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Stefano's Vampires

 
 

Hunters in the Dark
Stefano's Vampires

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Vampire 1 6 6 4 5 4 2 6 3 7 4+ 5+ 2 1 1 195
General; Units w/in 12" may march.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
  The Arkayne: Dark Acolyte Upgraded to Magic Lvl 2. [30]
  The Master: Lord of the Dead May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units [15]
  Walach's Bloody Hauberk 4+ Armour save and 5+ Ward save [45]
  Biting Blade -1 to enemy armor save. [5]
Vampire 1 6 6 4 5 4 2 6 3 7 2+ 1 1 2 300
Battle Standard Bearer; Units w/in 12" lose one less Wo in CR.; Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy; Lance; Heavy armour; Shield
  The Martialle: Dread Knight Gain Lance, Heavy Armour, Shield. Rides a Barded Nightmare. Armour or Shield may be replaced by magic items of the same type [25]
    Barded Nightmare 1 8/7 3 4 4 1 2 1 3 [0]
Barded Nightmare
  The Courtly: Walking Death +1 to combat resolution if one or more vampires with this ability are in the combat. [25]
  The Drakenhof Banner Unit gains regeneration [125]
Vampire 1 6 6 4 5 4 2 6 3 7 2+ 2 1 1 185
Magic Level 1; +1 dice to casting and dispel pool. Has 1 spell.; Necromancy
  The Master: Lord of the Dead May use Invocation of Nehek or Summon Undead Horde on Skeleton Warriors to increase beyond starting size, gain +1 to cast IoN on these units [15]
  The Arkayne: Dark Acolyte Upgraded to Magic Lvl 2. [30]
  Black Periapt Allows bearer to save one of his own unused power dice or one of the armies unused dispel dice at the end of any magic phase to be added to the power or disple pool in the next magic phase. [15]
  Flayed Hauberk Provides 2+ armour save; Cannot be improved by any means. [25]
Skeleton Warriors 19 4 2 2 3 3 1 2 1 3 5+ 1 206
Includes light armour, Shield and Hand Weapon; Spear; 2 ranks in HtH if static; Light Armour; Shield; Standard; +1CR
  Banner of Hellfire Unit has magical flaming attacks. [10]
  Skeleton Captain 1 4 2 2 3 3 1 2 2 3 5+ 1 [8]
Zombies 23 4 1 2 2 1 1 1 2 1 92
Shambling Horde: may not overrun or pursue. Instead enemy units fleeing from contact with them suffer D6 str 2 hits per rank of 5+; The Newly Dead: May not be joined by characters and may be increased beyond their starting number and IoN raises d6+4 instead of the normal d6
Dire Wolves 6 9 3 3 3 1 3 1 3 2 48
Fast Cavalry rules;
Dire Wolves 6 9 3 3 3 1 3 1 3 2 48
Fast Cavalry rules;
Grave Guard 19 4 3 4 4 1 3 1 6 4+ 1 305
Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  Royal Standard of Strigos Unit hates all enemies [35]
  Seneschal 1 4 3 3 4 4 1 3 2 6 4+ 1 [12]
Black Knights 9 4 3 4 4 1 3 1 6 2+ 2 345
Barding; Lance; +2S on charge; Heavy Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.; Wight Blades
  War Banner +1 to Combat Resolution [25]
  Hell Knight 1 4 3 4 4 1 3 2 6 2+ 2 [16]
  Skeletal steed 10 8/7 2 3 3 1 2 1 3 [0]
Insubstantial Steeds: For movement, treated as Ethereal
Fell Bats 5 1 3 3 3 2 3 2 3 1 100
Can Fly; Undead
Varghulf 1 8 5 5 5 4 2 5 4 4 175
Vampire; Terror; Regeneration; Hatred;
  Bestial Fury Enemies get no bonus for flanks or rear attack. [0]
Total Army Cost: 1999 Pts.
 
Notes:
Casting Pool: 7
Dispel Pool: 5
Models in Army: 94

Validation Results:
Roster satisfies all enforced validation rules

Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 3 1 680 1319 34%
Core (>=2unit) 2 n/a 394 1605 19%
Special (<=3unit) 3 0 750 1249 37%
Rare (<=1unit) 1 0 175 1824 8%
Magic Item Summary 15 n/a 425 n/a 21%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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