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Near
Kermeta,
a small town in the East of the Empire,
the local villagers have spotted several war bands wandering the forests. Friar
Yannick,
a hermit but also the local priest disagrees with the local village council to
ignore the threats as their Emperor has far better things to do now he’s claimed
most of the State Troops in his quest for the
Nemesis
Crown and that
the villagers are more than able to defend their village. Being a former Warrior
Priest of Sigmar,
his experience tells him that reinforcements are needed to keep these war bands
from conquering and rampaging the Kermeta.
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|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
Warrior Priest of Sigmar: |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
4+ |
|
|
Equipment: |
Heavy
Armour, Shield, Hand Weapon, Great Weapon
Doomfire Ring |
As he only
has some local militia troops to his disposal…
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
25 Free
Companies: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1/2 |
7 |
|
|
|
Incl.
Sergeant: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
2/3 |
7 |
|
|
|
Equipment: |
2 Hand
weapons, Musician, Standard Bearer |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
5 Archers: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Equipment: |
Hand
Weapon, Bow |
… he
sends one of these men to the great city of
Nuln in order to
request help at the Abbey of Sigmarite Warrior Priests. The Abbot, Father
Youri, has a lot
of influence at the court of Nuln and might just be able to get some of the
troops to be sent to Kermeta as reinforcements. Weeks go by and no sight of
reinforcements. Friar Yannick already starts to despair as on a morning a large
cloud of dust appears on the road to Nuln. At the head of the column rides
Father Youri himself, raising his hand to greet his old friend in arms Yannick.
As the troops enter the town, Youri immediately starts to organize the defenses…
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|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
Warrior Priest of Sigmar: |
4 |
4 |
3 |
4 |
4 |
2 |
4 |
2 |
8 |
2+ |
|
|
Barded Warhorse: |
8/7 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
Equipment: |
Heavy
Armour, Shield, Hand Weapon
Hammer of Judgement |
His troops
are mainly composed of missile troops and war machines with the exception of a
small contingent of knights but all seem very determined to defend Kermeta until
their last breath.
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
5 Knights: |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
1 |
8 |
1+ |
|
|
Incl. Perceptor: |
4 |
4 |
3 |
3 |
3 |
1 |
3 |
2 |
8 |
1+ |
|
|
Barded Warhorse: |
8/7 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
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Equipment: |
Full Plate
Armour, Shield, Hand Weapon, Lance, Musician |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
5 Pistoliers: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
Incl. Outrider: |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
Warhorse: |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
Equipment: |
Light
Armour, Hand Weapon, Brace of Pistols, Musician, Marksman has exchanged
one pistol for a repeater pistol |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
5 Pistoliers: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
Incl. Outrider: |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
5+ |
|
|
Warhorse: |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
Equipment: |
Light
Armour, Hand Weapon, Brace of Pistols, Musician, Marksman has exchanged
one pistol for a repeater pistol |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
10 handgunners: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Incl. Marksman: |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Warhorse: |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
Equipment: |
Handgun,
Hand Weapon, Musician, Marksman has a Hochland Long Rifle |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
10
handgunners: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Incl. Marksman: |
4 |
3 |
4 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Warhorse: |
8 |
3 |
0 |
3 |
3 |
1 |
3 |
1 |
5 |
|
|
|
Equipment: |
Handgun,
Hand Weapon, Musician, Marksman has a Hochland Long Rifle |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
Mortar: |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
Crew: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Equipment: |
Hand
Weapons |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
Helblaster Volley Gun: |
|
|
|
|
7 |
3 |
|
|
|
|
|
|
Crew: |
4 |
3 |
3 |
3 |
3 |
1 |
3 |
1 |
7 |
|
|
|
Equipment: |
Hand
Weapons |
Along the way
to Kermeta a Wizard and some flagellants had joined the caravan.
Matthias, the
wanderer, is a Wizard renowned to appear were the concentration of Dark Magic’s
was the highest. He always disappeared in the same mysterious manner as he
appeared but Father Youri had gladly accepted his services. As for the
flagellants: they were always a force to be reckoned with as they are always
prepared to sacrifice their lives for the greater good…
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
Battle Wizard: |
4 |
3 |
3 |
3 |
3 |
2 |
3 |
1 |
7 |
|
|
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Equipment: |
Hand
Weapon, Level 2
Dispel Scroll |
|
|
Mv |
WS |
BS |
St |
To |
Wo |
In |
At |
Ld |
Sv |
WSv |
|
15 flagellants: |
4 |
2 |
2 |
3 |
3 |
1 |
3 |
1/2 |
10 |
|
|
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Equipment: |
Flail |
Soon
everything seems to be prepared to defend the town and no moment to soon as the
activities of the defenders haven’t passed unnoticed. From all directions
enemies appear at the horizon, ready to attack Kermeta.
And
so it begins…
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