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Sigmar's Fury

 
 

Sigmar's Hammers
Sigmar's Fury

 
 

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Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Arch Lector of Sigmar
 AL
1 4 4 3 4 4 3 4 2 9 1+ 2 1 320
Has Prayers of Sigmar (Bound Spells, Power Level 4. May cast two Prayers per turn, but not cast the same Prayer succesfully twice nor may he maintain 2 RiP spells, the first is cancelled if he casts a second;+2 Dispel dice; Warrior Priest and his unit Hate all enemy models.; General; Units within 12" may use General's Leadership; Prayers of Sigmar
  Sword of Fate Magic weapon with no effects except against specific monster or character. Wounds on 2+ and cause D3 Wo (no arm sav). [40]
  Armour of Meteoric Iron 1+Sv - cannot be improved. [25]
  Van Horstman's Speculum In a challenge, if the bearer chooses, the bearer and his opponent fight using each other's WS, St, To, In, and At. [30]
  War Altar
 W
1 5 5 5 D6 5+ 4+ 5 [0]
Large Target; Chariot; Unbreakable; Magic Resistance (2); Casts a Lore of Light spell as Bound Spell with Power Level 5; Grants mounted Characters an Armour Save bonus against shooting of +2, or the character may use the Chariot's Armour Save instead of his own if it is better.
    Warhorse 2 8/7 3 3 3 1 3 1 5 [0]
Battle Wizard
 BW1
1 4 3 3 3 3 2 3 1 7 2 1 1 130
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.; Miscast Table
  The Orb of Thunder Bound spell. Power 4. Remain in play. No flying creatures may use Fly move and must use Mv. [30]
Battle Wizard
 BW2
1 4 3 3 3 3 2 3 1 7 2 1 1 125
Magic Level 2; +2 dice to casting and +1 to dispel pool. Has 2 spells.
  Dispel Scroll Dispels one spell. One use only. [25]
Master Engineer
 ME
1 4 3 4 3 3 2 3 1 7 4+ 2 127
May join warmachines. Provides a single re-roll to the attached warmachine per turn (either scatter or art dice, not bounce). If helps warmachine, cannot shoot his weapons. Can use Engineer's BS skill for Helblaster.; Barding; Pigeon Bombs; Unlimited range, any visible model to engineer. Move-or-fire. ST4. 3" template. D6: 1-hits engineer, 2-3 nothing, 5-6 hits target.; Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3). Pistolier's Outrider and the Outrider Champ retain a regular pistol for 4 ranged attacks (all at -1 to hit); Light Armour; Clockwork Horse
  Clockwork Horse 1 8/7 1 4 1 1 1 [0]
D3 impact hits
Swordsmen
 S
20 4 4 3 3 3 1 4 1 7 5+ 1 231
Light Armour; Shield; Standard; +1CR; Musician; +1CR if tied; +1 Ld in rally attempts.
  Duellist 1 4 4 3 3 3 1 4 2 7 5+ 1 [10]
  Detachment - Crossbowmen   CD1 5 4 3 3 3 3 1 3 1 7 1 [40]
Crossbow; 30", S4, Move or Fire
  Detachment - Crossbowmen  CD2 5 4 3 3 3 3 1 3 1 7 1 [40]
Crossbow; 30", S4, Move or Fire
Flagellant Warbands (Core)
 FW
15 4 2 2 3 3 1 3 1/2 10 1 150
Unbreakable; Frenzy (never lose it); May roll D3 at start of every combat phase to martyr D3 flagellants, last until end of combat. Effects stack: 1: Hate, 2: re-roll failed wound rolls, 3: add +1 to CR.; Frenzy; Immune to Psychology. Frenzy ends when unit loses combat.; Flail; +2S in 1st rnd of HtH
Huntsmen
 HM
10 4 3 3 3 3 1 3 1 7 1 100
Skirmish; Scout; Normal Bow; 24", S3
Handgunners
 HG
10 4 3 3 3 3 1 3 1 7 1 80
Empire Handgun; 24", St 4 hit, -2 Ar Sv, Move or Fire.
Pistoliers
 PS
4 4 3 3 3 3 1 3 1 7 5+ 2 114
Fast Cavalry; Brace of Pistols; 8", S4, AP, no range/move penalty.; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Outrider 1 4 3 4 3 3 1 3 1 7 5+ 2 [17]
Brace of Pistols,; Repeater Pistol; 8" Range. S4 (Armour Save -2), no penalties for move and range, multiple shots (3). Pistolier's Outrider and the Outrider Champ retain a regular pistol for 4 ranged attacks (all at -1 to hit)
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Outriders
 OR
5 4 3 4 3 3 1 3 1 7 5+ 2 113
Fast Cavalry; Repeater Handgun; ^; Light Armour; Musician; +1CR if tied; +1 Ld in rally attempts.; Warhorse
  Warhorse 5 8 3 3 3 1 3 1 5 [0]
Great Cannon
 GC
1 7 3 100
Use larger Cannon rules
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Helblaster Volley Gun
 HVG
1 7 3 110
Includes 3 crew; 24" range, always fires 3 barrels, use art. dice for each barrel then roll to hit the number of shots; St5, -3 Save hits
  Crew 3 4 3 3 3 3 1 3 1 7 1 [0]
Steam Tank
 ST
1 1 4 6 6 10 10 1+ 10 300
Large Target; Unbreakable; Terror; All difficult terrain impassable; Drives through obstacles; Building Steam Points (Tank); Main Cannon (Tank); Steam Gun (Tank)
Total Army Cost: 2000 Pts.
Notes:
Casting Pool: 6
Dispel Pool: 6
Models in Army: 90


Validation Results:
Roster satisfies all enforced validation rules
Troop Type Count Unused Points Unused Percent
Hero (<=4unit) 4 0 702 1298 35%
Core (>=3unit) 4 n/a 561 1439 28%
Special (<=4unit) 3 1 327 1673 16%
Rare (<=2unit) 2 0 410 1590 20%
Magic Item Summary 5 n/a 150 n/a 7%

Roster created with Army Builder - Copyright (c) 1998-2001 by Lone Wolf Development, Inc.


Argentum Non Habemus, Aurum Sed Valemus

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