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Sun Legion of Ra

 
 

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
King Semerkhet (Lord)
 
TK
1 4 6 4 5 5 4 3 4 10 5/4+ 4+ 4 311
Flammable;Tomb Kings Curse ; Casting Order (x1); General; Units within 12" may use General's Leadership; Light Armour; Shield; My Will Be Done;Tomb Kings may cast either incantation on himself, his unit or other TK units within 6". Power Level D6; May cast 2 incantations per turn (may be same).
  Flail of Skulls Counts as a flail (+2 St in 1st rnd of CC). 1 Wo = 2 Wo. [45]
  Golden Ankrha 4+ ward save [45]
  Chariot
 KC
1 4 4 3 D3 5+ [45]
Attack value represents number of impact hits on charge; Grants mounted Characters an Armour Save bonus against shooting of +1, noted in stat line, or the character may use the Chariot's Armour Save instead of his own if it is better.; Light Chariot
  Skeletal Steed 2 8 2 3 3 1 2 1 5 [0]
Ranutep (Hero)
 TP
1 4 5 4 4 5 3 3 3 9 5/4+ 4 176
Flammable; The Curse; Casting Order (x1); Flail; +2S in 1st rnd of HtH; Light Armour; Shield; My Will Be Done;Tomb Prince may cast either incantation on himself, or his unit; Power D6; May cast 1 incantations per turn
  Chariot of Fire D6+1 magical, flaming impact hits [25]
  Chariot of Fire
 PC
1 4 4 3 D6+1 5+ [45]
Attack value represents number of impact hits on charge; Grants mounted Characters an Armour Save bonus against shooting of +1, noted in stat line, or the character may use the Chariot's Armour Save instead of his own if it is better.; Light Chariot
  Skeletal Steed 2 8 2 3 3 1 2 1 5 [0]
Queen Meretseger
 H
1 4 3 3 3 3 2 2 1 8 1 1 160
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1); Hierophant; Hierophant: Must cast last; if dies, army begins to dissolve
  Hieratic Jar One use only; May cast one additional incantation [25]
  Cloak of the Dunes May move as if flying; May not charge while using this movement; Pursues 3d6" [20]
Quanra
 LP
1 4 3 3 3 3 2 2 1 8 6+ 1 2 148
May cast one Incantation per turn; Power Level 2D6; Casting Order (x1)
  Brooch of the Great Desert One use only; May be used to dispel a spell as it is cast; Cannot dispel IF [25]
  Skeletal Steed 1 8 2 3 3 1 2 1 5 [8]
Skeleton Chariots
 CU1
3 4 4 3 D3 5+ 3 190
Fast cavalry; Light chariot; Undead; D3 Impact Hits; Standard; +1CR
  Icon of the Sacred Eye 1st Rnd of HtH; all models get +1 to hit (incl steeds) [50]
  Skeleton Warrior 3 3 2 3 2 1 7 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Skeletal Steed 6 8 2 3 3 1 2 1 5 [0]
  Skeleton Driver 3 3 2 3 2 1 7 [0]
Armed with Hand weapon
Skeleton Chariots
 CU2
3 4 4 3 D3 5+ 3 140
Fast cavalry; Light chariot; Undead; D3 Impact Hits; Standard; +1CR
  Skeleton Warrior 3 3 2 3 2 1 7 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Skeletal Steed 6 8 2 3 3 1 2 1 5 [0]
  Skeleton Driver 3 3 2 3 2 1 7 [0]
Armed with Hand weapon
Skeleton Chariots
 CU3
3 4 4 3 D3 5+ 3 120
Fast cavalry; Light chariot; Undead; D3 Impact Hits
  Skeleton Warrior 3 3 2 3 2 1 7 [0]
Spear; +1S on charge; Normal Bow; 24", S3
  Skeletal Steed 6 8 2 3 3 1 2 1 5 [0]
  Skeleton Driver 3 3 2 3 2 1 7 [0]
Armed with Hand weapon
Skeleton Light Horsemen
 LH
5 4 2 2 3 3 1 2 1 5 6+ 2 70
Fast Cavalry; Normal Bow; 24", S3
  Skeletal Steed 5 8 2 3 3 1 2 1 5 [0]
Carrion
 C
3 2 3 3 4 2 3 2 4 1 72
Fly; Undead
Tomb Scorpion
 TS1
1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Tomb Scorpion
 TS2
1 7 4 5 5 4 3 4 8 5+ 4 85
Tunnelling; Poison; Killing blow; Magic Resistance (1); One less Wo from CR (Construct)
Bone Giant
 BG1
1 6 3 6 5 6 1 4/5 8 3+ 6 220
Terror; Large Target; Unstoppable Assault (+1 At per Wo hit (before saves) on charge); One less Wo from CR (Construct) ; 2ndWeapon; +1A if on foot; Heavy Armour
Bone Giant
 
BG2
1 6 3 6 5 6 1 4/5 8 3+ 6 220
Terror; Large Target; Unstoppable Assault (+1 At per Wo hit (before saves) on charge); One less Wo from CR (Construct) ; 2ndWeapon; +1A if on foot; Heavy Armour
Total Army Cost: 1997 Pts.
Notes:
Immune to psychology. Cause fear. Cannot march. May only hold as a charge reaction
Cannot be broken, but suffer 1 extra wound for every point they lose the combat by, with no saves of any kind.
All Units must take LD test when the Hierophant is killed and the start of every turn thereafter, if failed take number of wounds that the test was failed by. Characters are unaffected.

Casting Pool: 2
Dispel Pool: 4
Models in Army: 27


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4model) 4 n/a 795 1205 39%
Core (>=3unit) 4 n/a 520 1480 26%
Special (<=4unit) 3 1 242 1758 12%
Rare (<=2unit) 2 0 440 1560 22%
Magic Item Summary 7 n/a 235 n/a 11%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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