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Rulez Boyz: FAQ's

 
 

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On this page you will find all questions that have been asked by The Money Wolves (and their friends) to the Rulez Boyz of Games Workshop to clarify some rules. This page will grow as more mails are sent. The questions will be ordered by the army they refer too with the most recent first!

General Rules
Chaos
Empire
Lizardmen
Tomb Kings of Khemri
Kislevites
Online Rules and FAQs

Q/A Date  

General Rules

Q 18 Feb 2004 09:01
 
Stubborn: Can a unit that is stubborn use the unmodified leadership of a general that is not stubborn himself if he's not in or with that unit. Example: a stegadon is stubborn and has leadership 5, does he use the unmodified
leadership of 5 or can he test on an unmodified leadership of his oldblood general (Ld 8)that is within 12 inch? My guess was he could use the MODIFIED leadership of the general (Ld 8 - combat result) OR the unmodified leadership of himself (Ld 5). My 'Lizzie' opponent thinks he can use the unmodified leadership of the general.
A 19 Feb 2004 16:44 It states on page 85 of the warhammer rule book under the psychology
section that if a stubbin unit contains an unstubbon character then they may not use the characters leadership.So no they can not use the characters ld value.
Q 20 Jan 2003 12:50 Can a warmachine crew fire a warmachine the round it (re-)joins the warmachine?
A 20 Jan 2003 21:23 As they have moved and have not had time to ready the warmachine they will not be able to fire the weapon
Q 25 Sep 2002 11:52 Can one re-roll both 'to hit' and 'to wound' rolls when one is subject to hatred.
A 27 Sep 2002 14:31 you reroll to hit only.
Q 27 Aug 2002 12:37 Multiple wounds:
I have an empire great canon that hits let's say a warmachine causing D6 wounds. Do I roll first to see how many wounds it does and then allocate each wound? Or do I allocate first (crew or machine) and then see how many wounds it does?
A 7 Sep 2002 18:49 You roll first to see exactly what you hit, and then you roll to see how many wounds are inflicted. If this happens to be one guy and he takes 6 wounds, then he is just really really dead, and nobody else is affected.
Q 27 Aug 2002 12:37 Multiple wounds:
I have the sword of faith versus a vampire count (5+ ward)? I throw 3 'to wounds' on a 2+. In total I succeed in making 3 D3 wounds. Does the count has to save 3 'to wounds' and does he suffer D3 wounds for every unsaved wound or must he try to save 3 D3 wounds? Sounds complicated, doesn't it?
A 7 Sep 2002 18:49 You work out that you have 3 wounding hits. You take all saves (armour and ward) now. Once that is done then any wounds that get past the saves inflict D3 wounds as normal.

Chaos

Q 05 May 2003 13:31

 

Daemonic Instability:
I charge my Empire Elector Count on Griffon into a unit of 4 Screamers of Tzeentch. I inflict 5 wounds and so win the close combat with a difference of 6 (5 wounds + outnumbering). My opponent takes his instability test and throws 6. He suffers an extra 4 wounds from instability and his unit is wiped out. Did I have the right to make an overrun?
A 05 May 2003 17:37
Yes, if you wipe out an enemy unit in the first round of combat, you can make and overun.

Empire

Q 04 Mar 2004 14:03 I have an Empire Lord carrying the Mace of Helstrum (forfeit all your
attacks for one attack with strength 10 causing D6 wounds) that charges a
unit of Chaos Knights. If I use this special attack will I be able to kill
D6 knights or will I only be able to kill just one knight.
A 06 Mar 2004 15:13 Since the Mace of Helstrumm deals only one attack, the attack then causes D6
wounds, you would only kill one Chaos Knight (but he'd be really dead!).

One attack means it would only hit one Knight, however if that knight had
multiple wounds he would receive D6 wounds. these do not carry over to
different Knights.
Q 17 Jul 2003 7:50 I have a question about the Incarnation of Sigmar. On the site the rules mention the following:

INCARNATION OFSIGMAR: The divine patron of the Empire watches over the Emperor and can bestow upon him a fragment of his power in situations where his champion is in dire need.

