Dire Wolves |
5 |
9 |
3 |
|
3 |
3 |
1 |
3 |
1 |
3 |
|
|
|
|
2 |
40 |
| Fast Cavalry rules; |
| Fell Bats |
3 |
1 |
3 |
|
3 |
3 |
2 |
3 |
2 |
3 |
|
|
|
|
1 |
60 |
| Can Fly; Undead |
| Blood Knights |
5 |
4 |
5 |
3 |
5 |
4 |
1 |
4 |
2/3 |
7 |
2+ |
|
|
|
2 |
380 |
| Barding; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally attempts. |
| The Flag of Blood Keep |
4+ ward against any ranged attacks |
[75] |
| Nightmare |
5 |
8/7 |
3 |
|
4 |
4 |
1 |
2 |
1/2 |
3 |
|
|
|
|
|
[0] |