| Q/A |
Date |
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| Q |
18 Feb 2004 09:01
|
Stubborn: Can a unit that is stubborn use
the unmodified leadership of a general that is not stubborn himself if he's
not in or with that unit. Example: a stegadon is stubborn and has leadership
5, does he use the unmodified
leadership of 5 or can he test on an unmodified leadership of his oldblood
general (Ld 8)that is within 12 inch? My guess was he could use the MODIFIED
leadership of the general (Ld 8 - combat result) OR the unmodified
leadership of himself (Ld 5). My 'Lizzie' opponent thinks he can use the
unmodified leadership of the general. |
| A |
19 Feb 2004 16:44 |
It states on page 85 of the warhammer rule book
under the psychology
section that if a stubbin unit contains an unstubbon character then they may
not use the characters leadership.So no they can not use the characters ld
value. |
| Q |
20 Jan 2003 12:50 |
Can a warmachine crew fire a warmachine the
round it (re-)joins the warmachine? |
| A |
20 Jan 2003 21:23 |
As they have moved and have not had time to
ready the warmachine they will not be able to fire the weapon |
| Q |
25 Sep 2002 11:52 |
Can one re-roll both 'to hit' and 'to wound'
rolls when one is subject to hatred. |
| A |
27 Sep 2002 14:31 |
you reroll to hit only. |
| Q |
27 Aug 2002 12:37 |
Multiple wounds:
I have an empire great canon that hits let's say a warmachine causing D6
wounds. Do I roll first to see how many wounds it does and then allocate
each wound? Or do I allocate first (crew or machine) and then see how many
wounds it does? |
| A |
7 Sep 2002 18:49 |
You roll first to see exactly what you hit, and
then you roll to see how many wounds are inflicted. If this happens to be
one guy and he takes 6 wounds, then he is just really really dead, and
nobody else is affected. |
| Q |
27 Aug 2002 12:37 |
Multiple wounds:
I have the sword of faith versus a vampire count (5+ ward)? I throw 3 'to
wounds' on a 2+. In total I succeed in making 3 D3 wounds. Does the count
has to save 3 'to wounds' and does he suffer D3 wounds for every unsaved
wound or must he try to save 3 D3 wounds? Sounds complicated, doesn't it? |
| A |
7 Sep 2002 18:49 |
You work out that you have 3 wounding hits. You
take all saves (armour and ward) now. Once that is done then any wounds that
get past the saves inflict D3 wounds as normal. |
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|
| Q |
05 May 2003 13:31
|
Daemonic Instability:
I charge my Empire Elector Count on Griffon into a unit of 4 Screamers of
Tzeentch. I inflict 5 wounds and so win the close combat with a difference
of 6 (5 wounds + outnumbering). My opponent takes his instability test and
throws 6. He suffers an extra 4 wounds from instability and his unit is
wiped out. Did I have the right to make an overrun?
|
| A |
05 May 2003 17:37 |
Yes, if you wipe out an enemy unit in the first round of combat, you can
make and overun.
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|
| Q |
04 Mar 2004 14:03 |
I have an Empire Lord carrying the Mace of
Helstrum (forfeit all your
attacks for one attack with strength 10 causing D6 wounds) that charges a
unit of Chaos Knights. If I use this special attack will I be able to kill
D6 knights or will I only be able to kill just one knight. |
| A |
06 Mar 2004 15:13 |
Since the Mace of Helstrumm deals only one
attack, the attack then causes D6
wounds, you would only kill one Chaos Knight (but he'd be really dead!).
One attack means it would only hit one Knight, however if that knight had
multiple wounds he would receive D6 wounds. these do not carry over to
different Knights. |
| Q |
17 Jul 2003 7:50 |
I have a question about the Incarnation of Sigmar.
On the site the rules mention the following:
INCARNATION OFSIGMAR: The divine
patron of the Empire watches over the Emperor and can bestow upon him a
fragment of his power in situations where his champion is in dire need.
Once per battle the Emperor can choose to invoke the
power of Sigmar at the beginning of the close combat phase.