Once per battle the Emperor can choose to invoke the power of Sigmar at the beginning of the close combat phase. For the duration of that close combat, all the characteristics of the Emperor's profile are raised to 10. They will revert to the original value at the end of the close combat phase. Note that this will effectively give Karl Franz +7 extra wounds for the duration of that close combat only. Any wounds suffered during that close combat phase are taken first from these 7 extra wounds and then from any of his original wounds remaining. For example, Karl Franz has suffered one wound in previous turns and invokes the Power of Sigmar. He immediately goes to 9 wounds (10 wounds on his profile minus the one he has lost). In the fight he suffers 4 wounds and is therefore left with 5. After the combat he reverts back to two wounds left, as he was before the invocation.

Say Karl Franz is in a duel with Archaon for 3 rounds. He invokes the power of Sigmar at the beginning of the first close combat phase. Are his statistics raised to 10 only for that round only or for all the rounds the duel (close combat) lasts? It are the switches between 'close combat' and 'close combat phase' in the description that confuse me!

A 17 Jul 2003 11:25
In response to your question is that Karl Franz only gets the stat increase for ONE round of combat, not until the combat ends.
Q 01 Jul 2003 11:39 Shroud of Magnus:
Suppose I equip an Elector Count on Griffon with the 'Shroud of Magnus'. It says it provides a 5+ Ward Save and makes the model immune to Dark, Skaven and Chaos magic even if cast with irresistable force. Does this mean both the Elector Count and the Griffon get a 5+ Ward Save and are immune to the magic lores mentioned?
A 1 Jul 2003 15:48 Magic items do not affect the mount in any way unless it specifically says so under the item description, so the elector counts mount will be affected be such spells.
Q 20 Jan 2003 12:50 Ghal Maraz and Runefang are set to wound automatically but Archaon carries the Armour of Morkar (may never be wounded on better as a 3+). What gets the advantage here?
A 20 Jan 2003 21:23 In this case, and any other like it, one of the items will fail for that round only. In order to decide which a d6 should be rolled, on a 4+ the weapon will wound automatically, however on any other result a roll to wound will be needed as normal.

Lizardmen

Q 17 Aug 2002 11:02 How are the hits of a (imperial) great canon allocated versus a stegadon? Is the S10 hit enough to kill whole the model or do we roll a D6 to see how many wounds it does? Are these wounds all on the stegadon or do we have to allocate between the stegadon and the skinks?
A 17 Aug 2002 12:36 You determine which model is hit by the cannon 1-4 the stegadon, 5-6 crew.
Q 17 Aug 2002 11:02 In the annual is specified that the Giant Bow should be threated as a bolt thrower. Does this mean that if the stegadon moves, the giant bow can't be shot (since a bolt thrower is move-or-fire)?
A 17 Aug 2002 12:36 It may move and fire!

Tomb Kings of Khemri

Q 16 Apr 2003 10:28
Models with strength 7:
This is a problem that occured in a recent Chaos vs Khemri-battle. A unit of chariots charges a Chaos Lord and a unit of 4 knights. The knights are all killed (most of them by the Tomb King, fyi) The Chaos Lord can return his attacks (with a great weapon). He hits and wounds 3 times with Strength 7. According to him he destroys 3 chariots! According to me he only destroys 2 (as it is the maximum number of chariots that he can be in base contact with) Which one of us is correct?
A 16 Apr 2003 19:57
I'm afraid that your opponent is correct in this instance. Please consult the section on page 68 marked "who can fight" as this will explain the situation

Kislevites:

Q 18 Feb 2004 09:01
 
Do the Kislevite Core Units count towards the minimum number of core units the whole army has to take or not. Example: I want to field a 2000 points Empire-Kislev Alliance. Do I have to take 3 Empire Core Units if I use one Kislevite Core Unit (giving me 4 core units) or can I only use 2 Empire Core Units in combination with 1 Kislevite Core Unit (giving me the 3 core units required for the 2000 points Army)
A 19 Feb 2004 16:44 IN THE ANNUAL 2004 it sates that the armies althuogh counting their
points together for the total cost, must be picked seperatley. So a 3000pts army of 2000pts of dwarfs and 1000pts of kislev must fill the required anmounts from their own lists.(page10 2004 annual whf)

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