... Rescue is on its way!"

Objective:

  • Defending forces try to keep out the enemy from a fortified central zone.

  • Attacking forces try to get as much units into the fortified central zone as possible.

Armies:

  • 2x 1500 points of attackers (two separate armies).

  • 2x 750 points of defenders that will be deployed in the central zone.

  • 2x 750 points of relief force that will enter the game in the third round of combat.

Remark : the defender- and relief forces all contain at least one hero model.

Victory Conditions:

  • Defenders perspective : 2000 points minus value of attacking units in the central zone.

  • Points for attacking units as per rules in warhammer rulebook 7th edition (units and characters equal or below half models or wounds = half the unit or character points) in the central zone.

(no points for table quarters, captured banners, destroyed generals and alike)

Battle length :

The battle lasts for 8 turns.

Start of the battle :

The defenders have the first turn.

Deployment rules :

  • Zone C : 2x 750 points of defenders force are deployed behind several linear obstacles.  The lines of obstacles are treated like described in the warhammer rules book.

  • Zone A and E : 2x 1500 points of attackers (one full 1500 points army per zone, no mixing)

  • Attackers deploy first apart from scouts, defenders deploy subsequently including scouts, attackers finally deploy their scouts.

  • The relief force enters in the following way :

    • In the beginning of the defender’s round 4 .

    • The relief force units enter the field anywhere along the 48” table width of zones A and E, opposite to the defending forces, just like if they came onto the table after having pursued an enemy off the table (see warhammer rules book).  The controlling players may choose which relief force enters where, but both forces may not enter from the same edge.

Special rules :

  • The defending forces are immune to panic as long as they are (partially) in zone C, regardless if they ever left the zone.

  • There are no restrictions for both attackers and defenders regarding units that can emerge in later turns.

  • The marshall-rules as per general’s compendium can be used to determine the overall general of both defenders and attackers, with all benefits and drawbacks as mentioned in the book.

Note :

This scenario can also be played with larger forces, as long as all points values are adapted in the same way.

Example :

  • 2x 2000 points attackers

  • 2x 1000 points defending forces

  • 2x 1000 points relief forces

One should distribute heroes and lords in a balanced way between defending and relief forces.

One should consider at least 24” of table width per 1000 points of a single attacker’s force.

Example :

In the case of 2x 2000 points of attackers, it is best to keep the 48” width.

If one considers 2x 3000 points of attackers, it is better to increase the table width to 72”.


Argentum Non Habemus, Aurum Sed Valemus

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