For
the duration of that close combat, all the characteristics of
the Emperor's profile are raised to 10. They will revert to the
original value at the end of the close combat phase. Note that
this will effectively give Karl Franz +7 extra wounds for the
duration of that close combat only. Any wounds suffered during
that close combat phase are taken first from these 7 extra wounds and then
from any of his original wounds remaining. For example, Karl Franz has
suffered one wound in previous turns and invokes the Power of Sigmar. He
immediately goes to 9 wounds (10 wounds on his profile minus the one he has
lost). In the fight he suffers 4 wounds and is therefore left with 5.
After the combat he reverts back to two wounds left,
as he was before the invocation.
Say Karl Franz is in a duel with Archaon for 3 rounds. He invokes the
power of Sigmar at the beginning of the first close combat phase. Are his
statistics raised to 10 only for that round only or for all the rounds the
duel (close combat) lasts? It are the switches between 'close combat' and
'close combat phase' in the description that confuse me! |
| A |
17 Jul 2003
11:25 |
In response to your question is that Karl
Franz only gets the stat increase for ONE round of combat, not until the
combat ends.
|
| Q |
01 Jul 2003 11:39 |
Shroud of Magnus:
Suppose I equip an Elector Count on Griffon with the 'Shroud of Magnus'. It
says it provides a 5+ Ward Save and makes the model immune to Dark, Skaven
and Chaos magic even if cast with irresistable force. Does this mean both
the Elector Count and the Griffon get a 5+ Ward Save and are immune to the
magic lores mentioned? |
| A |
1 Jul 2003 15:48 |
Magic items do
not affect the mount in any way unless it specifically says so under the
item description, so the elector counts mount will be affected be such
spells. |
| Q |
20 Jan 2003 12:50 |
Ghal Maraz and Runefang are set to wound
automatically but Archaon carries the Armour of Morkar (may never be wounded
on better as a 3+). What gets the advantage here? |
| A |
20 Jan 2003 21:23 |
In this case, and any other like it, one of the
items will fail for that round only. In order to decide which a d6 should be
rolled, on a 4+ the weapon will wound automatically, however on any other
result a roll to wound will be needed as normal. |
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|
| Q |
17 Aug 2002 11:02 |
How are the hits of a (imperial) great canon
allocated versus a stegadon? Is the S10 hit enough to kill whole the
model or do we roll a D6 to see how many wounds it does? Are these wounds
all on the stegadon or do we have to allocate between the stegadon and the
skinks? |
| A |
17 Aug 2002 12:36 |
You determine which model is hit by the cannon
1-4 the stegadon, 5-6 crew. |
| Q |
17 Aug 2002 11:02 |
In the annual is specified that the Giant
Bow should be threated as a bolt thrower. Does this mean that if the
stegadon moves, the giant bow can't be shot (since a bolt thrower is
move-or-fire)? |
| A |
17 Aug 2002 12:36 |
It may move and fire! |
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| Q |
16 Apr 2003 10:28 |
Models with strength 7:
This is a problem that occured in a recent Chaos vs Khemri-battle. A unit
of chariots charges a Chaos Lord and a unit of 4 knights. The knights are
all killed (most of them by the Tomb King, fyi) The Chaos Lord can return
his attacks (with a great weapon). He hits and wounds 3 times with
Strength 7. According to him he destroys 3 chariots! According to me he
only destroys 2 (as it is the maximum number of chariots that he can be in
base contact with) Which one of us is correct?
|
| A |
16 Apr 2003 19:57 |
I'm afraid that your opponent is correct in this instance. Please consult
the section on page 68 marked "who can fight" as this will explain the
situation
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| Q |
18 Feb 2004 09:01
|
Do the Kislevite Core Units count towards
the minimum number of core units the whole army has to take or not. Example:
I want to field a 2000 points Empire-Kislev Alliance. Do I have to take 3
Empire Core Units if I use one Kislevite Core Unit (giving me 4 core units)
or can I only use 2 Empire Core Units in combination with 1 Kislevite Core
Unit (giving me the 3 core units required for the 2000 points Army) |
| A |
19 Feb 2004 16:44 |
IN THE ANNUAL 2004 it sates that the armies
althuogh counting their
points together for the total cost, must be picked seperatley. So a 3000pts
army of 2000pts of dwarfs and 1000pts of kislev must fill the required
anmounts from their own lists.(page10 2004 annual whf) |